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SpaceBourne 2 News

SpaceBourne 2 – Version 2.0.8

[p]SpaceBourne 2 – Version 2.0.8 Patch Notes [/p]
  • [p]Fixed the “Restore Windows” button in Scanner and Atlas so it works correctly.[/p]
  • [p]Grenade damage increased by 180%.[/p]
  • [p]Fixed an issue where pods were not despawning after passing through a Stargate and changing systems.[/p]
  • [p]Fixed a bug where low-level soldiers’ levels were reset when moved from Space Forces to “Ready to Assign.”[/p]
  • [p]Added Capital Docks to Guilds.[/p]
  • [p]Fixed an issue where security levels in the Trade menu did not correctly reflect system security.[/p]
  • [p]Fixed various spelling errors reported by players.[/p]
  • [p]Fixed floating lights in the Mercenary interview mission.[/p]
  • [p]Fixed an issue during the “Opposite” mission where players could get stuck on the planet surface and be unable to leave with their ship.[/p]
  • [p]Fixed an issue where the Frontier ship’s blue turbo effect would sometimes disappear after warp and not return.[/p]
  • [p]Fixed some sounds during the Saving Anka mission that did not fade out properly during warp.[/p]
  • [p]Prevented confusion caused by perks appearing in the menu for Capital ships even though they don’t actually have perks.[/p]
  • [p]Fixed a bug where players couldn’t move after entering dialogue with side quest NPCs at stations.[/p]
  • [p]Resolved confusion related to using “Fulfill” in Miners Guild contracts.[/p]

SpaceBourne 2 – Version 2.0.7

SpaceBourne 2 – Version 2.0.7 Patch Notes

• Sniper zoom now remembers the last zoom level you used. You no longer need to readjust it with the mouse wheel every time.

• Fixed an issue where using the catcher during warp would empty the slot, and the ability would not recover afterward.

• Fixed a bug where raiding a system immediately after destroying its station caused the raid to never complete, even after capturing all objectives.

• Fixed an issue in the Feast of the Stars mission where the NPC Efialtes would not appear if the player landed on the planet using a Heavy Fighter.

• Fixed a main story issue where the mining station blueprint appeared in the Build panel before constructing the factory and could not be built.

• Fixed a bug where all creatures displayed the spider silhouette when hit with the Shock Beam.

• Fixed an issue where leaving the Mothership, then boarding another ship inside the hangar, allowed the player to call Alpha Squad again—resulting in 8 members instead of the intended 4.
→ The squad limit is now properly enforced at 4 members.

• Fixed display update errors in the Structures tab, where structures appeared as fully upgraded even when they were not.

• Fixed cases where capturing all structures during a raid did not properly transfer the system to the player’s faction.

• Fixed an issue where, after capturing a research station, the player could enter it but was unable to exit.

• Fixed a bug where automatic repair failed to activate when docking at a station.

SpaceBourne 2 – Version 2.0.6 Released

Version 2.0.6 Patch Notes
[p][/p][p][/p][p]• Fixed an issue where the Council Management Application mission would not start, causing the main storyline progression to halt.[/p][p]• Fixed a bug where the decision “Provide for all needs” could not be selected and automatically reverted to “Take care of yourself.”[/p][p]• Fixed the issue where the Battle Engine keybinding did not work and appeared as “None” in the controls.[/p][p]• Corrected various typos, formatting issues, and click-related problems in multiple Faction UI widgets.[/p][p]• Fixed several floating objects and cans appearing in stations.[/p][p]• Fixed floating object issues found across various guild buildings and structures.[/p][p]• Fixed an issue where players were unable to descend to the final boss floor inside dungeons.[/p][p]• Fixed a problem where the “Accept” button in guild registration menus occasionally did not function.[/p][p]• Resolved an issue where the Capital Station was fully constructed but did not appear when approaching it.[/p][p]• General balance adjustments have been made to further improve overall progression and gameplay feel.[/p]

SpaceBourne 2 – Version 2.0.5 Released

[h2]Version 2.0.5 Patch Notes[/h2][hr][/hr][p]•Bug Fixes & Improvements[/p]
  • [p]Fixed a teleportation issue that could occur when jumping on the stairs at space dungeon entrances.[/p]
  • [p]Fixed an error that occurred when selecting Miners Guild contracts from the interface.[/p]
  • [p]Removed the “immune” widget during Brotherhood guild boss ship fights, which was causing severe FPS drops.[/p]
  • [p]Fixed an issue in space dungeon boss rooms where an invisible object in the corner could be stood on and interacted with.[/p]
  • [p]Fixed a bug where increasing inventory capacity and filling it completely could cause some items to disappear after loading the game.[/p]
  • [p]Fixed an issue where players could fall through dungeon elevators.[/p]
  • [p]Fixed an exploit that allowed dungeon loot boxes to be opened repeatedly.[/p]
  • [p]Removed an invisible wall that could prevent starting an invasion when attacking Mining Guilds.[/p]
  • [p]Fixed a bug where the player could fall through the ground immediately after entering an Outpost.[/p]
  • [p]Fixed an issue where defeating the Legend Dungeon boss did not complete the mission.[/p]
  • [p]Fixed missing grass visuals in front of Koron’s Lab.[/p]
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SpaceBourne 2 – Version 2.0.4 Released

[h2]Version 2.0.4 Patch Notes[/h2][hr][/hr][p]•Bug Fixes & Improvements[/p]
  • [p]Fixed an issue where the Mothership’s cannons could not be activated after an invasion battle.[/p]
  • [p]Improved Swarm-related performance, reducing lag and frame drops during boss ship combat encounters.[/p]
  • [p]Fixed an issue where deployed drones could become stuck after entering and capturing a station with ground forces, remaining active but unusable or impossible to recall.[/p]
  • [p]Fixed an issue where drones could remain permanently on cooldown after deployment, preventing redeployment in later engagements. This could occur after recalling drones, warping through multiple Stargates, and entering new combat scenarios, and previously required restarting the game.[/p]
  • [p]Fixed an invisible wall issue during station capture sequences that could block player progression.[/p]
  • [p]Fixed an issue at Freelancer stations where players could become stuck inside walls and fall out of the map.[/p]
  • [p]Added a warning message when attempting to capture a station without owning a Capital Station, to prevent confusion.[/p]
  • [p]Fixed an issue where the “Warp Away” / Council Management Application storyline quest could not be completed.[/p]
  • [p]Fixed an issue where the armor socket could disappear when switching from a Metahuman character to a Human character while armor was equipped.[/p]
  • [p]Fixed an error that occurred when canceling a Stargate warp and immediately initiating another warp within the same system.[/p]
  • [p]Fixed an issue where hidden stations discovered via probe scanning did not scale with player level. Enemy levels and loot rewards now properly scale based on player level.[/p]
  • [p]Fixed an issue where the flying octopus enemy sound in the Molyax mission could not be adjusted via audio settings.[/p]
  • [p]Fixed an issue in the Jen’s Cave mission where the turret perk failed to fire at the Mech enemy.[/p]
  • [p]Fixed texture issues on some signs inside the Mothership.[/p]
  • [p]Fixed an issue where the reward ship was granted at Brotherhood Rank 2 instead of Rank 3.[/p]
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