Bug Fixes; *Bugs that caused certain mission points not to spawn in the main story chain have been fixed
SpaceBourne 2 Early Access Ver. 5.3.5 Released
SpaceBourne 2 Early Access Ver. 5.3.5
Bug Fixes:
Fixed a crash issue when opening the minimap inside dungeons.,
Increased monetary rewards from LFP missions.,
Fixed an issue in "The Past" mission: Alpha Squad units were visible even during the flashback sequence.,
Resolved a bug in "Rebuilding a Friend": Returning to Izner City after collecting the parts caused the game to break.,
Fixed a bug where the Queen Spider fell through a gap beneath the cave.,
Resolved a side land mission issue: The player’s landing point on the planet was too far from the mission objective.,
Fixed a location mix-up when accepting two land missions on the same planet.,
Resolved a bug where completing one of two simultaneous land missions on the same planet prevented the second from starting.,
Fixed a spawn issue with Alpha Squad: Squad members were getting stuck during deployment.,
Resolved a progression bug in "The Truth" mission: The Warp Away sub-mission would not complete despite successful warping.,
Creature loot system fixed.,
Improved performance issues related to certain creatures.,
Various spelling errors corrected.,
Fixed an issue in scanner missions where destruction objectives failed to register.,
Hoverbike effects have been improved.,
Fixed multiple bugs related to planetary surface entry and exit transitions.,
Resolved a bug in the Surface Passenger Travel mission.,
Clarified mission flow in the "Retribution" mission.,
Fixed a bug where players could not leave a planet using thrusters after completing certain planet missions.,
Resolved an issue where a planetary mission spawned underwater, making it impossible to complete.,
New video tutorials have been added.
SpaceBourne 2 Early Access Ver. 5.3.4 Released
SpaceBourne 2 Early Access Ver. 5.3.4
Bug Fixes:
Fixed a landing issue in the "Feast of the Stars" mission: Players were unable to land in the city to speak with Efialtes.
Resolved a bug in the "Saving Anka" mission: Climbing the wall inside the prison caused the player to fall into the void.
Fixed a falling issue on cave bridges: Players could fall through certain bridge areas.
Resolved a bug that occurred while calling the Mothership.
Fixed an issue where Scorpion creatures could not hit the player.
Reworked the final mission of the Mysterious Man questline.
Added a new Hoverbike T2 as a reward for completing the Mysterious Man’s final mission.
Fixed a crash related to entering gas planets.
Resolved a bug where Axa’s old station would occasionally respawn.
Fixed an issue in the "Retribution" mission: The AsTech Factory segment now functions correctly.
Resolved a movement lock bug: Players could not move after speaking with the Mysterious Man.
Fixed a landing bug on non-landable planets: Attempting to land on restricted planets no longer causes errors.
Fixed audio issues related to the Hoverbike.
Resolved sound bugs affecting Nova Squad.
Fixed various AI-related issues on planetary surfaces.
Gameplay & Balance Updates:
Ship prices have been reduced.
Ship component prices have been reduced.
Mothership durability has been increased.
SpaceBourne 2 Early Access Ver. 5.3.3 Released
SpaceBourne 2 Early Access Ver. 5.3.3
Bug Fixes:
Fixed a spawn issue on Etox planet: Manually entering the planet would spawn the player underground with Izner City loaded incorrectly.
Resolved a bug in the Koron mission: The ship was spawning beneath the terrain.
Resolved a landing issue: Fighter Class ships could not land on Motherships.
Fixed a docking interaction bug during the main ship mission: The docked ship appeared nonexistent, with no interaction prompts.
Resolved a bug where the ship would get stuck underground on a planet.
Fixed an issue where Order - Justice - Chaos flags would change on their own.
Resolved an animation issue on Molyax's ship: Molyax would start walking during dialogue.
Fixed a softlock at Outposts: Players could fall into interior spaces and become stuck.
Improved icon quality: Capital Ship icons in the lower-left UI now appear in higher resolution.
Fixed a weapon bug where some NPCs would equip bazookas unintentionally.
Resolved a visual glitch in Smen’s mission: Drane was holding a weapon incorrectly.
Fixed a teleport bug at cave entrances: Saving and loading would move the player to a distant location on the planet.
Resolved multiple issues in the Xema Mother mission: Objective tracking, checkpoint, and save behavior have been corrected.
Fixed a Mothership disappearance bug: Stations that previously stored the Mothership would no longer recognize or show them.
All known issues in the Opposite mission have been resolved.
Fixed various spelling errors.
Resolved a mission spawn issue: Planet quests would occasionally appear inside mountains.
Fixed a dungeon objective bug: Even after eliminating all enemies, the quest would not complete.
Resolved Velora mission bugs: Velora would not spawn properly.
Fixed a visual bug in the Mothership hangar: The hangar door was missing.
Fixed a teleport issue in Pirate Station Living Quarters: Jumping over the fence near Alyssa's door would teleport the player.
Fixed a spawn issue in Caves: No creatures would appear.
Resolved a dialogue issue between Alyssa and Drane.
SpaceBourne 2 Early Access Ver. 5.3.0 Released
SpaceBourne 2 Early Access Ver. 5.3.0
Bug Fixes:
Fixed an issue preventing players from leaving the planet Xunvar.
Resolved a bug where drone voice lines continued during warp after recalling War Drones.
Fixed a critical warp issue: When warping to a station without being near its planet, the planet could destroy the ship if it was in the warp path.
Resolved missing shops in the marketplace area of one of the stations.
Fixed a softlock in Smen's Workshop: Players could become trapped and unable to exit.
Fixed an issue where Motherships purchased at Outposts could not be summoned.
solved an Outpost invasion bug: Heavy Fighters were spawning undocked and unusable.
Adjusted critical health warning timing: The ship damage alert now triggers earlier, giving players more reaction time.
Destroyed castles in Castle Siege now correctly disappear from the Diplomacy screen.
Resolved a collision issue in Caves: Players could get stuck inside cave walls.
Fixed an infinite fall bug in Caves: Falling through the floor would cause endless descent.
Fixed an issue where the minimap wouldn't open after defeating the Queen in Caves.
Resolved shield and armor reset bug: Switching back to the main ship after piloting a docked vessel would leave the ship with drastically reduced stats.
Fixed blocked path issues in certain Caves: Some routes appeared closed and couldn’t be traversed.
Fixed a spawn issue in Izner City: Players were spawning beneath the terrain on the first checkpoint.
Resolved a Planet Side Quest bug: The boss would not spawn, making the quest unfinishable.
Fixed a village attack bug: In some cases, the target pirate village would be missing upon planetary arrival.
Adjusted spawn logic on planets after loading a save: Ships and hoverbikes will now spawn closer to the player.
Fixed a hack sequence bug in the Mercenaries Guild entry mission.
Performed trade system economic balancing adjustments.
Resolved several item comparison display issues.
Fixed terrain spawn bugs in LFM missions: Villages were spawning inside mountains, blocking access to buildings.
Fixed a navigation issue: Sometimes the game would highlight a distant mothership instead of the nearest ship.
Resolved multiple bugs in Trade Convoy events.
Fixed an issue where Mercenary Guild rank would not advance to Rank 2.
Resolved a landing bug: Players were being dropped near the planetary edge instead of the correct location.
Fixed a cargo reset issue: Loading a save would clear ship cargo.
Resolved a softlock in “Saving Anka”: Players would get stuck underground when retrieving their father’s ship.
Fixed an audio bug: The “Return to Deck” voice line would repeat on every jump, sometimes twice.
Resolved an invasion logic issue: The battle wouldn’t end even after all enemies were eliminated.
Fixed a stuck navigation computer beep after raids.
Resolved an issue with duplicated shops in some stations.
Fixed a bug where creatures were not granting Squad XP.
Resolved a Squad leveling issue: AIs were not giving EXP, and squad level changes were not updating in the character interface.
Fixed an issue where Nova Squad was not leveling up.