Patch 0.3.4.1
- You can now edit the key binding for the "interact" button.
- Improved player lighting
- Improved player cloak physics
- Improved player sideways walk animations
- The fluid weapon animation setting has been removed from the options menu. This setting activated an interpolation of the weapon movement to make it appear more fluid. As weapon movement without the interpolation is more responsive it's now completely removed from the game. Initially this setting also caused some performance issues on lower end hardware so therefore is was made available as an option.
- Added tooltip to the experimental voice acting option
- Better tooltips activation on the attack cost section of the stats window
- Fixed a bug which caused a crash on resuming a run from a game version previous the 0.3.4 patch
- Fixed a wrong attack direction on the hammer weapon when attacking downwards
- Fixed a bug which caused the game to crash when using double hit on player death
Thanks for everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!
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[Melee - On Hit Skill] Double Hit: You deal an additional melee hit when hitting enemies. The attack size scales with your AoE size. Double hit will have the same spawn rate in the skill tree as additional projectiles. 
[Range - On Hit Skill] Cutting Shot: Your projectiles create a cutting attack which damages all surrounding enemies applying a weak knockback. Damage scales with your melee damage. The attack size scales with your AoE size. 
[On Dodge Skill] Cutting Dodge: Your dodge creates a cutting attack behind you. Damage scales with your melee damage. The attack size scales with your AoE size.




