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SpaceBourne 2 Early Access Ver. 1.4.0 Released

SpaceBourne 2 Early Access Ver. 1.4.0

[h3]NEW FEATURES AND CHANGES :
[/h3]

  • Raid mechanics have been added to the game. Players can now organize raids on systems.

  • System conquering mechanics have been changed. To conquer a system, players will need to organize a raid on that system. (It will not affect the systems you currently have.)

  • Plunder Raids have been added. Players can now organize raids on trade convoys within systems to collect faction resources.
    Please watch the "Raids" section in the Video Tutorials panel for more information.

  • The Capital Station system has been improved. Each faction now has one capital station, and additional station models and interiors have been added for other player-built stations.

  • New structures can be built at the Capital Station to enhance faction abilities:

  • Medic: Reduces the chance of soldiers dying in combat and adds a "wounded" status to soldiers.
    Barracks: Adds a new general slot to the faction army.
    Intelligence: Allows advance warning of attacks on stations.
    Marketplace: Adds markets to the station (not yet visually implemented in the game).
    Weapons: Upgrades the weapons of soldiers and ships.
    Note: The interior designs for the new station sections have not been implemented yet, but their bonuses can still be used in this update.

  • New policies and tax collection features have been added for non-human residents of stations captured by factions.

  • Players can now assign faction missions received via email to their freelancer soldiers. Previously, these missions had to be completed by the player themselves. Now, players have the option to assign these missions to their freelancer pilots. This feature provides more flexibility for players and allows them to delegate faction missions to their team of skilled freelancers.

  • A new "Sell Ship" feature has been added to ship markets.

  • A "Sell All" button and feature have been added to all markets to enable players to sell multiple class items at once.

  • Ore prices have been adjusted to make mining more profitable. The Ores currently in your cargo will not be affected by the new prices. The new prices will only affect Ore gathered after this update.)


[h3]BUG FIXES:[/h3]
Reported by players as follows :

  • During a battle or raid, generals can be removed from their duties. In this case, even though they won't appear in the interface, they will still remain on the battlefield.
  • If a general is removed from their the slot in Faction interface, the indices in the Member section get mixed up, making it impossible to select a general from the list.
  • I can’t close the elevator widget while in the Capital Station “ Close” button doesn’t work
  • In the Faction Structs section, the daily production always appears as 14/d
  • Sometimes AI attacks occur in situations where I cannot intervene. (For example, in a planet surface dungeon.)
  • When moving around for a long time or sometimes when waiting for a long time on certain planets (mostly unique planets that are part of the main mission), the shadows become very dark.
  • If AI attacks a place and I am inside that system at the time, the battle does not start. If I exit and re-enter the system, the battle starts.
  • The "Tools" resource produced in the factories that I captured is not being added to the faction resources at the end of the day.
  • In the Koron Lab mission, after finding Koron, I can progress to different parts of the cave. But when I reach the end of the cave and enter a room, I can't exit, the game gets stuck at that point.
  • Sometimes when I exit a planet's surface with my ship, the exit sequence ends, but then the landing sequence starts again immediately.
  • If I try to drag and drop one of my wingmen as a soldier under another general in the faction interface, the operation fails. However, after closing and reopening the interface, my soldier is permanently lost.
  • Security forces countdown doesn't disappear when you leave the area and fighter spawns even if you're in a station
  • When I load the ship with two different weapons of the same class only one of them fires. (We were unable to reproduce this bug, but we believe it occurs when the game is played in languages other than English. Therefore, we have made some changes. If you still encounter this bug, please let us know.)
  • Sometimes during faction battles, I can see detailed progress bars of distant ships. This not only blocks the view from a cosmetic perspective but also has a significant performance impact.
  • Sometimes after destroying enemies, their PODs spawn inside my ship even if I’m far from the battlefield.
  • If I change the location of the soldier I assigned to an AI attack in the faction interface, soldiers with the name "None" appear in the battle interface.
  • The barricade perk doesn't activate on the first press even though I have enough energy. It only becomes active after pressing it a few times.
  • In some stations, I am able to interact with multiple interactable objects at the same time. For example, the Weapon Market interface and the Ship Components interface open simultaneously and even if I close one of them, I cannot close the other.
  • When I scan with probes in the scanner interface, sometimes I find empty points. When I warp to these points, the warping process never ends.
  • In the Molyax mission, if I close the game before Molyax leaves the ship after joining the team, he remains in the team but the mission doesn't progress.
  • Some Soldier missions don't reward anything at the end. (We couldn't reproduce this bug, but we made some changes to ensure that rewards are given. Also, we want to remind you that raiding villages doesn't offer any rewards.)
  • Sometimes my soldiers die in battle but they don't disappear from the Faction interface. In these cases, when I change the dead soldier's slot, they rejoin the army as level 1.
  • Some Pod's gives empty prisoners



We also have some exciting news:

As a solo game developer, I understand the importance of providing a bug-free gaming experience to all of you. However, with so many reports and feature requests coming in, it's easy to miss a few. That's why I'm excited to announce that I have enlisted the help of a professional consultant named Gabeux to assist me with bug analysis and tracking.

With Gabeux's help, We'll be able to work more efficiently and provide quick resolutions to any issues that may arise. If you encounter any technical problems with the game, please don't hesitate to contact Gabeux. He will be available to help with any problems you encounter.

Thank you all for your support :)

SpaceBourne 2 Early Access Ver. 1.3.0 Released

SpaceBourne 2 Early Access Ver. 1.3.0

[h3]NEW FEATURES AND CHANGES :
[/h3]


    • A dynamic AI diplomatic manager has been added to the game, which makes the AI behave more intelligently in diplomatic actions.

    • The AI now has the ability to attack and reclaim stations belonging to the player's faction.

    Note: This feature was added to force the player to think carefully about which factions they will declare war on. If the player declared war on multiple factions in previous versions, they may encounter multiple attacks

    Note 2: If the player attacks a high-level faction or a faction with many allies in previous versions, they may have difficulty defending their stations.
    If you encounter such a situation, we kindly ask you not to consider it as a bug.


    Note 3: In these battles, the Player can only select generals for defense. The generals will decide on their own what to do on the battlefield. We are waiting for your feedback on this system; If you like this system, we can also use it as an optional feature in the player's attacks..

    • Japanese language has been updated.
    • Spanish language has been updated.
    • Turkish language has been updated.

[h3]BUG FIXES:[/h3]
Reported by players as follows :
• The game crashes at the end of the Jump (We have optimized and/or changed several warp effects for this bug and have been testing on multiple machines for the past 3 days without encountering any crashes. Therefore, we assume this bug has been fixed. If you still encounter this bug after this version, please let us know.)
• When increasing the tier or level of a ship, some stats are lower than the previous level or tier.
• Pirates attacked and broke my warp. I fought back and destroyed the pirates. However, I received a crime notice, and the Star System Security attacked me.
• Changing ships via the Ship Manager console keeps the weapons loadout from the previous ship on the new one, causing various issues.
• Memory usage increases up to 4x in Pirate Raid missions, and the game eventually crashes.
• When assigning "Soldiers" under "Captain," only the Captain levels up, while the Soldiers do not.
• In any defend mission at LFP, there are too many waves of enemies, and after a while, the game gets stuck.
• I had no bookmarked structures in the operation list and clicked one of the things on the top bar to sort them, and my game completely froze.
• Some T5 components provide less stat boosts than T4 components.
• Looking for a Ship Mission in the same system where a mission has been completed crashed my game.
• The Compressor talent does not work as expected.
• In the Rescue a Person Mercenary Contract, the person I saved still moans about needing help inside my ship as I fly across the galaxy.
• Star Gate pilot/dest signs have collision, and if I collide with them, the jump sequence is disrupted.
• My stations have disappeared, although they are still present according to the faction view.
• If I open another UI after a battle is over, the Battle Summary UI remains at the bottom, and I cannot close any UI.
• Stations always sell items one level below the player's level.
• If I have built a station or outpost in a system, I can only see them in the Scanner interface, and the other stations in the system are not added to the scanner.
• The game crashes in the robot parts collection section of the Rebuilding a Friend mission before capital ships arrive.
• The game's default mouse cursor changes to the default windows cursor when you start a new game. It stays as windows cursor unless you close the game completely and re-enter and load a save file.
• The game crashes when using the Turret talent with the character during a Mercenary Contract.
• Pods that remain after using the Stabilize Pods skill do not disappear when I warp, and the UI markers always remain visible.
• There is no audio in the Hoverbike tutorial video.
• In the Rebuild a Friend mission, during the first mission, I am unable to locate Koron's Lab on Xunvars Planet, even if there is a marker. Additionally, if I jump to the planet and then log out, the mission markers disappear when I log back in.
• Stations that have been taken over still appear as owned by the faction they were taken from.
• When taking on a high-tier mission in the "Defend the Miners" questline, enemy waves do not stop spawning, and the game eventually crashes. If a low-level mission is chosen, the mission can be completed without using the warp engine.
• The Star Striker questline crashes at a certain point.
• In Faction Operations, generals spawn at their appropriate levels, but squad members spawn at level 6.
• If a radio call comes in during a hack mission while the Hack console is on, the keyboard buttons do not work, and the game becomes stuck.
• No slots are shown in the Transfer Item interface in the Ship Manager Console.
• While attacking a station, the landing pad where the fight takes place is sometimes floating in space away from the station (in main faction stations).
• During takeoff: 1. Land normally (new landing). Hold R (Takeoff) and F (Services). When taking off, the Services screen will appear, and the ship will remain landed, usually resulting in a bug or crash in the ground or landing pad. 2. Land normally (new landing). Press R (Takeoff) once. Wait a few seconds. The ship will take off, and the Landing UI will remain stuck in the player's view.
• All faction soldiers leave the army at once.
• Initializing Operation at Escape Route does not work if I save/load at the Escape Route in that system.
• If a sub-goal of an (X) Request mission is in space and the following sub-goal is on a planetary surface, and I land on the planet before reaching the planetary surface sub-goal, the mission's second stage does not progress.
• The Signal Disruptor perk sticks as active, does not disable and drains all energy.
• Bounty Hunting missions do not show the mission waypoint in the Scanner (T map) screen.
• Summoned wingmen do not shoot at enemy drones.
• I have difficulty switching from third-person view to cockpit view. The C key is sometimes not recognized when pressed and held. (Note: Due to the addition of a free camera in the game, the Close camera and Backview camera have been removed. and the camera switch button only switches between cockpit and third-person views.)
• If the Map or any tabs are open while in the warp, the UI bugs out not only during the warp but also when you exit the warp with the mail/character/ship/cargo screen up, making it impossible to move or control your ship.
• The Multi-Missile perk sometimes hits my own ship (especially when moving fast) and causes it to explode.
• I can make peace with the faction I'm fighting in a battlefield. In this case, although the war ends in the diplomacy interface, it continues on the battlefield. And after the war is over, even if I win, I cannot capture the station, I can only destroy it.
• On the second floor of the Pit of Esley ( Acdama planet Azalea N4), I voluntarily jumped into the rift and couldn't get out because the jetpack doesn't work.
• Mission targets of canceled missions are still alive when far away from the player. Reloading does not remove them.
• Occasionally, some of my saved files crash. (We were unable to reproduce this bug, but we have made several changes to prevent this issue from occurring. If you encounter this bug, please report it. Note: This fix will not fix previously crashed save files, but it will prevent this issue from occurring in the future.)
• The weapons stop firing, and even though I can activate the ship's weapons, I cannot change the weapon group or fire.
• The ship's firing sequence is getting disrupted. For example, there is a turret on the ship with a fire rate of 1/s. Normally, it should fire once every second. However, in the game, every turret loaded onto the ship puts 2x turrets on the ship, and the fire rate is divided between these 2 guns. Consequently, each turret fires once every 0.5 seconds. This means that if you load 5-6 turrets onto the ship, before the first turret finishes firing, it enters a new firing sequence.
• Whenever I open the character interface, "Character Main" is selected/highlighted, but "Talents" is displayed. I have to click on Talents and then back on Character to get to it (clicking straight away on "Character Main" does nothing).
• When I visited Abi at The Brotherhood, there was an issue where it completely skips dialogue describing what The Brotherhood is and the mission you have to do to join.
• In the mouse model that I'm using, there's a double-click feature. If I use this feature to learn a perk in the Talent Tree interface, the game crashes.
• In some dialogues, when I skip the dialogue, the next dialogue line appears, but the voice of the character I'm talking to doesn't stop, and all dialogue sounds overlap each other.
• When I paint some of the new faction ships, some of the colors are saved incorrectly. When I save/load the game, the saved colors are changed.
• Whenever I change my ship, I lose the consumable modules (shield, repair, etc.). (We have not yet identified the cause of this issue. As a temporary solution, consumables are now being transferred to the cargo of the ship when the ship is changed.)
• When playing the game in a non-English language, the Faction and Mail buttons do not enable.
• T5 (Legendary) Torpedo Launchers have a capacity of 0 and T5 Missile Launchers with 13.2 capacity cause issues.
• In Bounties, you can see the location of the bounty target before detecting its location from the scanner.
• Sometimes when changing the weapon groups on the ship, the mesh of the ship's weapons visible on the ship doesn't fire, and the projectiles come from the location of the ship's cockpit.
• If I use the slow time feature on the character, the camera moves too much when I shoot, and for a long time, I cannot bring the character to a proper angle.
• In a side mission I got from the station, we attack an outpost. However, after a while of coming to the battlefield, especially as ally ships are destroyed, a memory leak occurs in the game, and the game crashes after a while.
• When I go to the asteroids to search for ore with the ship, I see Vokal and Zokal. When I mine them, I get Wolfram and Asortak.
• If I use the grenade skill from a very short distance, sometimes it puts me into ragdoll.
• Levelling up ships and their tiers break weapons and their convergence point.
• When I am mining asteroids and get out of the ship with the character, every time I press the "F" key, countless "Worms" spawn.
• The Anka copilot skill causes a visual glitch.
• Sometimes the ships I just bought come out as TIER 0, and their stats are below the general average.
• If I wear headphones while playing the game, it crashes.
• Being knocked down and changing the camera (Q/E) can move the camera below the ground.
• In defend and attack building missions, buildings are not destroyed at the end of the mission, which causes a memory leak and results in crashes in the long run.
• I can't warp away if I failed an LFP quest.
• If too much time passes while trying to find Momo in the Jack rescue mission, Momo disappears and it seems like the mission has progressed, but the quest doesn't update.
• I get stopped in the middle of the warp to join the Brotherhood guild. If I don't save/load the game or land on a station, I get called back every warp after that.
• Sometimes the blur and bloom settings are reset in the post-process settings in the game, and if I deactivate them, they are reactivated.
• Some ship models have an issue where when I upgrade them, the aim offset gets messed up. The ship's weapons fire at places other than the center of the crosshair.
• If the Cursor mode is on and I go to the pause menu, I cannot use weapons after closing the pause menu.


SpaceBourne 2 Early Access Ver. 1.2.0 Released

SpaceBourne 2 Early Access Ver. 1.2.0

[h3]NEW FEATURES AND CHANGES :
[/h3]

    • All Space AI has been reprogrammed from scratch. Now, AI is smarter, more balanced, and more challenging in space battles.
    • Faction Diplomacy system has been added to the game. Now, factions have their own allies and hostiles and they dynamically interact with them.
    • Faction Diplomacy actions have been added to the game. Now, players can declare war on factions, or make contracts and take away what they own through diplomatic means.

    This feature is still under development, so there are some missing parts:
    • Enemy factions are not yet attacking your bases (this feature will be added in a few days).
    • Diplomatic sanctions and trade agreements cannot yet be made (this feature will be added in the update on 10/03/2023).
    • This feature serves as the foundation for a more advanced and detailed faction-build system that will be added in the future. It is currently in the early development stage.

    • Faction wars have been improved. Now, AI advances more rationally in the form of command and control in faction wars. And the general of each station also participates in the battles, trying to disrupt the player's tactics. (Experimental)
    • New high-class ship types belonging to the player's faction have been added. Now, high-class ships are not only available in the interface but also on the battlefield.
    • Mining/Research/Factory stations have been updated and renewed. Areas for foot combat for faction wars have been re-adjusted.
    • Japanese language has been updated.
    • English language has been updated.
    • Spanish language has been updated.


[h3]BUG FIXES:[/h3]
Reported by players as follows :

    • After conquering a station, the battle section in the "faction" interface still appears.
    • The Ship Manager interface or bank interface can be accessed from inside a station.
    • When an enemy dies while performing a melee attack, my character goes into ragdoll mode when passing over the enemy's corpse, and sometimes spins around constantly.
    • Mining/Research/Factory stations are not being counted for System Conquest and are being duplicated.
    • Enemy ships slow down after a while in pursuit mode, causing me to lose pursuit.
    • If my character tries to enter a station while climbing, all lights in the game go out and my character gets stuck at the station door.
    • Reloading while aiming and then letting go of aim during the reload animation keeps the slower aim sensitivity, even though I am no longer ADS.
    • If I place a stacked item from the service panel in the bank, the second item I placed in the same stack does not update in the bank.
    • My drones don't transition to Ally state within 1-2 seconds of their initial spawn, and during this time, they shoot at me if I stand in front of them.
    • After changing weapon switch keys, when I reach a certain point in the main story, these keys are reset to their default values.
    • In faction wars, sometimes my ships do not enter the battle area during the Escape route.
    • Mercenary interview missions take players to gas giants or systems with no planets.
    • Enemy NPCs can shoot through walls.
    •In the "kidnapping Mark" mission, if the mission changes to "warp away" after kidnapping the ship, and I do not warp and return after some time, the mission gets stuck and I cannot use the warp drive again.
    • I cannot enter the Hub station Raditz in the Daillium system. The screen fades and stays that way.
    • Ally ships spawn as fighters, even if I upgrade them via the Faction panel.
    • After reading the notes on the Points of Interest (POI) found on planet surfaces, if I open another interface (such as inventory), I am unable to close the POI note. It remains stuck on the screen.
    • Enemy ships are shooting back without using the default backfire ability as if I am in front of them.
    • In the Qu-hran mission, I fell off the containers while jumping on the cargo ship, and since I couldn't activate my jetpack, I fell to the ground but my character did not die.
    • In the Ka-Run mission, I die when the PODs explode.
    • Every time I use Anka's crew abilities, an explosion effect spawns on my ship.
    • When warping to a combat zone, I am being attacked by pirates. As a result, a faction war begins but I am unable to access the combat zone.
    • In the shop widget, if I press the "++" button to buy a stack and then switch tabs without pressing the purchase button, and return to the purchase interface, every time I press the "Buy" button, I buy the entire stack for a single item's price.
    • My drones are not attacking the enemies around them but are just following them and doing nothing.
    • The presence of my ship during the battle does not affect the capture point.
    • When attacking buildings outside the station, soldiers land in the station and stay in the air while fighting without their feet on the ground.
    • Shops sell equipment one level above the player.
    • Some Falron stations cannot be loaded.
    • In faction wars, support-building turrets never attack the player's ship.
    • The Win dialog (Destroy/Plunder/Capture) can be closed by pressing ESC, which keeps the operation stuck and prevents the battle from being won.
    • We are aware that some players are experiencing crashes, especially towards the end of warp. Unfortunately, since we are not encountering the same issue on every computer, it has been difficult for us to pinpoint the source of the problem. To address this, we have formed a small team of volunteer players to help us reproduce the bug. We are working hard to find a solution and we appreciate your understanding.

SpaceBourne 2 Early Access Ver. 1.1.1 Hotfix Released

SpaceBourne 2 Early Access Ver. 1.1.1 Hotfix
BUG FIXES:

  • Fixed the crash issues caused by 1.1.1
  • Fixed issue where Capital Station was becoming invisible
  • Fixed crash issue in Defend Base missions
  • Fixed issue where excessive damage was being taken in the Quran cargo ship mission.

SpaceBourne 2 Early Access Ver. 1.1.1 Released

SpaceBourne 2 Early Access Ver. 1.1.1

[h3]NEW FEATURES AND CHANGES :
[/h3]

    - The garbage collection system has been improved. We no longer expect crashes, especially in heavy interface operations.
    - AI ships have been optimized. We expect to prevent crashes in crowded space battles.


[h3]BUG FIXES:[/h3]
Reported by players as follows :

    • When warping for a side mission, I am unable to use my weapons after the warp is complete.
    • I disembark from my ship for a hacking mission, but my jetpack does not work and my character remains suspended in mid-air.
    • I am unable to establish an outpost in orbit of a planet in a system where I have already set up a capital station.
    • Sometimes, a station I have established in a system duplicates itself.
    • The Ammo Consume perk does not work after reloading the weapon.
    • During the Constractor mission, I discovered that jumping directly to the corresponding star system through the stargate allowed me to bypass the step of arriving at the Trans-Ark Outpost in that star system.
    • If I exit my ship during a battle and the ship I am fighting is destroyed by another allied ship, my ship gets destroyed.
    • The mailbox inbox displays an incorrect number.
    • The same side quest can be taken multiple times if the player talks to the heavy fighters (who provide quests) near the stargate or a station.
    • Sometimes, while in a dungeon, an underwater effect is applied even though I am not underwater.
    • Cargo Capacity is showing negative values
    • I was able to enter the integration station through the doors when I landed at it during the operation.
    • When the tactic map is closed, the fog is disrupted and the game becomes darker
    • In The Constructor mission to rescue Wer-Sa, after the rescue, the warp drive is not activated and I can't attack.
    •I get attacked by pirates during Sector Jump but the warp doesn't stop and I don't turn off the pirates' chat screen
    •If I am knocked down by an enemy while reloading, the reload animation gets stuck.
    •In the routes I set up in the same sector, sometimes it sends me back to the point where I started.
    •After landing on the planet surface in the Karun mission, some enemies spawn inside the buildings, I cannot kill the enemy because I cannot break the doors and the mission does not progress.
    •After talking to Molyax, the game crashes when I exit the ship.
    •Even though I assigned MoMo as co-pilot, it does not interfere with the attacking drone-type enemies.
    •If I have more than one of some consumable items in different tiers at the same time in my cargo, it reduces the stack from both of them in a single use.