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SpaceBourne 2 News

SpaceBourne 2 – Version 2.0.3 Released

[h2]Version 2.0.3 Patch Notes[/h2][hr][/hr][p]• Item colors in market slots are now correctly adjusted according to their tier.[/p][p]• Fixed an issue where the Mothership blocked the station entrance after an invasion, causing the player to get stuck.[/p][p]• Fixed a UI issue where opening the Quit (Exit) menu after viewing the leaderboard caused the UI to appear behind the leaderboard, making buttons unusable.[/p][p]• Fixed an issue that caused a black screen softlock when exiting a captured station.[/p][p]• Fixed severe FPS drops that occurred when Swarm ships attacked Bounty Hunter Guild bosses.[/p][p]• Fixed an issue in the Mark Zeran mission where, despite docking, Nelis’ family could not be dropped off and the mission would not progress.[/p][p]• Swarm ship damage has been increased, and their stats have been rebalanced for better overall performance.[/p][p]• Fixed an issue where exiting a station after factory or mining base raids caused the player to fall into empty space.[/p][p]• Fixed an issue where pressing F at the invasion start gate did nothing.[/p][p]• Increased the drop chance of dungeon keys from dungeon bosses.[/p][p]• Fixed an issue where inventory items appeared white despite having different tiers.[/p][p]• Fixed an issue where the pod catcher was unable to catch pods.[/p][p]• Fixed a health (HP) inconsistency when switching between different ship types.[/p][p]• Performance improvements have been made in ship-to-ship combat, especially during large engagements.[/p][p]• Fixed an issue where mech turrets were positioned incorrectly.[/p][p]• Fixed an issue where invasions would not end if only a single sniper enemy remained alive.[/p][p]• Fixed an issue where players could not enter dungeons due to the entrance gate becoming stuck.[/p][p]• Fixed an issue where the minimap shifted inside dungeon interiors.[/p][p]• Fixed an issue where pressing F to enter Swarm ships did not work the first time.[/p][p]• Fixed an issue where the player could not stand up after pressing Space Bar during castle battles.[/p][hr][/hr]

SpaceBourne 2 – Version 2.0.2 Released

[h3]SpaceBourne Ver. 2.0.2 Released[/h3][p][/p][h3]Fixes & Improvements[/h3]
  • [p]Fixed an issue where armor and shield progress indicators would continuously fluctuate (armor increasing and decreasing repeatedly) after deploying a ship from the Mothership’s deck.[/p]
  • [p]Prisoner characters now have correctly assigned level and rank values.[/p]
  • [p]Improved stability of Pod Catcher systems on Swarm ships.[/p]
  • [p]Fixed NPCs spawning inside terrain or becoming stuck in dungeons.[/p]
  • [p]Fixed an issue where the Mail system’s Auto-Assign feature failed to assign personnel despite available staff.[/p]
  • [p]Fixed a rare issue where engine VFX could fail to render on some ships depending on camera angle.[/p]
  • [p]Fixed an issue where a ship could be teleported to a very distant location after docking with a Mothership by addressing underlying edge cases.[/p]
  • [p]Fixed contract synchronization issues( the Galaxy Web contracts could sometimes result in no new contracts appearing)[/p]
  • [p]Resolved a minor UI refresh delay that caused weapon stats to appear late in tooltips.[/p]
  • [p]Fixed a brief performance drop when opening the Main Interface (U).[/p]
  • [p]Resolved a short freeze/stutter when switching weapons in the inventory.[/p]
  • [p]Fixed a rare case where radar icons could lose opacity during long play sessions.[/p]
  • [p]Optimized item icon loading when scrolling quickly through the market screen.[/p]
  • [p]Fixed an issue where mining beam weapons UI could overlap the Main Menu UI when opened.[/p]
  • [p]Prevented slight objective marker drift during extended gameplay sessions.[/p]
  • [p]Chinese font support has been added.[/p]

SpaceBourne 2 – Version 2.0.1 Released

[h2]Ver 2.0.1 Hotfix Released[/h2][p]• Fixed an issue where Swarm ships could not load weapons through the Service panel.
• Fixed a bug where Swarm ships could produce extremely high numbers of drones by increasing level and tier beyond intended limits.
• Fixed an issue where Swarm ships would catch fire after bombardment and the fire could not be extinguished.
• Resolved a problem where, after switching ships, the Swarm Manager button was missing in the Ship interface.
• Addressed an issue where high-level Swarms dealt disproportionately low damage. Based on player feedback, a new balance pass has been applied to make Swarm performance more consistent across all levels.
• Adjusted Swarm production logic: each production cycle now produces one unit of every drone type in the queue, significantly increasing overall production speed (approximately 2–3x faster).
• Added new tutorial videos explaining the use of Swarm ships. These can be accessed from both the Pause Menu and the Swarm Manager interface.[/p]

SpaceBourne 2 – Swarm Ascension Expansion Now Available

[h2]Swarm Expansion Pack – Feature Overview[/h2][p]The Swarm Expansion Pack significantly expands drone-based gameplay with new ship classes, deeper customization, and advanced tactical control. This update is focused on giving players more strategic freedom, stronger identity for swarm builds, and a clearer, more powerful management experience.[/p][h3]New Swarm Content[/h3]
  • [p]3 new Swarm types, each with distinct combat roles and behaviors[/p]
  • [p]4 new Swarm drone ships, designed to support different tactical playstyles[/p]
[h3]New Ship Class[/h3]
  • [p]A brand-new Hybrid Swarm Drone Ships[/p]
    • [p]Large in scale, yet retaining many fighter-class characteristics[/p]
    • [p]Fully explorable interior[/p]
    • [p]Planet-landing capable[/p]
    • [p]Designed to bridge the gap between capital ships and fighters[/p]
[h3]Customization & Progression[/h3]
  • [p]New Swarm-specific components[/p]
  • [p]New Swarm skills and progression paths[/p]
  • [p]New stats that directly affect swarm behavior and efficiency[/p]
  • [p]New ship perks tailored for swarm-focused builds[/p]
  • [p]New visual skins for ships and swarm units[/p]
[h3]Swarm Management & Tactics[/h3]
  • [p]A completely redesigned Swarm Manager interface[/p]
    • [p]Clearer control over swarm composition and priorities[/p]
  • [p]A new Swarm Tactics System[/p]
    • [p]Allows players to define behavior profiles such as defensive, aggressive, or free-form tactics[/p]
    • [p]Enables deeper strategic decision-making during combat[/p]
[p][/p][h3]Mothership & Carrier Changes[/h3]
  • [p]Motherships can now deploy Swarm drones[/p]
  • [p]Legacy Combat Drones are now exclusive to Fighter-class ships[/p]
  • [p]Swarm capacity rules:[/p]
    • [p]Motherships:[/p]
      • [p]Up to 100 Swarm drones[/p]
      • [p]Can be increased up to 250 through pilot skills.[/p]
    • [p]Swarm Carriers:[/p]
      • [p]Can deploy up to 5,000 Swarm drones, enabling true large-scale engagements[/p]
[p]Audio Improvements[/p][p]Several AI-generated voice lines have been replaced or refined.[/p][p]All dialogue for one of the main characters, Molyax, has been fully re-recorded by professional voice actors for improved immersion and consistency.[/p][hr][/hr][p]This expansion is designed to push battles beyond individual ships, introducing formation-based combat, mass coordination, and strategic drone warfare on a completely new scale.[/p][p][/p][h2]Additional Notes & Current Limitations[/h2]
  • [p]At the moment, Swarm ships can use usable modules, but cannot perform pod-catching actions.
    We are exploring the addition of a dedicated Misc Swarm Drone class for this role.
    If this approach proves unsuitable, pod-catching capability may be enabled directly for Swarm ships in a future update.[/p]
[p][/p][previewyoutube][/previewyoutube]

SpaceBourne 2 – Version 1.3.0 Released

[h2] SpaceBourne 2 – Version 1.3.0 [/h2][p][/p][h3] Major Optimization Update & Patch Notes[/h3][p]This update includes one of the largest optimization passes we’ve ever done for SpaceBourne 2.
Planet surface systems have been heavily reworked, and memory leaks related to planetary materials and surface loading have been largely eliminated.[/p][p]Long play sessions—especially involving planetary exploration—should now be significantly more stable and smoother, with far fewer VRAM spikes or leaks.[/p][hr][/hr][h2]Bug Fixes & Improvements[/h2][p]• Fixed an issue where newly constructed stations would fail to spawn if placed on top of a previously destroyed station.[/p][p]• Addressed a problem where AI factions immediately attacked newly built stations, leaving no time for upgrades or defenses.
→ AI attack timing has been adjusted; new stations are no longer targeted right away.[/p][p]• Fixed a UI issue where all market interfaces displayed “Armory” as the header regardless of the actual shop type.[/p][p]• Fixed an issue in the Koron Lab mission where landing on the designated planet caused severe FPS drops and could lead to a crash.[/p][p]• Improved AI raid logic where attacks repeatedly focused on the same station, sometimes performing back-to-back operations.
→ Attack distribution is now more balanced across player-owned stations.[/p][p]• Fixed an issue where camera adjust keys (character view tilt controls) were not functioning properly.[/p][p]• Planet surface memory leaks have been significantly reduced, especially during repeated landings, takeoffs, and extended exploration.[/p][p]• Fixed severe FPS drops when opening the Save/Load interface with very large numbers of save files (400+).[/p][p]• Fixed an issue where certain upgrade components could not be unloaded from the ship, and attempting to unload them caused the items to duplicate in the inventory.[/p][hr][/hr][h2] Swarm Ascension [/h2][p]We’re applying a short 2-day postponement to ensure everything launches in the best possible state.
Swarm Ascension will now be released on Friday.[/p][p]Thank you for your patience and understanding![/p][hr][/hr][h2]🎉 Happy New Year!🎉[/h2][p]Wishing everyone an amazing new year filled with health, happiness, and great adventures—both in the galaxy and in real life.


Thank you for all your support![/p]