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Striving for Light News

Hotfix 0.9.0.8b

[h3]Improvements:[/h3]
  • Eternal Sands trap is now much smaller and moves much slower.


[h3]Fixes:[/h3]
  • Fixed descent defense tower not being healed up when it get defeated
  • Decreased tidal crab AoE hitbox size to prevent unfair player hits
  • Fixed wrong audio bus for bloodstained chest sound effects
  • Fixed wrong audio bus for corrupted merchant boss
  • Controller input information is now on stats window and skill gem window is now hidden when now playing with controller
  • Fixed missing tag for "Ascend" map mod
  • Fixed unlock weapons/skills dialog being removed from unlock npcs in town which had to be re-triggered on activating introduction dialog
  • Fixed descent expedition UI scaling on other language settings

Update 0.9.0.8

[h2]Improvements:[/h2]
  • Phoenix fire line AoE attacks have been redesigned
  • Void enemies have received redesigned AoE effects
  • Cave enemies have received redesigned AoE effects
  • Plenty of enemy AoE effects have been redesigned (Izamuth, map bosses, ...)





[h2]Balancing: [/h2]
  • Descent Defense tower upgrades now do not get reset when the tower gets destroyed. This should make the Descent Defense event easier later during your run.



[h3]Fixes:[/h3]
  • Fixed stats window re-opening when entering the skilltree if it has been closed with crafing or skill gem button in previous skill tree sessions
  • Fixed language setting not being saved and reset on game restart
  • Fixed smith and librarian triggering dialog at first interaction that not enough light is available to unlock new weapons/skills, even though you have enough light
  • Fixed wrong assigned minimap icon for awakened gatekeeper leaderboard stone in town


We want to thank you for your ongoing support! If you want to stay up to date with the ongoing development and chat with fellow players you are invited to join our discord.

Hotfix 0.9.0.7a-b

[h3]🌟Improvements:[/h3]
  • Improved Softcore Mode: When you die on softcore all world events are deactivated to prevent you from re-dying when re-spawning on bloodstained chest border for example or getting you locked into a specific event
  • Void trap now has an indicator for the orbit of the trap crystal to make it easier to predict the trap movement
  • Implemented further checks if data from our server API's is corrupted or incomplete that would make the game crash when interacting with the leaderboards
  • Reduced initial dropped item movement speed out of chests
  • Adjusted some map brightness levels


[h3]⚖️Balancing:[/h3]
  • Trap amount on all map modifiers was reduced to +10% (was +20% before)
  • Trap amount scaling on all maps was reduced and maximum amount of possible traps on maps got reduced


[h3]🔧Fixes:[/h3]
  • Fixed Guardian Aegis Ability Effect not being hidden directly when the guard shield runs out
  • Fixed a bug that caused health points UI being slightly desynced when switching scenes in rare cases

Update 0.9.0.7

[h2]Update 0.9.0.7[/h2]
With 0.9.0.7 we are adding a new UI element that indicates how much unspent skillpoints you currently have. We have implemented a new sound effect system that fixes the sound effect cutoff on game objects that get destroyed before the sound has finished playing. We did some optimisations on scene loading for faster and smoother skill tree loading. Trinkets also got some improvements.

[h2]New Features:[/h2]
  • Unspent Skillpoint Indicator: A new UI element has been added for indicating your amount of unspent skillpoints. Located at the top left just below the circular EXP indicator it will remind you how much unspent skill points you currently have.



  • New Sound Effect System: The sound effect system was completely reworked to prevent destroyed and removed audio sources like projectiles to also interrupt the current sound effect playback before it was finished. 


[h2]Improvements [/h2]
  • Petrified Heart charges are now saved when you exit the game and continue your run later.
  • Reduced loading times when entering and exiting the skilltree.
  • General improvements to loading routines for reduced loading times and improved performance on scene switches.


[h3]Fixes: [/h3]
  • Further fixed Golden Lifecasque messing with your HP and also killing you when you had the ability active an switching scenes. This time for real ...



We want to thank you for your ongoing support! If you want to stay up to date with the ongoing development and chat with fellow players you are invited to join our discord.

Hotfix 0.9.0.6a-c

[h3]🌟Improvements:[/h3]
  • Loot is more physically dropping out of chests
  • Trinket active abilities now stay active when you switch scenes and continue when also entering a new map or environment. This should make all trinkets with longer durations more useful.
  • Further Improved Skilltree Algorithm: Further improved the balancing of node variety when a lot of skills have been unlocked. Also fixing a unwanted side effect of yesterday's patch, which caused some skill nodes to spawn more frequent as intended.


[h3]⚖️Balancing: [/h3]
  • Golden Lifecasque: Fortify cooldown was reduced to 25 enemies (was 30 enemies)
  • Guardian Aegis: Guard ability duration was increased to 10 seconds (was 6 seconds) also cooldown was reduced to 25 enemies (was 30 enemies)


[h3]🔧Fixes:[/h3]
  • Fixed Golden Lifecasque  messing with your HP and also killing you when you had the ability active an switching scenes. (v.0.9.0.6a)
  • Fixed crash when applying shard of power on emerald staff. (v.0.9.0.6b)
  • Fixed trinket being hidden behind chests
  • Fixed missing descent expedition device map icon