1. Striving for Light
  2. News

Striving for Light News

Update 0.9.4.4

Thanks to everyone participating in the treasure race events and for spending your time reporting freedback and bugs. We took a step back and reworking the boss shield system.


[h3]New Features:[/h3]
  • Shielded Boss State: We have heared your feedback and decided to overhaul the boss shield system by implementing a new shielded state. Previously when dealing so much damage that you trigger the shield the boss has been immune to all sort of damage (beside the one or other bypassing bug). We understand that looking at a not changing health bar for a few seconds is unsatisfying. We therefore implemented a new damage reduction system that reduces all dealt damage to this boss by 90% for the duration his shield is active. So especially on high maps with higher shield durations this will be noticeable. We want to clearly state that our vision for boss fights is to retain a layer of challenge even on very well thought out, high dps builds. Please let us know your thoughts on this iteration of the boss shield system.
  • Elite Goblins went core: As it seemed that everyone enjoyed the treasure race event, so we decided to roll the elite goblins into the core game. From now on every map you will have a small chance in encountering an elite goblin. Faded maps received another unique aspect as they come with a very high elite goblin spawn rate. Another reason to embrace the unpredictability.



[h3]Balancing:[/h3]
  • Condition Damage decay got increased to 40% (was 30% before)


[h3]Bugfixes:[/h3]
  • Fixed picking up a trinket deactivating your attack replacer skill node (like boomerang or cyclic might)
  • Fixed corrupted light enemies getting hidden to early when running out of sight but still making it possible to hit you with their AoE attacks
  • Fixed bypassing shields by dealing enough damage to one shot a boss
  • Fixed a bug that caused faster companion spawns when switching scenes while pressing attack buttons on certain conditions

Hotfix 0.9.4.3f

Bugfixes:
  • Fixed condition damage ticks bypassing boss shields
  • Fixed "slight" collider offset for sanguine shot :)

Hotfix 0.9.4.3i

[h3]Improvements:[/h3]
  • Reworked companion AI: Companions now much faster detect enemies in range, companions have less idle time between attacks and double check if enemies are around to switch back to attack state immediately, companions also have received a bit larger enemy detect range


[h3]Bugfixes[/h3]
  • Fixed unlock description of buzz harbinger, this weapon drops from regular drop pool

Hotfix 0.9.4.3f-h

[h3]Balancing[/h3]
  • Decreased trasure goblin max hp
  • Increased treasure goblin max player detect range
  • Abyssal Hunger has increased initial attack range
  • Abyssal Hunger charge stack on hit loss has been reduced to 10 (was 20)
  • Treasure Goblins have slightly reduced movement speed


[h3]Bugfixes[/h3]
  • Fixed empty tooltips on descent tower defense
  • Fixed 1 condition damage tick to deal damage even if boss shield is active

Hotfix 0.9.4.3d

[h3]Bugfixes:[/h3]
  • Fixed attack cooldown and trinket ability UI not working after switching to skilltree
  • Fixed a crash in the demo version when playing in offline mode and triggering an achievement
  • Fixed a missing translation tag on the moon blade weapon
  • Fixed missing tooltips on the weapon shards in the crafting window
  • Fixed enemies dropping items in the arena event