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SpaceBourne 2 Early Access Ver. 4.1.6 Released

SpaceBourne 2 Early Access Ver. 4.1.6

[h3]New Features And Changes: [/h3]

This update might seem small in terms of text, but it is extensive in content.

  • • We are excited to introduce new story missions and side quests that will provide hours of gameplay. Additionally, we've added several new features to enhance your experience. As these additions are closely tied to the storyline, we are keeping the details confidential to ensure a spoiler-free experience.

  • • Creatures have been added to planetary surfaces. Now, each type of planet hosts a habitat with roaming wildlife appropriate to its environment. However, we would like to note that this feature is currently in prototype form for testing purposes. We plan to expand this content based on future feedback, particularly regarding performance.

  • • The Turkish language has been updated.



[h3]**BUG FIXES:**[/h3]
Reported by players as follows:

  • • Some Xeghan stations are not unlocking the station's internal level. After entering the station, I find myself floating in a dark void.

  • • When accessing my freelancers in the Faction Menu, I am unable to change the type of missions I want my Freelancers to focus on.

  • • Despite leaving the Mothership at a station, I can still see it floating in space in every system (We have not been able to reproduce this bug, but have taken precautions to prevent its recurrence. Please report it if you encounter this issue again).

  • • When I engage in combat within a station, I sometimes receive a “you have been killed” message instantly, even when my health is full. I am forced to reload the game.

  • • Even though I have captured the mayor at a station, they are not being added to my list of prisoners.

  • • I am stuck at the “Talk to Xema in the Council building” objective in my mission but cannot enter the Council building. Clicking on the door does nothing.

  • • If I exit my ship while ascending from a planet's surface, my character stays in the atmosphere, but the ship moves far away. I can reach the ship, but the game does not progress.

  • • When I engage in war with one faction, suddenly 5-6 other factions also declare war on me, even though there are no diplomatic relations between these factions when I check.

  • • Sometimes when I trade, I sell containers on my trade ship but receive much less money than normal.

  • • When the Warp drive is disabled during missions, if I am using a ship with decking on the mothership, I can only warp using the ship I am in. The mothership’s warp drive remains offline.

  • • During station battles, when I approach support buildings near a planet, it throws me into the middle of the battlefield as if I had entered the planet.

  • • The laser rifle's firing sound gets stuck in a loop and keeps playing if I change weapons while firing. This continues until the game is closed.

  • • If I start a new game with the same character name while I have a saved game, when I load the old save files, the mission progress remains as in the old saved game, but the character is the new one.

  • • When adding extra weapon slots to some ships and equipping weapons, the newly added weapons overlap at the ship's origin point, causing all weapons to fire from the same location.

SpaceBourne 2 Early Access Ver. 4.1.5 Hotfix Released

SpaceBourne 2 Early Access Ver. 4.1.5 Hotfix


[h3]BUG FIXES:[/h3]
Reported by players as follows:

  • - Prisoner transfer consoles on player-built faction station floors are not working.
  • - Stations that I have captured or built are not spawning in some systems.
  • - If I open an interface during warp (e.g., on the Mothership), controls do not work after warp.
  • - If there are too many save files, the save/load section in the pause menu is very slow to open.
  • - The indicator to destroy scout ships in the first mission moves away as I approach it.
  • - Sometimes after a successful station operation, the captured station does not appear in the faction structure list.
  • - Even after capturing all buildings in a system, When I try to start a raid, I can only plunder the system, not capture it.
  • - Despite the 4.1.4 update, support buildings in some stations are still duplicating or appearing incorrectly.
  • - I am not receiving daily tech income from research stations I have built or captured.
  • - If I load a missile launcher with more than 12 missile slots, the ship does not fire missiles.
  • - After creating a house, the systems I assign to it remain under my control as well as under the new house, causing duplicate ownership.
  • - Captured systems do not show up in the 'Faction-System' list after a raid.
  • - If there are multiple faction stations in a system, only one spawns.
  • - I cannot engage in a fortress battle when landing on a planet with a heavy fighter class ship.
  • - Conquering a system before building the Capital Station will result in the capital station disappearing.
  • - When an AI attacks my station, they cannot capture support buildings; the capture progress bar moves in the opposite direction.
  • - If an AI attacks my station, they cannot finish the battle unless I have built a Shield building. Even if they attack the main building, they cannot capture it.
  • - If I give a system to a faction via contract, the Owner Family name still shows as WRA when I enter the system.
  • - Details in the Struct Details panel of the Diplomacy interface are incorrect, with many details missing or displaying wrong data.
  • - The location sort button does not work correctly in the Diplomacy panel> Bases list interface.
  • - I need to attack an Integration station due to a mission, but this starts a war with that faction. I don't have enough strength to make peace, so every station I build is attacked and cannot develop.
  • - If I give a station to an AI via contract, the station does not spawn in the system, remains in my station list, and sometimes shows the wrong system for the given station.
  • - Entering an unclaimed system displays incorrect entry texts. It shows "House None" as the owner and displays a broken flag texture.
  • - When I build a station, the star system name changes to its sort ID, e.g., N2(N2) system.
  • - If I started building Capital Stations before version 4.1, I can now build multiple capital stations as the old ones are not counted.

SpaceBourne 2 Early Access Ver. 4.1.4 Hotfix Released

SpaceBourne 2 Early Access Ver. 4.1.4 Hotfix


[h3]BUG FIXES:[/h3]
Reported by players as follows:


  • Some enemy stations have support buildings spawning incorrectly. (All of them are spawning as Turret Quarters)

  • Houses in the faction list are appearing with the title "Starloard."

SpaceBourne 2 Early Access Ver. 4.1.3 Hotfix Released

SpaceBourne 2 Early Access Ver. 4.1.3 Hotfix

Dear Pilots,

Firstly, I apologize for the frequent hotfixes and any inconvenience caused. However, we hope this will be the last hotfix for the 4.1x version 😊.

[h3]BUG FIXES:[/h3]
Reported by players as follows:


  • Conducting a raid in unowned systems causes my faction to enter the battle under the "None" faction.

  • If I raid and capture an unowned system, it adds the "None" system (empty system) to the player faction.

  • Owner flags are incorrect when entering a new star system.

  • Invasion stage soldiers' levels reset to level 15 after save and load during an operation.

  • WRA Houses are not providing power. (Player houses should now transfer power to the player faction daily based on tax rate).

  • Bounty mini-bosses are too difficult and spawn too frequently. (No other boss fights until the final boss).

  • Some of my star systems and stations are being duplicated.

  • My Capital Station is not listed in the faction systems list.

  • My Capital Station does not spawn when I enter the system, even though it is listed in the faction systems list.
    To resolve the issue of the Capital Station not spawning, if your last save was in that system, you may need to exit and re-enter the system.


  • Experiencing persistent FPS drops after completing bounty missions.


SpaceBourne 2 Early Access Ver. 4.1.2 Hotfix Released

SpaceBourne 2 Early Access Ver. 4.1.2 Hotfix

[h3]CHANGES[/h3]

  • - The maximum setting for faction money reserves has been increased from 2 billion to 90 trillion.

  • - Loaded games now provide a certain amount of power at the start, based on the player's progression, to avoid power shortages.

  • - Castles have been balanced, and the levels of soldiers spawning in castles have been adjusted.

  • - Faction power has been added to faction-related main storyline quests.

  • - Convoy levels have been adjusted.

  • - The power requirement to start operations and the power rewards at the end of operations have been adjusted and balanced.

  • - The level-up mechanics for AI factions have been changed. AI factions now level up in a balanced manner according to the developments in the galaxy.



[h3]BUG FIXES:[/h3]
Reported by players as follows:
  • - When I capture a new system with a raid, that system does not appear in the Faction interface or the Diplomacy interface.

  • - The raid map on the left side of the screen continues to stay on the screen even after finishing the raid.

  • - If I kill a new bounty boss while the Silence effect is active, the effect continues until the game is closed.

  • - Some skills of bounty bosses are overpowered. (Bounty boss skills have been readjusted.)

  • - Convoy levels are too high. If I follow the main storyline, I end up with 0 faction power and cannot continue the story.

  • - At the end of the "Mark" mission received by mail, I need to add 5 soldiers to my army, but I don't have enough power at that stage, and the story cannot progress.

  • - On motherships, if I disembark and re-embark several times, the SubSystem selection system stops working.

  • - AI faction levels increase too quickly, making battles impossible within a short period.

  • - When I go to war with a faction, they launch consecutive attacks on my systems in a very short time.

  • - Rewards given at the end of operations are incorrect according to the faction's chosen path.

  • - If I repeatedly open the main interface from the Scanner interface, the Scanner's detail window remains on the screen.

  • - My faction level is calculated incorrectly. It calculates the levels of empty generals as 0, lowering my average level.