With update 0.5.3.3 we are kicking off the early access public league season 1. This update brings a variety of highly requested improvements, balancing changes and bugfixes.
The well tested online mode is now getting increased visibility by a dedicated tutorial window introducing players to the online functionalities. How long would you wish a league season should be until the next one starts?
Public League Season 1 has started. Enter the new season from the main menu.
Added captured hearts for various gatekeeper boss fights.
[Skill] Charge: Charge now scales the size of summoned pets like the spider companions from the emerald staff.
Added a tutorial window in the main menu to introduce players to the online mode.
Added a new setting in the options menu which lets you automatically pause the game when the game window loses focus (This seemed to cause some OBS capturing issues before, let us know if those issues still occur)
Added [Stackable] tag to ability skill tooltips to display stackability
Fixed cut off numbers in stats window for regeneration stats
The skill gem event reward window now has a 1 second delay until a reward can be chosen to prevent accidental picks
Improved projectile scattering angles for all scatter skills so that projectiles don't overlap (0.5.3.3a)
Condition stacks now only get halved between damage intervals instead reset back to 1 stack. This should help upkeeping a higher amount of condition damage when mainly playing condition builds. (0.5.3.3b)
Increased enemy Hp scaling to compensate for gained exp frenzy bonus
Frenzy mode exp bonus does now scale slower the higher it gets
Fixed crash when picking up two weapons at once
Fixed crash when using emerald stuff to summon spider companions with charge range attack modifier active
Fixed not refreshed tooltips when using shard of change on a skill node multiple times
Fixed gatekeeper portal in endless maps switching to normal portal in certain cases
Fixed a bug which caused melee scattering sweep and scattering hit to interact with each other and wrongly prevent a skill effect from being spawned (0.5.3.3a)
Fixed a bug which caused duplicated save games when entering a new league (0.5.3.3a)
Fixed double hit not scaling when multiple double hits are active (0.5.3.3b)
Thanks for everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!
With update 0.5.3.2 we are adding a bunch of highly requested QoL improvements to Striving for Light. The update brings, a new game camera zoom function, mouse button support for key rebinds, improved dodge and player hit feedback.
Added in game zoom function. You can now use the mouse wheel to zoom the game camera in and out. Its also possible to rebind thes zooming keys in the key rebind menu.
Added tutorial for using skill shards. When you first collect a shard you will see a tutorial window in the skilltree explaining where to access them and how to use them.
Added a tutorial window in the main menu to introduce players to the online mode (0.5.3.2a)
Improved dodge acceleration to make the dodge overall feel more responsive
Improved dodge VFX to make the dodge more responsive
You can now rebind keys to mouse buttons
Frenzy timer is now paused when entering the skilltree (0.5.3.2a)
Increased player hit VFX size for improved player hit feedback
Increased base player movement speed to 320 (was 300)
Fixed inconsitent spawn and animation interruption of Bleeding Swirl and Bleeding Blade skills
Thanks for everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!
Improved loading sequence when changing scenes. Which should result in a more fluid transition between scenes.
Improved collider on bleak worm gatekeeper boss
[h3]Bugfixes[/h3]
Fixed missing projectile modifiers from boss projectiles leading to only straight projectile trajectories.
Frenzy Mode Update
Update 0.5.3.1 brings a new frenzy mode to Striving for Light which will reward defeating enemies in a streak with bonus experience.
[h3]Frenzy Mode[/h3] When defeating more than 6 enemies in a streak you now enter a new frenzy mode which will reward you with bonus experience points. From the moment you enter the frenzy all gained experience will be multiplied with an ever increasing experience multiplier. Keep the frenzy running by continuing your streak. Multipliers will rise with defeated enemies. When the frenzy runs out you will be rewarded with your bonus experience.
Increased range of lightning projectiles to 600 (was 500)
Fixed missing projectiles for ice bird boss
Thanks for everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!