1. SpaceBourne 2
  2. News

SpaceBourne 2 News

SpaceBourne 2 Early Access Ver. 5.1.1 Hotfix Released

SpaceBourne 2 Early Access Ver. 5.1.1 Hotfix


[h3]BUG FIXES:[/h3]
Reported by players as follows:

  • - After finishing the Castle Siege, turrets continue shooting at me.
  • - Elite Soldier, Sniper, and Medic Interfaces get bugged when viewed from the Freelance or Generals menu.
  • - Tier 3 talents provide less boost compared to Tier 2 talents.
  • - Miner contracts are broken; rewards can be collected without meeting the required conditions.
  • - The gold icon does not appear in the mining menu.
  • - The diplomatic news header does not work.
  • - When I drag and drop commanders, pressing "J" and then "ESC" causes their portraits to stay on the screen.
  • - The map interface remains open if I leave a station by pressing CTRL.
  • - The faction member interface stays visible if I close it and warp immediately.
  • - Entering the Mercenary Guild from under the stairs allows me to fly inside the station.
  • - If I warp with my squad and cancel the warp just after they warp but I don't, the Squad interface stays open.
  • - Switching from FPS to TPS mode after using melee causes the camera to get closer to the player.
  • - Killing any large ship near a station automatically makes me a member of the Brotherhood Guild.
  • - The warp sound persists if I save-load just before warping.
  • - During raids, Alpha Squad sometimes moves too far away, and I can't bring them back into formation.
  • - In large-scale battles, Alpha Squad occasionally leaves the battlefield on its own and warps away.
  • - Spawning Alpha Squad in space prevents me from switching to Nova Squad in the Faction Interface.
  • - Some input indicators do not show up at tutorial interfaces.
  • - The Axa Station docking tutorial does not appear.
  • - While Capturing prisoners in main screen displays "Hold none to take as prisoner."
  • - Some tutorials malfunction; in the first tutorial, warping with the Y button on a gamepad does not work.
  • - After opening the quick action menu with a gamepad, the mouse cursor remains in the center of the screen (crosshair).
  • - If a raid ends while I'm piloting a ship from the Mothership deck, I can't return (warp) to my Mothership. It only allows system jumps and prevents other types of travel.
  • - Defensive T1 Perk on MifigX Ship draws no power and may not function properly.
  • - The "Faction Overview" screen indicates I have 2 M and 2 L class ships, but the General Overview panel only shows 1 M and 1 L class selected, with the other 3 being fighter class.
  • - Save-loading after a "Raid Started" save prevents me from raiding that system again.
  • - Some dialogues during raid meetings are missing voice lines.
  • - In the Archive mission, save-loading on the landing pad where I fight the boss ship causes the player to get stuck under the pad.
  • - I cannot issue squad orders using a gamepad.
  • - During the Clean Up mission, warping to the Mining Station sometimes sends me toward other locations that are not visible.
  • - In the Hospitality mission, landing before the checkpoint and finishing the mission causes the ship to remain landed and float mid-air after loading the checkpoint.
  • - The First Asteroid station where I talk with Axa has serious performance issues.
  • - In the Hospitality mission, Velora gets destroyed before the dialogue finishes.
  • - In the Pursuit mission, the jetpack remains disabled after mission completion.
  • - Probes cannot be used in the Scanner Interface while trying to scan the system.
  • - Sometimes some objects block the doorway in the dungeon preventing me from exiting the floor.
  • - Quick Action (CTRL + H) does not work in Stargates when using motherships.
  • - Motherships sometimes cannot dock at space stations.
  • - Gamepad and keyboard shortcuts conflict with each other.
  • - AI voices are always feminine when taking damage.

SpaceBourne 2 Early Access Ver. 5.1.0 Released

Dear Pilots,

We are steadily progressing towards the full release of SpaceBourne 2! As we continue to enhance the game, your feedback has been invaluable in helping us identify and resolve issues. With this latest update, we’ve addressed numerous bugs, implemented new features, and polished various aspects of gameplay. Thank you for your patience and support as we move closer to delivering the ultimate SpaceBourne 2 experience!

Here’s a comprehensive list of the resolved issues and improvements:

SpaceBourne 2 Early Access Ver. 5.1.0

[h3]New Features & Changes:[/h3]

Full Gamepad Support: SpaceBourne 2 now offers full gamepad support. The game can be played from start to finish without ever needing to use a keyboard.

  • New keybind system.
  • New combo system.
  • New auto-aim and movement mechanics.
  • New widget navigation system.
  • New preset and preset saving system.
  • New Runtime button indicators were added to the game.
  • Many other features were added to enhance gamepad controls.

    Note: To perfect gamepad support, we’ve temporarily limited multi-device HOTAS support. I appreciate your understanding.

Miner’s Guild Contracts: The Miner’s Guild now features continuously updated trade-based contracts. Ores obtained from mining are now much more valuable.

New Miner’s Guild Contract Consoles: Dedicated contract consoles have been added to the interior of the Miner’s Guild.

Steam Achievements: SpaceBourne 2 now supports Steam Achievements.

Steam Cloud Save: SpaceBourne 2 now supports Steam Cloud Save.

Steam Leaderboards: The Steam leaderboard system has been integrated into the game. A new leaderboard interface has been added to the pause menu for easy access.

New Station Interiors: Mining bases, research bases, and factories now have fully designed interiors. Players can now enter and explore the inside of every station.

Swimming Added: Swimming mechanics have been introduced for the water surfaces on planetary terrains.

Stats and Perks Overhauled: Stats and perks have been rebalanced. Tier 3 versions of many perks have been added to the game. The issue where high-level players couldn’t progress their perk statuses has been resolved.

[h3]Bug Fixes:
[/h3]
Reported by players as follows:
  • In the "Saving Anka" mission, sometimes the guards at the prison entrance don’t appear, and I can’t progress because they don’t move.
  • When I complete Operations, they don’t show up on the leaderboard, and I don’t get any achievements.
  • In the "Warmaker" and "Feast of the Stars" missions, if I use a disguise and then activate my jetpack, a metahuman cloak and related items appear and stay permanently.
  • The "Warmaker" mission doesn’t progress after a certain point.
  • Sometimes I see level 1 items in the market that shouldn’t be there.
  • In the "Saving Anka" mission, I get a "You are leaving the mission zone" warning even though I’m inside the correct area.
  • In the "Saving the Anka" mission, a wall appears in front of me inside the prison, blocking my path.
  • I can complete "The Big Meeting" mission without meeting its actual requirements.
  • During the Mothership buy phase in the "Big Meeting" mission, I can’t see the mothership in the ship market.
  • In the "Council Management Application" mission, both of Xema’s ships remain intact when one should be destroyed.
  • If I start from the first mission’s checkpoint, my HUD disappears and I get stuck, unable to leave.
  • If I leave a planet with Volken and land manually, I can’t take off again.
  • After completing the Anka mission, the explosion effect remains visible in space.
  • Whenever I try to build a Factory or Mining station, it gets stuck at 100% and then disappears, as if I never built it, even though it uses up my resources.
  • The Zelandria village spawns at the edge of the world, and when I go there with my ship, I encounter an empty void.
  • In the "Saving Anka" mission, the radio keeps playing while Anka and Drane transmissions persist even after the mission is finished.
  • In the "Saving Anka" mission, two different music tracks play simultaneously in Xelda Prison.
  • If I load a save file during the "Saving Anka" mission, I can fly around inside Xelda Prison.
  • In "The Constractor" mission, I can’t warp anywhere initially; all warp targets are locked and only become available after a save-load.
  • In faction stations, multiple service machines pile up near the market area, causing intense lighting and making some machines inaccessible.
  • When I return to the present in Zelandria village, Velora isn’t there.
  • In raids, the numbers on the right side of the UI overlap each other.
  • I can repeatedly plunder the same system over and over to exploit it.
  • If I die during a plunder raid and then load the "raidstarted" save, the convoys remain idle. Attacking them does nothing, but I still gain EXP, tools, and cash (though no materials).
  • After plundering and capturing a system, even though the system belongs to me now, I’m still prompted to make a manual jump to another system.
  • There are invisible treasure chests on the ground.
  • When we enter any dungeon, if there is any enemy beside me that made me go into ragdoll mode, I enter the dungeon but I cannot move from then on.
  • I can climb onto rocks in the monster dungeons. They can't attack me from there.
  • There are gaps between the walls of the dungeon. I can escape from those places.
  • Mission difficulty does not always match cave difficulty. Time to complete is way too tight.
  • I fell into the void in the treasure room, trying to reach the lift.
  • In some cases, enemies killed themselves, including the boss.
  • In the Faction War section, the enemies in W.R.A.'s Enemies tab do not display my enemies.
  • I can perform operations on our own house's station.
  • Operations material rewards are inconsistent and unbalanced.
  • Soldiers can be upgraded even without being a General.
  • Too many ships spawn in Mail missions, making them difficult.
  • In Castle Siege, even if we win, the towers continue to shoot at us.
  • Turrets at the camps on the planet shoot at us from too far away.
  • The rewards on the Bounty Board are unbalanced.
  • After cleaning a village, if I leave the planet and return, it says "Looted" but NPCs and environmental sounds are still present.
  • There is a quest giver at captured stations.
  • At Smen's Workshop, when I jump after stepping on something, I get thrown outside the level.
  • In space, character skills can be used.
  • In Bounty Hunter missions, I don’t know how to perform a scan, and there is no tutorial.
  • In the Mercenary Guild section, being able to access behind the quest giver breaks the immersion.
  • The flags in Guilds are sometimes incorrect.
  • If a raid begins, and I warp to the integration station and continue, after finishing the raid with my team, if I don’t press Y, the tutorial continues after the raid ends.
  • In the Vessel Venture mission, the factory tutorial appears next to the "Mission objective" instead of the trade one.
  • After clicking the bombard, my cursor often lands on the shield, causing me to click it by mistake. The bomb doesn't drop, and the bomb count is still reduced.
  • In Castle Sieges, if I have a weapon and enter siege mode, the aim cursor remains visible.
  • The voices of characters in the Pursuit mission are outdated.
  • I cannot create a Sub-House.
  • In Castle Siege, if I upgrade my troops before starting, they do not update, and the upgraded version doesn't spawn.
  • In Castle Sieges, when using the Bombard widget, the top panel doesn't update to reflect changes.
  • The Dock tutorial doesn't appear on the left during our first visit to Axa Station.
  • In the "Expended" mission, even after adding 7 soldiers, the mission didn't progress.
  • A custom-made weapon I purchased from the Guild didn’t appear in my inventory.
  • If we exit a heavy fighter near the surface, we fall beneath the ground, and since the boarding point is underground, we can't re-enter the ship.
  • The weapon of a deceased NPC remained floating in the air.
  • Players can't read other government systems on the screen and are forced to select "Order."
  • If AI ragdolls us while exiting the elevator, it causes a game-breaking issue.
  • The "Back" button doesn't work when establishing a House.
  • Jen's cave is floating high in the air.
  • Mercenary missions are not working.
  • My drones duplicated during spawning, doubling their count.
  • When I take the Brotherhood Guild mission and kill any civilian at a random station before warping to Brotherhood HQ, it says I’ve joined the Brotherhood Guild. However, if I progress with the Brotherhood mission, it requires me to kill a civilian to join the Guild.
  • I can declare war on myself, including on my own Houses.
  • In the GLX mail system, the drafts, archive, and trash sections are non-functional, and the search feature doesn’t work either.
  • "House House" is displayed instead of the proper name for the Houses I’ve established.
  • My hover bike transformed into a glitchy object after pressing "break connection."
  • I sometimes can’t see the Mothership warp target.
  • The "Conspirational" story mission asks me to go to the "ambush route," but even in the correct system, there’s no story waypoint.
  • In the "The Archive" mission, if I escape without killing the AIs, they fall off the map and don’t get destroyed.
  • After the credits, the game doesn’t return to the main menu.
  • Whenever I try to build a Factory or a Mining Station, it gets stuck at 100% completion, then disappears as if I never tried to build it, but it still consumes my resources.
  • If I place a Mining Ship on the deck and repeatedly enter and exit the deck, the attached ship parts become invisible.
  • Stats don’t work at the beginning of the game.
  • In "Rebuilding a Friend," the dialogue with Smen doesn’t progress.
  • A "0x quantity" error appears in the cargo inventory.
  • When I click "Learn" for perks, no points are deducted, and I can’t assign them.
  • In "Saving Anka," the atomic bomb explosion effect follows me after taking my father’s ship and flying into space.
  • When traveling locally or between systems in warp, the character portrait flashes and distorts, but it returns to normal when stopping. This issue is worse during inter-system travel.

SpaceBourne 2 Early Access Ver. 5.0.1 Hotfix Released

SpaceBourne 2 Early Access Ver. 5.0.1 Hotfix


[h3]BUG FIXES:[/h3]

  • • In Kar'un mission, after the dialogue, a fade effect appears and doesn’t go away.
  • • In the Kar'un mission, the boss is too difficult, and I can't use my character perks.
  • • In the Vessel Venture mission, I can’t use my weapons in a dungeon I entered.
  • • When I switch the Rocket Launcher, the rocket bar on my ship disappears, so I can’t see how many rockets I have left.
  • • When setting up the Capital station, the structure shows 100%, but the station doesn’t build.
  • • The "Set Route" function in the Complexes UI isn’t working.
  • • If I enter planets directly, my ship controls stop working.
  • • Space Nebulas stack on top of each other with each warp, lowering performance.
  • • In the Mark Zeran mission, after warping at the end of the combat, saving game becomes disabled.

SpaceBourne 2 Early Access Ver. 5.0.0 Released

SpaceBourne 2 Early Access Ver. 5.0.0

First of all, this is one of the biggest updates yet. The main story has been polished and renewed, with major improvements to the story, missions, dialogues, animations, and locations.

We strongly recommend starting the story from the beginning to fully enjoy the updated experience.

While your previous save files won’t be deleted, using them may lead to unexpected issues. Starting fresh will give you the best experience with all the latest enhancements.



[h3]New Features & Changes:
[/h3]
  • Added a radio system that plays on the ship, featuring broadcasts, news, and commercials.
  • Introduced a quick access menu that players can design (accessible with the "U" key).
  • Revamped interiors for many maps and stations, now with mini-maps added to all.
  • Added new chain side quests with unique rewards linked to them.
  • Players can now transfer cargo directly between ships at station consoles.
  • Added a "Refill Rockets" button upon docking at any station, allowing automatic refills for previously loaded rockets with a single press.
  • Added a combat drones interface to the ship menu.
  • Removed deadlines from side missions.
  • Balanced and optimized unbalanced faction raids.
  • Updated decision-making interfaces for faction meetings to a 2D style, making choices easier.
  • Balanced item drop rates, overhauling the drop economy.


[h3]Bug Fixes:
[/h3]
Reported by players as follows:

  • All reported bugs in the main story are now resolved.
  • When I press "T" while my ship is taking off, both the ship and interface mouse cursors appear, causing bugs.
  • In the character menu, every stat tooltip shows as "Armor."
  • If I turn on the light with "L" while using the jetpack, my character falls to the ground.
  • Connecting my VKB joystick to the PC causes a crash.
  • I can capture systems in diplomacy by forming alliances.
  • In the "Training Soldiers" interface, it adds a blank slot that I can’t use again.
  • The meshes of mayors in stations are broken, and I can’t interact with them.
  • Allocating power to engines slows down my ship instead of speeding it up.
  • If I click on another item right after buying one in the widget, the SOLD item shows as unpurchased, and the bought item shows 0 TY, and I can buy an empty item.
  • Equipping/restocking consumables in flight makes me lose my equipment (weapons/components).
  • When my character falls, they start spinning uncontrollably, and I lose all control.
  • The balanced faction ship has drone slots but no drone perks to launch them.
  • When I enter or exit a station, my character jumps once on the spot.
  • When I take damage while flying, I lose control of my character, breaking the game.
  • If I switch weapons while firing, sometimes two weapons continue firing simultaneously.
  • After deploying my drones and warping, they stay in the game, won’t follow me, and can’t be recalled.
  • Destroyed or traded stations still show up as offerable in diplomacy.
  • In the diplomacy panel, I can repeatedly offer the same station.
  • When I call my squad in space and immediately warp away, calling them again causes them to stack on top of each other.
  • The minimap at Falron stations opens up blank.
  • Turret firing effects on the ground show as black squares.
  • If I change the camera after landing in the cockpit, the HUD disappears and doesn’t return.
  • My sniper bullets don’t drop when I fire.
  • Exiting the StationUpgrade console in WRA capital station makes the entire HUD disappear.
  • Ground bosses keep shooting upward if I fly by them, even if they’re already dead.
  • Character perks and electric weapons don’t affect creatures properly, and some perks deal too much damage.
  • Some creature bosses die in a single hit.
  • On the mothership: if I have a ship on deck and try to summon another one inside the station, it fails.
  • When I transfer items from the ship console on the mothership, they sometimes duplicate.
  • After disembarking on the mothership deck, I can’t re-board my ship.
  • Items in the mothership inventory disappear when I switch ships.
  • When I warp with a ship from the mothership deck, I can’t access any UI, and I can’t return to the mothership.
  • Some missions aren’t compatible with motherships and break the game if I attempt them in a mothership.
  • Mothership drones either don’t work or spawn with errors.
  • After releasing drones on the mothership, they disappear from the field after save-loading, though they show as active in the subsystem.
  • When I use ships on the mothership deck, sometimes stats mix up between them, causing the mothership to be destroyed quickly.
  • Bombardments on the mothership deal too much damage.
  • The burning effect on the mothership doesn’t go away even after the fire is put out.
  • After leaving the mothership, the mesh collision breaks, letting my ship pass through it.
  • If I warp while repairing a ship on the mothership deck, the repair laser effects stay on my ship.
  • And more than 40 minor bugs and errors were fixed.


NOTE: Since the main story and dialogues have been significantly updated, we haven’t yet translated them into languages other than English. If you’d like to play in a different language, we recommend waiting, as translations will be added in upcoming updates.

SpaceBourne 2 Early Access Ver. 4.2.1 Released

SpaceBourne 2 Early Access Ver. 4.2.1


[h3]Changes[/h3]
  • - Weapon animations and equip animations have been updated.
  • - Higher-tier enemies, stronger than general AI, have been added inside dungeons.
  • - The ship leveling and tier upgrade interface has been updated, and necessary warnings have been added.


[h3]Bug Fixes:
[/h3]
Reported by players as follows:

  • - When I change ship weapons from the Ship tab in the main interface, the gameplay UI doesn't update the weapons, or it shows the slots as empty.
  • - While creating a house in the Internal Relations interface, I get a warning that I don't have enough money, even though the faction treasury has sufficient funds.
  • - Firing effects with electric weapons get stuck and continue indefinitely if I use them for a long time.
  • - Ammo consumption does not decrease while using electric weapons, allowing infinite firing.
  • - Firing effects remain on the screen throughout the game if I interact with an object while holding down the fire button (LMB).
  • - Some weapons have scopes attached to their models even though they don't have a scope feature.
  • - I cannot summon Nova Squad in some dungeons.
  • - Despite having money in the Faction Treasury, I am unable to upgrade Capital Stations.
  • - If the Auto Track feature is enabled during quests, it remains active on a completed quest.
  • - In the "Chasing a ghost" mission, I'm asked to retrieve a pod on a planet, but neither the description nor the route feature indicates which system the planet belongs to.
  • - If I return to the main menu during a warp from the pause menu, warp sounds and other ambiance continue playing in the background.
  • - In the "The Truth" mission, objectives like "Get back to your ship" and "Leave planet" do not complete, even after fulfilling their conditions.
  • - Upon leaving planets, the game sometimes saves at a checkpoint, and when loading that save, my ship spawns at the atmospheric boundary, preventing me from returning to the planet or leaving it.
  • - During meetings, I cannot rotate the camera, and I am unable to select the desired options, especially during faction decisions.
  • - Some side quests spawn inside Stargates.
  • - The ship’s rotation resets every time I disembark, not staying aligned with the direction the ship was facing when I left it.
  • - Pressing the "Take Off" button in the cockpit triggers the sound effects for takeoff, but the ship doesn’t lift off.
  • - In my playthrough, the "Metahuman" quest got stuck in a permanent "wait for contact" phase.
  • - Soldiers I encounter at surface-level camps spawn at level 1 until I enter a dungeon.
  • - Even when trying to equip a low-level melee weapon, I receive a "High Level" warning.
  • - I can open certain interfaces during meetings, but closing them breaks the meeting and teleports me outside the map.
  • - I am able to assign systems that contain my Capital Station to houses I create, transferring control of the station to that house and breaking game progression.
  • - I cannot perform a quick docking request at Guild stations using the CTRL+H shortcut.
  • - Space Market locations sometimes appear misplaced or skewed on the scanner.
  • - In the Mark mission where we fight Ka-Run, the game saves a checkpoint, and each time I load it, the ships and the main ship duplicate.
  • - The Galaxy Web interface lacks clear labels for the mission characteristics. (We added tabs to indicate what each column represents.)
  • - In faction hangars, dragging the wrong item into an upgrade slot when upgrading a ship’s tier can delete the slot.
  • - During dialogues, I can't change the camera position unless I repeatedly press and release the left mouse button.
  • - When switching to hunter weapons while the sniper scope is active, both scopes can overlap and appear on the screen simultaneously.
  • - Sometimes after upgrading a ship, it removes all upgrade modules from the ship.
  • - If I open the Space Atlas while Warp Drive is online, all warp indicators remain on the screen, obstructing the visibility of the Atlas.
  • - Mayors at stations duplicate every time I enter the station level.
  • - Mini bosses in dungeons deal excessive damage, and their sound effects are missing.
  • - Objects in dungeons do not get highlighted, and outlines do not work on items dropped by shooters or when aiming at enemy limbs.
  • - Sometimes in dungeons, key consoles spawn inside walls, making them impossible to interact with.
  • - Boss levels in dungeons do not match the dungeon level; occasionally, bosses spawn significantly lower than the dungeon level (up to -10).
  • - The "Transfer Item" feature on the ship console in stations sometimes deletes the item from the inventory and adds it as an empty item to the bank.