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Striving for Light News

Update 0.7.2.5

[h2]New Features[/h2]

[h3]New dynamic healthbar[/h3]
Last update we introduced an alternative healthbar which replaced the lengthly healthbar in the endgame with a numeric alternative to display your current health points. We received a lot of feedback regarding the alternative healthbar, and heard your voices about the need of a visual representation about how much of your health is acutally missing without having to do the math to keep the focus on the important stuff.

So we worked on an improved healthbar concept that combines all the positives from the legacy and the alternative healthbar and removes all the negatives of each individual healthbar design.

So how does the new healthbar look?



But wait isn't this just looking like the legacy healthbar? Exactly for low max health points the healthbar is looking like the legacy healthbar. We especially wanted to keep the legacy design for now as it matches the collectible hearts perfectly and makes the health concept easy to understand for new players.

Once you increase your max health pool the healthbar will at first extent in length but then decrease the heart sizes up to a point where individual hearts are still clearly visible.



If you further build up your max health pool the hearts will gradually fade into a bar-type health bar with the additional numeric information about how your current health versus your max health points.



There is technically no limit for the new healthbar concept. Even going way beyond 100 health will yield a readable bar-type healthbar with additional numeric information.



We hope this new health bar concept will meet your requirements on your journeys into the deepest corners of darkness.

Let us know your thoughts and experience using the new healthbar!

[h3]Improvements[/h3]
  • NPCs in town now recognize immediately that you have enough light to unlock weapons and skills.
  • Replaced shadow behind player character with additional light source. This should make the player outline better visible in dark environments.


[h3]Bugfixes[/h3]
  • Fixed unlock notification window blocking pause menu buttons for mouse input.
  • Fixed wrong tooltips on stats window elements.


If you encounter any issues please use the bug report button in the main menu to report them to us. Also consider attaching your save file for any issue which frequently comes up during your run.

Join the official discord:
https://discord.com/invite/GNEBkQDyUb

Update 0.7.2.4

[h3]New Features[/h3]
An alternative health bar is activated once you reach over 20 max health to improve visual clarity of the health bar. The alterative health bar will display your current health points and your max health in numbers to keep it compact no matter how much max health you gain.


[h3]Improvements[/h3]
  • All companions (melee and range) now are able to trigger enemy on death effects that are not bound to your weapons like fragmentation.
  • If you have multiple of the same skill nodes active the stats window will now display the total amount of each skill node


[h3]Bugfixes[/h3]
  • Fixed a crash when pressing a button in the skill tree while the placement of a skill gem or skill tree item is active
  • Fixed blocked UI elements when crafting window in the skill tree is open
  • Fixed a bug which caused to large window/ game resolution settings from other system (steam cloud) to launch the game in very suboptimal settings. Its now checked if the saved settings are valid for the current system and if not they are replaced with the native OS settings.


If you encounter any issues please use the bug report button in the main menu to report them to us. Also consider attaching your save file for any issue which frequently comes up during your run.

Join the official discord:
https://discord.com/invite/GNEBkQDyUb

New side dungeons & new item types - Patch 0.8 preview & beyond!

We are already working on the next major update (Version 0.8) for Striving for Light. There is a lot to cover so this is what it will bring to Striving for Light.



[h3]New Side Dungeons[/h3]
This update will bring new side dungeons to Striving for Light where you fight through random generated rooms all the way to a dungeon boss. Here you fight for acquiring a new item type that can also hold new active skills. You might have asked yourself what the 4 unused slots in the crafting window are for. Yes, exactly these will be able to hold 4 of the new items.

[h3]New Item Type[/h3]
The new item type introduced with version 0.8 can hold both, passive stat improvements and active skills which can be used by the right mouse button. Those skills have a higher cooldown and can be used to temporarily protect you from received damage or cast an aura that increases your damage output for a short amount of time with also making you more vulnerable to incoming damage. But this is not all these items can also hold completely new skills that do not cost any additional resources. You will be able to carry 4 of these new items in total. These items can hold set bonuses which grant you powerful skills when you have a set completed. So you will have to enter the new dungeon multiple times to find the perfect item combinations to suit your current build.



[h3]Difficulty Tiers[/h3]
Players constantly push the limits on the leaderboard so we want to provide additional challenges for players that already reached their level goals in the current season. Therefore, we will introduce new difficulty tiers that can be unlocked reaching a certain level on a run. This unlocks the next difficulty tier where you can complete on a new leaderboard specifically for this difficulty tier. With this we will also rebalance the endgame difficulty of Striving for Light.

[h3]In game achievements[/h3]
With 0.8 we will add a new achievement system which will give you transparent goals to aim at. These achievements can also grant unlocks if completed. This should make it easier for new players to get into the game.

[h3]Pathfinder rework[/h3]
The pathfinder system will be reworked slightly to support the new difficulty tiers but also to make the start for new players much easier. Your feedback made us clear that the pathfinder especially for new players is hard to understand and does not bring value for the first runs in a new season or in a new save game. Therefore you will need to unlock the pathfinder in order to use it. Most players don’t utilise the pathfinder until enough map shard have been collected so we want to remove the additional needed interactions to activate a map for early runs in a new season and make it available later when it will actually be used.

[h2]Beyond 0.8[/h2]
[h3]Different Character Classes[/h3]
Moving towards the full release of Striving for Light we will add new playable characters to Striving for Light. These characters can be unlocked completing specific challenges. Each character will have a different starting weapon set and a unique twist on starting stats or special abilities.

[h3]Changes to Unlocks[/h3]
We will do some experimentation on alternative unlock systems that give you a better overview on what weapons can be unlocked and a better possibility to set your goals to unlock the weapons you want.

[h3]Changes to skill system[/h3]
We will do some experimentation with changes to the skill system that will grant you possibilities to modify the skill pool that will be active for your next run in some extent. This will make it possible to plan a kind of build or playing style at the start of the run to some extent. We still want to keep the randomness of the skill tree and the available skills since this gives players great opportunities trying out new skill combinations and experimentations during runs. The skill tree discovery and experimentation playground will be preserved.

And there is even more to come.

Since the next major update is holding a lot in store for you it will not be directly around the corner. But there is another Striving for Light related project in the works that we are already hyped to talk about in the next days. So, watch out for this announcement as it will keep you entertained until 0.8 lands.

Join the official discord and participate in the ongoing development of Striving for Light!
Join the official discord!

Update 0.7.2.3

[h3]Improvements:[/h3]
  • Fragment of Light has received a visual overhaul.



  • Reworked some glow amber particle effects.
  • Improved tooltip positioning for the pathfinder.



[h3]Bugfixes:[/h3]
  • Rolling stone enemies now don't roll to the outside of the map.
  • Fixed cut off dialog for the old man world event.
  • Fixed cut off dialog for the emerald staff effect description.


If you encounter any issues please use the bug report button in the main menu to report them to us. Also consider attaching your save file for any issue which frequently comes up during your run.

Join the official discord:
https://discord.com/invite/GNEBkQDyUb

Update 0.7.2.2

[h3]New features:[/h3]
  • You can now delete your save files within the game by using the delete button on the save file entry. So there is now no need to head to the save location to get rid of old season save files or to delete your private league save files. When pressing the delete button a confirmation dialog will ask you to confirm the deletion of the save file.
  • The offline save file is now also displayed as the first entry in the list of save games. This makes it clearer what save games you have available. You can now also easily delete the offline save file to start with a new save file within the game.


[h3]Improvements:[/h3]
  • The damage number cap has been reworked to display a maximum of 10 damage numbers each 0.1 s (before 1 / 0.05 s). The overall goal is to still keep damage numbers readable in endgame scenarios but still display enough numbers to actually get a feeling on how much damage you deal. Let us know if this cap feels reasonable.


[h3]Bugfixes:[/h3]
  • Fixed a bug which caused to load a new save game with a dead character in rare cases after creating a new save file.


If you encounter any issues please use the bug report button in the main menu to report them to us. Also consider attaching your save file for any issue which frequently comes up during your run.

Join the official discord:
https://discord.com/invite/GNEBkQDyUb