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SpaceBourne 2 News

SpaceBourne 2: The Dawn of Update 4.0 - Launching March 15, 2024

Hello everyone

The SpaceBourne 2 version 4.0 is almost here. It's currently being played by our players in a closed beta, and the reports we're receiving are incredibly positive 🙂 We're making the final adjustments and are planning to release it to you on March 15, 2024.

SpaceBourne 2 will be more balanced and challenging than ever before. In this version, we've adjusted the game's main storyline and battles based on feedback from players and have added the most requested features to the game.

We're excited to bring this new chapter to you, filled with enhancements that have been directly influenced by your invaluable input. Mark your calendars for March 15, 2024, as SpaceBourne 2 takes its next giant leap forward. Thank you for your continued support and enthusiasm. Together, we're shaping an incredible gaming experience that we can't wait for you to explore.

SpaceBourne 2 Early Access 4.0 Preview

Excited to share the first look at SpaceBourne 2 Early Access 4.0!

[previewyoutube][/previewyoutube]



Stay tuned for more updates and embark on this adventure with us. Your feedback lights the way!

See you in space.

SpaceBourne 2 Early Access Ver. 3.2.1 Hotfix Released

SpaceBourne 2 Early Access Ver. 3.2.1 Hotfix


  • The bug where the player couldn't use active perks in Ground Character has been fixed.

  • The bug where the player couldn't pick up Laser Rifle types has been fixed.

SpaceBourne 2 Early Access Ver. 3.2.0 Released

Dear Community ;

We are currently rolling out a minor update to the game. Please be assured that a substantial update is on the way, packed with numerous new features.

However, it's important to note that all these features are interconnected, making it impossible for us to release them piecemeal. We sincerely apologize for the wait and appreciate your patience and understanding as we work diligently to bring you the best gaming experience. Stay tuned for more exciting updates coming soon


• Spanish Language is updated
• Japanese Language is updated


SpaceBourne 2 Early Access Ver. 3.2.0


[h3]BUG FIXES:[/h3]
Reported by players as follows :


    • In Kar's mission, if we kill the surrounding soldiers and save the game, the mission sequence is broken when we load it.

    • When planning an operation in the Expend mission, if the 'Clear All' button is pressed or the screen is closed, the progress sequence gets disrupted. The same issue occurs if an extra operation Phase is added in the same scenario.

    • In the operation screen, sometimes, even though my army level is high, I encounter a 'low level' warning and cannot start the operation

    • If I press the G key to fly while in the first-person camera, the character's body remains invisible in the Third person camera view

    • Our character accelerates, if we destroy slow time device during our slow time while in boss fight

    • When there is a looping sound effect (like when firing), if I enter a dialogue, the sound doesn't stop and continues to play in a loop. It keeps playing until I close the game.

    • Raid video tutorial (about plunder) have two times same line

    • In the Vessel Venture mission, I get very low performance in the As-Tech factory and I fall down when I reach certain parts of the floor.

    • In some independent stations, if I pass by (without going into it) and then enter another independent station, it opens the interier of both stations.

    • Sometimes motherships become duplicates. In this case, when I try to board the ship from the cockpit, the game freezes and crashes.

    • In the mission Big Girl when you first get your fathers ship, The ceiling is suppose to open but its not
    • In the 'Saving the Anka' mission, the 'Waiting for raid' objective is not progressing.

    “We believe the waiting time here is too long. Therefore, we have halved the waiting time. If you are still encountering this issue, please send us your save file via Discord or [email protected]. This way, if there is another issue we haven't identified, we can better understand what the problem is”

    • If I 'jump' from one system to another (without using a Stargate), the game crashes right in the middle of the jump sequence.

    • Sometimes when I level up as a pilot, it shows that I have leveled up, but I don't receive a perk point.

    • If I have a mission in the same solar system where a raid is taking place, the mission becomes active during the raid, and the warp drive remains offline.

    • Some freelancer missions are not spawning the mission area. When I go to the target system, the mission point does not appear.

    • The mothership may not be able to align at stations. When I enter a station, part of the mothership appears inside the station and prevents me from moving inside the station

    • If there are multiple stations in a system, when I exit from Station A, I can be teleported to the door of Station B, but my ship remains at Station A.

    • When we first went to the city of Arkansas, the screen fades out and stays that way. The "Talk with Drane" objective appears but the fade screen doesn't close.

    • Some Armor is painted in the decal color when passing over the decals.

    • When we operate on Falron stations, sometimes the ground battle area does not appear and I cannot finish the battle on the ground.

    • After the raid starts, if I am in a major system, I can see distant systems when I activate the warp drive and can jump to those systems while the raid is ongoing. In this case, when the raid ends, I capture the system I jumped to.

    • There is an infinite loop in stargates. The jump effect gets stuck, and I can't move to the new system. (This only happens in systems captured by the player)

    • After saving the game in a guild station, if I load a save file taken from another guild station, the stock of the guild market where I first saved is transferred to the second station.

    • When I establish a sub house and give too many systems to this sub house, suddenly the "independence demand" reaches 100%.

    • In the main story, during the part where I fight with a mech, many bullets pass through the mech, and I can only hit a small area.

    • When I connect VKB brand controllers to my computer, the game crashes.

    “We fixed this bug, and we got the VKB joysticks fully functional, but these controllers have an unusual button system. Therefore, when you enter the HOTAS settings, it appears as if there are about 140 buttons for each controller. This doesn't affect the game, but don't be surprised when you see it :)”

    Additionally, with our new community manager on board, our social media channels have become much more active. If you want to stay up-to-date with the latest news, developments, and surprises related to our game, please make sure to follow us on social media. We're excited to share more with you and engage with our amazing community. Stay connected for all the latest updates!

    Twitter , Instagram , Facebook

    SpaceBourne 2 Early Access Ver. 3.0.1 Released

    Dear Community ;

    I'd like to begin by extending my apologies for the recent delay in updates. Currently, we're tirelessly working day and night on a major update. However, since this update will take a bit more time, I plan to address the reported bugs during this period with smaller updates.

    In the upcoming major update, the main storyline will be completed and thoroughly polished from start to finish. Additionally, there will be significant changes to the Faction system. But all of this takes time, so I want to express my gratitude for your patience.


    SpaceBourne 2 Early Access Ver. 3.0.1

    [h3]CHANGES :[/h3]
    • Mining earnings have been updated and rebalanced for a more equitable experience.
    • A new multi-purpose mining ship has been added to the game.

    [h3]BUG FIXES:[/h3]
    Reported by players as follows :


      • In the second part of the same mission, even if I eliminate all the enemies in the landing pad cleanup objective, the mission does not update for about 2 minutes.

      • In the Clear Debris mission, at the point where Axa joins us, the crosshair remains fixed in the center of the screen after the screen fades.

      • In the Saving The Anka mission, the "Destroy Enemy Ships" objective appears in the Return to Izner city objective before the mission starts but completes immediately.

      • When landing on certain planet points, when the cockpit camera closes during landing, the 3D mesh of the cockpit is still visible.

      • In The Kold mission, during the section where we need to follow the ship, the ship we are following can sometimes become invisible.

      • After a System Jump, the jump effect sound remains in the game and continues to play until the game is closed and reopened.

      • When exiting the Molyax Ship, when I activate the warp drive, an effect occurs as if we were on the planet's surface, opening the navigation instead of the warp drive.

      • If we warp before the dialogues are finished when exiting the Molyax ship, the save feature remains disabled in the game.

      • There is a red square around the exit door of the Molyax ship.

      • There is a sequence issue when entering the Molyax ship. The fade ends prematurely, and the character hovers for a while. During this time, if we activate the jetpack, we start flying inside the station.

      • When the Warp Drive is active or there is an indicator, opening the Scanner or Space Atlas leaves the indicators on the screen, sometimes making it difficult to click on scanner points.

      • The scale of the NPC ship coordinator at the Morthra station is very large, and they often hover in the air.

      • There are meshes at Morthra station that do not belong to the level.

      • Sometimes, the jetpack thruster effect remains on the character, even when the jetpack is turned off.

      • If we press the weapon change keys in quick succession, sometimes the weapon disappears from the character's hand, but I can still continue firing.

      • In Bounty missions, if I save/load at certain points, the mission progress gets corrupted.

      • In some planet types, the collision on mountains and slopes is not updating. The player's feet can go through these surfaces, and sometimes even fall beneath the surface. (We couldn't reproduce this bug, but we've made some changes to prevent it. If you still encounter this issue, please report it.)
      • In the "Get your ship" section of Arkansan City, if I save/load the game before taking the ship, the ship disappears, and the game freezes.

      • In the Arkansans city, if I use the "call ship" feature before actually taking the ship, the ship doesn't come to me but continuously rotates in its position.

      • In the Alaysia mission, when talking to Alaysia, Drane doesn't appear by our side, but Drane's dialogues continue to play as if they were with us.

      • In the Kold mission, during the ship hijacking section, if my character is at a higher level, they cannot inflict any damage on enemy ships.

      • When leaving the Mothership and going to the deck, if I save/load before boarding the ship on the deck, I can see an unused ship in the Ship Interface located on the deck.

      • In some Camp dungeons, enemy AI only fires at me when I walk past them.




    We have a new community manager on board! Please don't hesitate to contact them through Steam (@misirciogluece) , Discord(@melismisircioglu) , or via email at [email protected] anytime you need assistance.