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SpaceBourne 2 News

SpaceBourne 2 – Version 2.0.1 Released

[h3]SpaceBourne Ver. 2.0.1 Released[/h3][p][/p][p]• Fixed an issue where Swarm ships could not load weapons through the Service panel.
• Fixed a bug where Swarm ships could produce extremely high numbers of drones by increasing level and tier beyond intended limits.
• Fixed an issue where Swarm ships would catch fire after bombardment and the fire could not be extinguished.
• Resolved a problem where, after switching ships, the Swarm Manager button was missing in the Ship interface.
• Addressed an issue where high-level Swarms dealt disproportionately low damage. Based on player feedback, a new balance pass has been applied to make Swarm performance more consistent across all levels.
• Adjusted Swarm production logic: each production cycle now produces one unit of every drone type in the queue, significantly increasing overall production speed (approximately 2–3x faster).
• Added new tutorial videos explaining the use of Swarm ships. These can be accessed from both the Pause Menu and the Swarm Manager interface.[/p]

SpaceBourne 2 – Swarm Ascension Expansion Now Available

[h2]Swarm Expansion Pack – Feature Overview[/h2][p]The Swarm Expansion Pack significantly expands drone-based gameplay with new ship classes, deeper customization, and advanced tactical control. This update is focused on giving players more strategic freedom, stronger identity for swarm builds, and a clearer, more powerful management experience.[/p][h3]New Swarm Content[/h3]
  • [p]3 new Swarm types, each with distinct combat roles and behaviors[/p]
  • [p]4 new Swarm drone ships, designed to support different tactical playstyles[/p]
[h3]New Ship Class[/h3]
  • [p]A brand-new Hybrid Swarm Drone Ships[/p]
    • [p]Large in scale, yet retaining many fighter-class characteristics[/p]
    • [p]Fully explorable interior[/p]
    • [p]Planet-landing capable[/p]
    • [p]Designed to bridge the gap between capital ships and fighters[/p]
[h3]Customization & Progression[/h3]
  • [p]New Swarm-specific components[/p]
  • [p]New Swarm skills and progression paths[/p]
  • [p]New stats that directly affect swarm behavior and efficiency[/p]
  • [p]New ship perks tailored for swarm-focused builds[/p]
  • [p]New visual skins for ships and swarm units[/p]
[h3]Swarm Management & Tactics[/h3]
  • [p]A completely redesigned Swarm Manager interface[/p]
    • [p]Clearer control over swarm composition and priorities[/p]
  • [p]A new Swarm Tactics System[/p]
    • [p]Allows players to define behavior profiles such as defensive, aggressive, or free-form tactics[/p]
    • [p]Enables deeper strategic decision-making during combat[/p]
[p][/p][h3]Mothership & Carrier Changes[/h3]
  • [p]Motherships can now deploy Swarm drones[/p]
  • [p]Legacy Combat Drones are now exclusive to Fighter-class ships[/p]
  • [p]Swarm capacity rules:[/p]
    • [p]Motherships:[/p]
      • [p]Up to 100 Swarm drones[/p]
      • [p]Can be increased up to 250 through pilot skills.[/p]
    • [p]Swarm Carriers:[/p]
      • [p]Can deploy up to 5,000 Swarm drones, enabling true large-scale engagements[/p]
[p]Audio Improvements[/p][p]Several AI-generated voice lines have been replaced or refined.[/p][p]All dialogue for one of the main characters, Molyax, has been fully re-recorded by professional voice actors for improved immersion and consistency.[/p][hr][/hr][p]This expansion is designed to push battles beyond individual ships, introducing formation-based combat, mass coordination, and strategic drone warfare on a completely new scale.[/p][p][/p][h2]Additional Notes & Current Limitations[/h2]
  • [p]At the moment, Swarm ships can use usable modules, but cannot perform pod-catching actions.
    We are exploring the addition of a dedicated Misc Swarm Drone class for this role.
    If this approach proves unsuitable, pod-catching capability may be enabled directly for Swarm ships in a future update.[/p]
[p][/p][previewyoutube][/previewyoutube]

SpaceBourne 2 – Version 1.3.0 Released

[h2] SpaceBourne 2 – Version 1.3.0 [/h2][p][/p][h3] Major Optimization Update & Patch Notes[/h3][p]This update includes one of the largest optimization passes we’ve ever done for SpaceBourne 2.
Planet surface systems have been heavily reworked, and memory leaks related to planetary materials and surface loading have been largely eliminated.[/p][p]Long play sessions—especially involving planetary exploration—should now be significantly more stable and smoother, with far fewer VRAM spikes or leaks.[/p][hr][/hr][h2]Bug Fixes & Improvements[/h2][p]• Fixed an issue where newly constructed stations would fail to spawn if placed on top of a previously destroyed station.[/p][p]• Addressed a problem where AI factions immediately attacked newly built stations, leaving no time for upgrades or defenses.
→ AI attack timing has been adjusted; new stations are no longer targeted right away.[/p][p]• Fixed a UI issue where all market interfaces displayed “Armory” as the header regardless of the actual shop type.[/p][p]• Fixed an issue in the Koron Lab mission where landing on the designated planet caused severe FPS drops and could lead to a crash.[/p][p]• Improved AI raid logic where attacks repeatedly focused on the same station, sometimes performing back-to-back operations.
→ Attack distribution is now more balanced across player-owned stations.[/p][p]• Fixed an issue where camera adjust keys (character view tilt controls) were not functioning properly.[/p][p]• Planet surface memory leaks have been significantly reduced, especially during repeated landings, takeoffs, and extended exploration.[/p][p]• Fixed severe FPS drops when opening the Save/Load interface with very large numbers of save files (400+).[/p][p]• Fixed an issue where certain upgrade components could not be unloaded from the ship, and attempting to unload them caused the items to duplicate in the inventory.[/p][hr][/hr][h2] Swarm Ascension [/h2][p]We’re applying a short 2-day postponement to ensure everything launches in the best possible state.
Swarm Ascension will now be released on Friday.[/p][p]Thank you for your patience and understanding![/p][hr][/hr][h2]🎉 Happy New Year!🎉[/h2][p]Wishing everyone an amazing new year filled with health, happiness, and great adventures—both in the galaxy and in real life.


Thank you for all your support![/p]

SpaceBourne 2 – Version 1.2.0 Released

[h2] SpaceBourne 2 – Version 1.2.0[/h2]
  • [p]Fixed an issue where camera preset switching with CTRL + Numpad was not functioning. Camera switching is now bound to Page Up / Page Down by default, and these keys can be customized in the Input Mapping menu. This also resolves previous input-conflict problems.[/p]
  • [p]Greatly improved the system that handles the player character getting stuck in geometry. A completely new stuck detection & recovery system was implemented, and the “I Got Stuck” button in the pause menu is now fully functional. We believe this significantly reduces stuck-related issues.[/p]
  • [p]Fixed a bug where camera shake settings did not correctly affect the player character.[/p]
  • [p]Fixed an issue where indicator texts overlapped when scale adjustments were applied from the interface settings page. [/p]
  • [p]Fixed a problem where Intelligence and certain other attributes did not increase some stats due to the 100-point bonus cap. The cap has now been raised to 200 using a softer curve.[/p]
  • [p]Fixed an issue where item icons and name colors in some markets appeared red incorrectly.[/p]
  • [p]Resolved a problem in certain planet surfaces where colliding with a specific spot caused a severe FPS drop.[/p]
  • [p]Fixed a major performance issue when viewing the Station List with more than 250 owned stations, which previously caused FPS to drop by 70–80%.[/p]
  • [p]Fixed an issue where creating multiple Sub Houses consecutively resulted in system assignments not being removed from previous Sub Houses, causing newly created ones to inherit incorrect “None” system entries.[/p]
  • [p]Fixed an issue where taking damage exactly during the landing animation could break the landing sequence, causing the ship to become partially buried in the ground and stuck.[/p]
  • [p]Reworked gravity and weight calculations for all large ships on planetary surfaces. Large ships can now move much more smoothly on planet terrain.[/p]
  • [p]Fixed a bug where 3–4 seconds after exiting a ship, the player’s weapon visuals updated incorrectly. Drawing a weapon during this period caused it to attach to the wrong socket.[/p]
  • [p]Fixed an issue where the player received camera shake effects from ship damage even when far away from their ship.[/p]
  • [p]Fixed a UI issue where pressing ESC while the Ship Upgrade Console was open caused the pause menu to appear without closing the upgrade UI, leaving it stuck on screen afterward.[/p]
  • [p]Fixed an issue where loading a save on a planet surface sometimes caused the player to spawn underwater.[/p]
  • [p]Fixed a bug where faction daily income values above 2 billion caused overflow, resulting in negative income.[/p]
  • [p]Fixed missing or corrupted textures when landing on the planet that contains Koron's Lab during the Combining Friends mission.[/p]
[p] [/p][p][/p][p]Discord[/p]

SpaceBourne 2 – Swarm Ascension

[p]We’re delivering on our roadmap.[/p][p]Earlier, we shared our plans for the future of SpaceBourne 2 — and the very first promise on that roadmap was the Swarm update.[/p][p]Today, we’re happy to confirm that this promise is becoming reality.[/p][p]Swarm Ascension is our upcoming major free update, introducing new capital ships, large-scale drone management, tactical formations, and evolved combat mechanics that significantly expand how battles are fought in SpaceBourne 2.[/p][p]The update is currently in its final stages and will be available for download very soon.[/p][p]Thank you for your patience, your feedback, and for supporting the journey. This is only the beginning — more roadmap features are already in development.[/p][p]Build your swarm. Manage your swarm. Command your swarm.[/p][p][/p][previewyoutube][/previewyoutube]