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SpaceBourne 2 News

News About Next Update

Dear Pilots ;

Our work on version 3.0 of the game is almost complete.

In order to test the game features more extensively, we will release 3.0 in two parts. The first part will be released next week. It will include an extended main storyline, side quests, balance adjustments, bug fixes, and new major features.

I know many of you are playing Starfield right now :) But if you could take a look at the new update next week and provide feedback, I'd greatly appreciate it.

Thank you for your patience and understanding.

See you in space ːsteamthumbsupː

SpaceBourne 2 Early Access Ver. 2.2.3 Hotfix Released

SpaceBourne 2 Early Access Ver. 2.2.3 Hotfix


  • The Hungarian language has been updated.

  • The Spanish language has been updated.

  • The stock issue in Ship markets and problematic ships have been resolved.

  • High FPS drops occurring at Dungeon boss levels have been fixed.

SpaceBourne 2 Early Access Ver. 2.2.2 Released

SpaceBourne 2 Early Access Ver. 2.2.2

We're working tirelessly on Version 3.0, packed with exciting new features and an extended main storyline. It's taking a bit longer than expected, but we're committed to delivering the best experience.

Meanwhile, we've addressed several of the most reported bugs. An update with fixes is on the way.

Stay tuned for more on Version 3.0, and thank you for your continued support and patience.

[h3]CHANGES :[/h3]
We have temporarily removed the EvE AI voice chat feature. We will reintroduce it to the game with more enhancements in upcoming updates.

[h3]BUG FIXES:[/h3]
Reported by players as follows :


  • • The Ground character's Dash ability is not working. Pressing the ability shortcut does not trigger any action.
  • • Alpha squad slot interfaces are duplicated. 8 slots appear when I have 4 members spawned.
  • • I'm getting inside a black void when entering a planet.
  • • During a dialogue, if I click a response option both with a left-click and press the space key to advance, the dialogue does not progress.
  • • Sometimes my character falls through the map and gets stuck in an endless loop while attempting to fast travel in space stations. (Only in Falron stations)
  • • If I warp right after the squad warps away, the squad returns to me at the end of the warp.
  • • If a POI (Point of Interest) spawns near a village or other surface structure, the POI distorts the shape of the ground, and buildings either stay in the air or go into the ground.
  • • Adventurer Talent Tier 1 Compressor is not functioning as described.
  • • During AI vs AI encounters, if an AI ship launches a rocket and the target ship explodes before the rocket reaches, the rocket hits the nearest ship (even if it's an ally ship or player).
  • • Enemy AI units that spawn on planetary surfaces sometimes float in space when I leave the planet, not getting destroyed. This causes performance issues during extended gameplay.
  • • After making a docking request at a designated area, if I dock my ship at a location other than the assigned area, the docking indicator remains on the screen.
  • • Activating Holographic Decoy causes ally ships to attack your decoy.
  • • When arriving at a planet, I went under the map and jumped into the city instead of the designated quest point of the Pirate Loot Quest. I exited the planet and retried, but ended up in a Picket Site under the map.
  • • Sometimes when I stand behind AI shooters, they don't see me, and when I hit them with a melee weapon from an invisible angle, they don't aggro. So, the AI takes damage, but they don't attack me.
  • • When looting items from a corpse in a full inventory (cargo), the stack count of the items in the last slot is reset to "1".
  • • If I save/load the game very close to the atmosphere in space, the game starts above the clouds on the planet's surface, and the planet's surface does not load.
  • • Tracked mission changed after loading a save file.




If you'd like to follow the SpaceBourne 2 Roadmap, it is regularly updated on Trello:

Roadmap

SpaceBourne 2 Ver3.0 Progress Update and Upcoming Surprises!

Dear Pilots,

It's been a while since we last shared updates, and we want you to know that we've been hard at work, day and night, on the 3.0 version of our game's main storyline. Your patience and support mean the world to us, and we can't wait to unveil the next chapter of our adventure.

But that's not all! We are thrilled to announce our collaboration with Xsens to establish a small mocap studio. This means that we'll be able to bring you AAA-quality animations for the game, making your gaming experience even more immersive and thrilling. However, to ensure the animations are nothing short of perfection, we estimate the completion date to be around September.

Thank you for being a part of this journey with us. Your enthusiasm and passion for our game inspire us every day. We promise that the wait will be worth it, and we can't wait to share all the new features and enhancements we've been working on.

Stay tuned for further updates, and as always, your feedback is invaluable to us.

Keep on gaming :)

SpaceBourne 2 Early Access Ver. 2.2.1 Hotfix Released

SpaceBourne 2 Early Access Ver. 2.2.1 Hotfix

BUG FIXES:

  • After firing once, the Laser Shotgun enters a loop and continues to fire in rapid succession until the weapon is changed.

  • In the Galaxy map, the keys are switched. They are displayed like this: "E: Set Route" "Q: Inspect"

  • On large ships like trade vessels, the warp effect appears smaller relative to the size of the ship during warp.

  • Some dungeon bosses spawn as Level 2 Tier 2 even in high-level dungeons.