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SpaceBourne 2 News

SpaceBourne 2 5.3.6 Hotfix

Bug Fixes;
*Bugs that caused certain mission points not to spawn in the main story chain have been fixed

SpaceBourne 2 Early Access Ver. 5.3.5 Released

SpaceBourne 2 Early Access Ver. 5.3.5


Bug Fixes:
  • Fixed a crash issue when opening the minimap inside dungeons.,
  • Increased monetary rewards from LFP missions.,
  • Fixed an issue in "The Past" mission: Alpha Squad units were visible even during the flashback sequence.,
  • Resolved a bug in "Rebuilding a Friend": Returning to Izner City after collecting the parts caused the game to break.,
  • Fixed a bug where the Queen Spider fell through a gap beneath the cave.,
  • Resolved a side land mission issue: The player’s landing point on the planet was too far from the mission objective.,
  • Fixed a location mix-up when accepting two land missions on the same planet.,
  • Resolved a bug where completing one of two simultaneous land missions on the same planet prevented the second from starting.,
  • Fixed a spawn issue with Alpha Squad: Squad members were getting stuck during deployment.,
  • Resolved a progression bug in "The Truth" mission: The Warp Away sub-mission would not complete despite successful warping.,
  • Creature loot system fixed.,
  • Improved performance issues related to certain creatures.,
  • Various spelling errors corrected.,
  • Fixed an issue in scanner missions where destruction objectives failed to register.,
  • Hoverbike effects have been improved.,
  • Fixed multiple bugs related to planetary surface entry and exit transitions.,
  • Resolved a bug in the Surface Passenger Travel mission.,
  • Clarified mission flow in the "Retribution" mission.,
  • Fixed a bug where players could not leave a planet using thrusters after completing certain planet missions.,
  • Resolved an issue where a planetary mission spawned underwater, making it impossible to complete.,
  • New video tutorials have been added.

SpaceBourne 2 Early Access Ver. 5.3.4 Released

SpaceBourne 2 Early Access Ver. 5.3.4

Bug Fixes:
  • Fixed a landing issue in the "Feast of the Stars" mission: Players were unable to land in the city to speak with Efialtes.
  • Resolved a bug in the "Saving Anka" mission: Climbing the wall inside the prison caused the player to fall into the void.
  • Fixed a falling issue on cave bridges: Players could fall through certain bridge areas.
  • Resolved a bug that occurred while calling the Mothership.
  • Fixed an issue where Scorpion creatures could not hit the player.
  • Reworked the final mission of the Mysterious Man questline.
  • Added a new Hoverbike T2 as a reward for completing the Mysterious Man’s final mission.
  • Fixed a crash related to entering gas planets.
  • Resolved a bug where Axa’s old station would occasionally respawn.
  • Fixed an issue in the "Retribution" mission: The AsTech Factory segment now functions correctly.
  • Resolved a movement lock bug: Players could not move after speaking with the Mysterious Man.
  • Fixed a landing bug on non-landable planets: Attempting to land on restricted planets no longer causes errors.
  • Fixed audio issues related to the Hoverbike.
  • Resolved sound bugs affecting Nova Squad.
  • Fixed various AI-related issues on planetary surfaces.

Gameplay & Balance Updates:
  • Ship prices have been reduced.
  • Ship component prices have been reduced.
  • Mothership durability has been increased.

SpaceBourne 2 Early Access Ver. 5.3.3 Released

SpaceBourne 2 Early Access Ver. 5.3.3

Bug Fixes:

  • Fixed a spawn issue on Etox planet: Manually entering the planet would spawn the player underground with Izner City loaded incorrectly.
  • Resolved a bug in the Koron mission: The ship was spawning beneath the terrain.
  • Resolved a landing issue: Fighter Class ships could not land on Motherships.
  • Fixed a docking interaction bug during the main ship mission: The docked ship appeared nonexistent, with no interaction prompts.
  • Resolved a bug where the ship would get stuck underground on a planet.
  • Fixed an issue where Order - Justice - Chaos flags would change on their own.
  • Resolved an animation issue on Molyax's ship: Molyax would start walking during dialogue.
  • Fixed a softlock at Outposts: Players could fall into interior spaces and become stuck.
  • Improved icon quality: Capital Ship icons in the lower-left UI now appear in higher resolution.
  • Fixed a weapon bug where some NPCs would equip bazookas unintentionally.
  • Resolved a visual glitch in Smen’s mission: Drane was holding a weapon incorrectly.
  • Fixed a teleport bug at cave entrances: Saving and loading would move the player to a distant location on the planet.
  • Resolved multiple issues in the Xema Mother mission: Objective tracking, checkpoint, and save behavior have been corrected.
  • Fixed a Mothership disappearance bug: Stations that previously stored the Mothership would no longer recognize or show them.
  • All known issues in the Opposite mission have been resolved.
  • Fixed various spelling errors.
  • Resolved a mission spawn issue: Planet quests would occasionally appear inside mountains.
  • Fixed a dungeon objective bug: Even after eliminating all enemies, the quest would not complete.
  • Resolved Velora mission bugs: Velora would not spawn properly.
  • Fixed a visual bug in the Mothership hangar: The hangar door was missing.
  • Fixed a teleport issue in Pirate Station Living Quarters: Jumping over the fence near Alyssa's door would teleport the player.
  • Fixed a spawn issue in Caves: No creatures would appear.
  • Resolved a dialogue issue between Alyssa and Drane.

SpaceBourne 2 Early Access Ver. 5.3.0 Released

SpaceBourne 2 Early Access Ver. 5.3.0

Bug Fixes:

  • Fixed an issue preventing players from leaving the planet Xunvar.
  • Resolved a bug where drone voice lines continued during warp after recalling War Drones.
  • Fixed a critical warp issue: When warping to a station without being near its planet, the planet could destroy the ship if it was in the warp path.
  • Resolved missing shops in the marketplace area of one of the stations.
  • Fixed a softlock in Smen's Workshop: Players could become trapped and unable to exit.
  • Fixed an issue where Motherships purchased at Outposts could not be summoned.
  • solved an Outpost invasion bug: Heavy Fighters were spawning undocked and unusable.
  • Adjusted critical health warning timing: The ship damage alert now triggers earlier, giving players more reaction time.
  • Destroyed castles in Castle Siege now correctly disappear from the Diplomacy screen.
  • Resolved a collision issue in Caves: Players could get stuck inside cave walls.
  • Fixed an infinite fall bug in Caves: Falling through the floor would cause endless descent.
  • Fixed an issue where the minimap wouldn't open after defeating the Queen in Caves.
  • Resolved shield and armor reset bug: Switching back to the main ship after piloting a docked vessel would leave the ship with drastically reduced stats.
  • Fixed blocked path issues in certain Caves: Some routes appeared closed and couldn’t be traversed.
  • Fixed a spawn issue in Izner City: Players were spawning beneath the terrain on the first checkpoint.
  • Resolved a Planet Side Quest bug: The boss would not spawn, making the quest unfinishable.
  • Fixed a village attack bug: In some cases, the target pirate village would be missing upon planetary arrival.
  • Adjusted spawn logic on planets after loading a save: Ships and hoverbikes will now spawn closer to the player.
  • Fixed a hack sequence bug in the Mercenaries Guild entry mission.
  • Performed trade system economic balancing adjustments.
  • Resolved several item comparison display issues.
  • Fixed terrain spawn bugs in LFM missions: Villages were spawning inside mountains, blocking access to buildings.
  • Fixed a navigation issue: Sometimes the game would highlight a distant mothership instead of the nearest ship.
  • Resolved multiple bugs in Trade Convoy events.
  • Fixed an issue where Mercenary Guild rank would not advance to Rank 2.
  • Resolved a landing bug: Players were being dropped near the planetary edge instead of the correct location.
  • Fixed a cargo reset issue: Loading a save would clear ship cargo.
  • Resolved a softlock in “Saving Anka”: Players would get stuck underground when retrieving their father’s ship.
  • Fixed an audio bug: The “Return to Deck” voice line would repeat on every jump, sometimes twice.
  • Resolved an invasion logic issue: The battle wouldn’t end even after all enemies were eliminated.
  • Fixed a stuck navigation computer beep after raids.
  • Resolved an issue with duplicated shops in some stations.
  • Fixed a bug where creatures were not granting Squad XP.
  • Resolved a Squad leveling issue: AIs were not giving EXP, and squad level changes were not updating in the character interface.
  • Fixed an issue where Nova Squad was not leveling up.
  • Some typos fixed.