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Striving for Light News

Update 0.9.12.4

[h3]New Features:[/h3]
  • Dynamic Rift Trial Spawn System: A new rift trial spawn system has been implemented that dynamically increases the chances of not yet completed rift trials on new characters to allow to enter rifts much faster on new runs.
  • Controller Tooltips System Rework: Controller tooltips system has been reworked to display tooltips on controller for the crafting shards, skill gems, and the skillree shards in the skill gems menu. Previously you had to move the mouse over the buttons in order to trigger the tooltips, this new system should make using the controller even more straight forward, especially for new players which do rely on tooltips and displayed information.


[h3]Balancing:[/h3]
  • Hammerstorm - Goladir Specialisation: Now as well grants additionally +50% increased endurance regeneration and +20% attack speed


[h3]Bugfixes:[/h3]
  • Fixed echoes of fate minimap icons of not spawned world events
  • Fixed wrong tutorial image being displayed on expedition world event tutorial window
  • Fixed blazebolt movement bug when switching to skilltree and back

Update 0.9.12.3

With update 0.9.12.3 we are extending our youtube and twitch integration.

[h3]New Features[/h3]
  • Youtube & Twitch Integration: You can now select both twitch and youtube and enter customised links for each of your channels. Furthermore your player name is now not tied to your youtube and twitch channel links.



    You can update your twitch/ youtube links for the current season by pressing the "change public player name" button from the league/save file selector.



[h3]Bugfixes[/h3]
  • Fixes and improvements to the leaderboard system. Also fixing some leaderboard entries not being displayed properly
  • Fixed HC/ SC switch on leaderboards not working

Update 0.9.12.2c

[h3]Changes and Improvements[/h3]
  • Max health skill nodes now increase your current health by 1. This makes picking max health skill nodes a valid choice to heal in low life situations.


[h3]Bugfixes[/h3]
  • Fixes a bug that caused attack direction with controller thumbstick to not be updated correctly (v.0.9.12.2c2)
  • Fixed wolf companion not having running animation (v.0.9.12.2c3)

Update 0.9.12.2

[h2]New Features[/h2]

[h3]360° Movement Support[/h3]
The input system for controllers has received support for 360° character movement. This will make character movement feel even more responsive. Also the deadzone for character movement on controller has been reduced which also should lead improved responsiveness.

[h3]Rift Rework[/h3]
We finally found the issue why enemy HP in rifts did not scale as intended, leading to way to easy enemy encounters no matter what rift level you are running. With this update enemies will be scaling as intended.

As this patch features some major changes to rifts the rift leaderboard will be reset.

Rift Changes and Improvements
  • Rift enemies now scale as intended
  • Rift bosses now have much lower shield charges
  • The maximum rift time has been increased to 10 minutes
  • The amount of enemy per rift floor has been increased and is now scaling with the current rift level. This will move the focus from running to find enemies to actual fighting enemies :)
  • The scaling of the required amount of defeated enemies has been reduced so that you now have to defeat less enemies for a rift.
  • Added a notification message when the rift collapsed due to running out of time.


[h3]Major Changes and Improvements[/h3]
  • Improve auto effect transparency scaling: The maximum transparency setting has been lowered slightly to maintain a bit more visibility of player effects on high character levels.


[h3]Bugfixes[/h3]
  • Fixed wrong initialised remaining time UI in rifts
  • Fixed camera zoom on controller by using the RT/LT buttons not working in the skilltree
  • Fixed effect screen position of glare in the select skillgem UI
  • Fixed glitches in enemy movement for idle transition
  • Fixed allignment of rift timer progress bars
  • Fixed snail boss AoE effect spawn angles
  • Fixed cyclic might interrupting on controller thumbstick attacks
  • Fixed cyclic might following the wrong player character in coop mode
  • Fixed not updating attack direction when using thumbstick on controller (v.0.9.12.2b)

Hotfix 0.9.12.1b

[h3]Balancing:[/h3]
  • Rebalanced attacks of earth rift boss/trial difficulty to match other guardian difficulty


[h3]Bugfixes:[/h3]
  • Lowered sfx volume on event starts
  • Fixed icons for not available echo weapons on minimap
  • Fixed late collider deactivation on mad king running attack.