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Striving for Light News

Enemy HP bars


[h2]Enemy HP bars[/h2]
Enemies now have HP bars which are displayed as soon as they have received damage. This option is turned on by default but can be turned off anytime in the options menu.



  • Fixed collider of gatekeepter arena which could get the player character stuck when walking along the arena borders
  • Fixed some shadow issues on projectiles

Condition damage scaling, new weapon & skills.



[h2]New Skills[/h2]

Bleeding Swirl: Your range attacks cast a swirling blade which is cycling around you applying a bleeding condition to all hit enemies. Bleeding deals 1 damage each 2 seconds, lasting for a total duration of 6 seconds.


Bleeding Blade: Your melee attacks create a swirling blade which is cycling around you applying a bleeding condition to all hit enemies. Bleeding deals 1 damage each 2 seconds, lasting for a total duration of 6 seconds.



[h2]New Weapon[/h2]

Lightning Staff: A new weapon has been added to the game. The lightning staff features lightning fast projectiles. Projectiles hits create two replicating projectiles that targets the nearest enemy if there is one available.



[h2]New leaderboard public season[/h2]
With update 0.5.2.3 a new leaderboard season has started. You can join the leaderboards simply by clicking on the public league button in the main menu. You can still continue to play on the old leaderboard.

  • Improved gamepad support for league window and leaderboard scroll list (0.5.2.3a)
  • Leaderboard ranking list is now automatically scrolling to your current position (0.5.2.3a)
  • Reworked hammer and elder club attack animations (0.5.2.3a)
  • Improved shard of conjunction: The shard now connects a lot more possible sorrounding skill nodes (0.5.2.3b)
  • Added shadows to projectiles to make them stand out better independent on map background.
  • New enemy endgame scaling system with increased HP scaling on very deep floor levels
  • [Emerald Widow] Increased spawn egg cooldown to 6 seconds (was 5 seconds before)
  • [Emerald Widow] Decreased spawned egg required hits to 6 (was 10 before)
  • [Emerald Widow] Decreased spawned spider HP to 12 (was 20 before)
  • [Conditions] Burning now has a 3 second duration (was 2 seconds before)
  • Fixed wrong scale of phoenix egg on minimap overlay
  • Fixed a melee companions not being able to attack gatekeeper defense objects (0.5.2.3b)
  • Plenty of smaller bug fixes


Thanks for everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!

Update 0.5.2.2

Update 0.5.2.2 brings an improved world save system. Now enemy proectiles and enemy AoE attacks are also saved when switching to the skilltree for example. Minimap icons update issues have also been fixed.


  • Improved world save system which can now also save enemy projectiles and enemy AoE attacks


  • Emerald Widow has now an increased cooldown after eggs have been spawned


  • Emerald Widow spawned eggs are now also saved and persistent when switching game scenes
  • Fixed minimap icon for chest not beeing updated directly when opening the chest
  • Fixed minimap icons for map event markers not being deleted after the event is completed

Update 0.5.2.1

First off thanks for all your continuous feedback and for participating in the ongoing development of Striving for Light. Update 0.5.2.1 brings a bunch of improvements and bugfixes for reported issues. Beside that we also redesigned the void crystal trap movement pattern to make it more predictible and overall rebalanced the endgame trap scaling system.

  • Companions can now target and attack gatekeeper defence objects
  • Changed and reworked circular movement of red stone trap in void map to make it more predictable


  • Reduced trap amount in sand map
  • Reworked trap scaling system in endgame maps


  • Fixed a bug which caused unlocked and obtained weapons to get reset on level 1 characters when moving out of town
  • Fixed a layering issue for ranged companions which resulted in companions partially invisible on map

Improved Unlocks & Skillgem Preview

With Update 0.5.2 we are adding a preview area for where the skill gem will be placed. We are also improving the unlock system by granting players a choice between 3 weapons/ skills for unlocking. This patch comes also with some improvements to the linux/ steam deck version.



[h2]Skillgem placement preview[/h2]
For the placement of skill gems a new preview will display the area in which the skill gem will be placed. The radius displays an approximation on possible connections.



[h2]Improved Unlocks[/h2]
Unlocking new skills or weapons at the NPCs in town will now let you choose between three weapons or skills to pick from.





  • Improved camera pan input processing for the skill tree
  • Increased player detection radius for enemies in sand environment and gatekeeper bosses
  • Currently equipped weapons are now excluded from the drop list
  • Increased basic font size for better readability of dialog on small sized screens (steam deck)

  • Increased experience reward for defeated bosses on higher dungeon floors
  • Increased experience reward for optional bosses (very low experience values before)
  • Increased experience reward for gatekeeper bosses
  • Increased drop chances for all skill tree shards for all chests
  • Increased drop chances for all skill tree shards from enemies and destructible objects
  • Increased weapon drop chances for map and optional boss chests
  • [Enemy] Sand Worm Enemies now directly target player when charging

  • Fixed missing weapon description for spear weapon
  • [Linux] Fixed camera pan issues in the skill tree
  • Fixed a bug which caused camera to pan unintended on controller input


Thanks for everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!