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Striving for Light News

Hotfix 0.9.4.1b

This patch fixes the reported crashes when having an attack replacer skill active and trying to pick up a new weapon. This bug wasn't straight forward to fix as it had some further hidden issues related to the recently introduced new scene management system.

[h3]Bugfixes:[/h3]
  • Fixed occuring crashes when picking up a new melee weapon when you had an attack replacer skill active (like cyclic might, melee constructs, ...)
  • Fixed a bug that caused wrong attack animations to be activated when switching between different attack replacer skill nodes
  • Fixed skill effects not being correctly activated when switching weapons, activating skill nodes or changing embedded legendary skill effects on your weapons

Update 0.9.4.1

The ground trembled as rifts tore open across Ankerath, unveiling gateways to instable realms where only the bravest wanderers dared to venture. They sought to prove their might amongst others and forge yet uncovered legacies.

A sneak peak of the upcoming 0.9.5 content update for Striving for Light.



New Features:
  • A new mysterious rift has appeared... no one knows what has caused this rift to appear nor how it can be utilised...


Bugfixes:
  • Fixed crashes related to pressing the unspent skill point UI button.

Hotfix 0.9.4.0a-m

[h3]Improvements[/h3]
  • New map design for descent expedition maps (v.0.9.4.0b)
  • Improved cloak animation for unknown wanderers (v.0.9.4.0d)
  • Increased size of gloomtide aoe effect (v.0.9.4.0m)


[h3]Bugfixs[/h3]
  • Fixed skill tree tutorial not being hidden after entering the skilltree for the first time
  • Fixed missing translation tags for new weapons and weapon achievements
  • Fixed kill streak frenzy UI not showing up (v.0.9.4.0b)
  • Fixed greatsword always showing swing vfx (v.0.9.4.0b)
  • Fixed crash when switching scenes on maps where centipede like enemies are present (v.0.9.4.0b)
  • Fixed multiple cashes on switching to skilltree during fights (v.0.9.4.0b)
  • The heart positions are now not only updated on the minimap overlay but also on the normal minimap, yes that feature was actually missing until now 🙂(v.0.9.4.0c)
  • Fixed player minimap position and boss minimap positions hidden after scene switch (v.0.9.4.0c)
  • Fixed crashes on scene transitions (v.0.9.4.0c)
  • Fixed persistent damage numbers after scene switch (v.0.9.4.0c)
  • Fixed initial skilltree tutorial not being hidden (v.0.9.4.0c)
  • Fixed unspent skillpoint ui not being hidden (v.0.9.4.0c)
  • Fixed further crashes on scene transitions (v.0.9.4.0d)
  • Fixed crash when freezing enemeis with frozen vessel weapon (v.0.9.4.0d)
  • Fixed skygems not being removed from minimap after pickup (v.0.9.4.0e)
  • Fixed not updated player walk animation when walking while attacking (v.0.9.4.0f)
  • Fixed bug related to freeze conditions (v.0.9.4.0g)
  • Fixed clear tier 1 map without spending skill points challenge achievement had wrong enemy count for maps (v.0.9.4.0h)
  • Fixed descent expedition events not starting when entering rooms (v.0.9.4.0i)
  • Fixed attack replacer skills like (constructs) not updating after exiting skill tree (v.0.9.4.0j)
  • Fixed glaring light not applying correct melee/ projectile damage (v.0.9.4.0k)
  • Fixed all weapons all skills challenges trigger to early (v.0.9.4.0l)
  • Fixed additional skill point gem icon staying on minimap after pickup (v.0.9.4.0l)
  • Fixed wrong reset of map enemy counter UI (v.0.9.4.0l)
  • Fixed descent event increasing elite spawns of other events (v.0.9.4.0l)
  • Fixed a crash when switching to skill tree when utilizing permanent companions (v.0.9.4.0m)
  • Fixed awakened gatekeeper not spawning additional boss loot chest (v.0.9.4.0m)
  • Fixed enemies being idle after scene switch and getting stuck in spawning state (v.0.9.4.0m)


[h3]Join the community![/h3]
Want to report a bug or talk with fellow players about the game and the new features? You are invited to join our official disccord.

Content Update 0.9.4.0

Content Update 0.9.4 has arrived and is full packed with a new arsenal of weapons enabling complete new playstyles, plenty of QoL improvements like overlay stats and crafting, faster skill tree and scene transitions and major memory leak fixes.

With update 0.9.4 we are kicking of our Early Access Season 14 and are also announcing the upcoming 48h Cataclysm Race event where things are a bit .... different.

[h3]48h Cataclysm Race Event[/h3]
10.05. -12.05 at 7pm CEST. Featuring a price pool and a design with the devs price. Join our discord to participate and compete for the prices.

Find out more! Join our official disccord.

[h2]New Features:[/h2]

[h3]New Weapons[/h3]
  • Moonblade - Melee Weapon:

    Each attack casts an additional AoE in attack direction, damage scales with projectile damage. If carrying Sun Orb gain 2 sun orbs on attack, damage scales with melee damage.

  • Sun Orb - Range Weapon:

    The projectile deal splash damage which scales with melee damage. If carrying Moonblade gain additional AoE on attack that scales with projectile damage.

  • Gloomtide - Melee Weapon:

    Spawns two orbiting melee blades each 2 seconds without attacking. If carrying Sunfire Sceptre gain 1 additonal orbiting projectile. Both trigger all projectile/melee effects.

  • Sunfire Sceptre - Range Weapon:

    Spawns an orbiting projectile each second without attacking. If carrying Gloomtide gain 1 additonal orbiting melee blade. Both trigger all projectile/melee effects.

  • Buzz Harbinger - Range Weapon:

    Instead of projectiles each attack spawns bumble bee companions that move like your projectiles and scale with companion damage. 30% chance on enemy death to spawn a bumble bee companion for 6 seconds.


[h3]Overlay Stats/ Crafting [/h3]
  • You can now open and view the stats screen during gameplay by pressing the hotkey ("I" or "Z" button depending on your settings)



  • You can now open the crafting window during gameplay by pressing the ("c" button)



  • Added the new stats and crafting window options to the controller selection menu



[h3]Consolidated UI[/h3]
  • The energy ressource bar was moved to the bottom so that you can have energy/endurance and dodge charges as well as your trinket and attack cooldowns all at one place. Please let us know your thoughts on this change. We will closely listen to your feedback.





[h3]Major Reworks[/h3]
  • World and Skill tree are now cached which means no long loading times from switching between skill tree and gameplay anymore
  • Fixed major memory leaks that could lead to degraded performance on long play time
  • Performance improvements for projectile spawns.


[h3]Balancing[/h3]
  • Bumble Bee companions have reduced lifespan of 6 seconds (was 8 seconds before)
  • Very minor increase in enemy hp for endgame
  • Higher tier maps now spawn a little bit earlier


Update 0.9.4 comes with massive changes and improvements to the scene management system which was tested in the beta branch for a while now. However, if you encounter any bugs/crashes please report them so that we can fix those as soon as possible.

Thanks for your support and for being part of this amazing journey!

[h3]Join the community![/h3]
Want to report a bug or talk with fellow players about the game and the new features? You are invited to join our official disccord.

First Playtest for 0.9.4 available!

The very first playtest version for the upcoming 0.9.4 update is now available in the public playtest branch.

Note that this playtest version does not reflect the amount of content that will be included in the 0.9.4.0 content update. As always there will be moar...

This update is meant for testing these new QoL features ahead of time, to be able to fix all regressions that come with these huge changes.

Help battle test the newest features and give feedback to help shaping this new update! Note that there most likely will be crashes so bring your bug net and get ready to catch some bugs 🐛!

[h3]New Features:[/h3]
  • You can now open and view the stats screen during gameplay by pressing the hotkey ("I" or "Z" button depending on your settings)



  • You can now open the crafting window during gameplay by pressing the ("c" button)



  • Added the new stats and crafting window options to the controller selection menu



  • World and Skill tree are now cached which means no long loading times from switching between skill tree and gameplay anymore
  • Fixed major memory leaks that could lead to degraded performance on long play time



[h2]Join the public beta branch:[/h2]

Right click on the game --> properties --> Beta Participation --> select: public beta branch


[h3]Join the community![/h3]
Want to report a bug or talk with fellow players about the game and the new features? You are invited to join our official disccord.