1. SpaceBourne 2
  2. News

SpaceBourne 2 News

SpaceBourne 2 Early Access Ver. 1.1.1 Released

SpaceBourne 2 Early Access Ver. 1.1.1

[h3]NEW FEATURES AND CHANGES :
[/h3]

    - The garbage collection system has been improved. We no longer expect crashes, especially in heavy interface operations.
    - AI ships have been optimized. We expect to prevent crashes in crowded space battles.


[h3]BUG FIXES:[/h3]
Reported by players as follows :

    • When warping for a side mission, I am unable to use my weapons after the warp is complete.
    • I disembark from my ship for a hacking mission, but my jetpack does not work and my character remains suspended in mid-air.
    • I am unable to establish an outpost in orbit of a planet in a system where I have already set up a capital station.
    • Sometimes, a station I have established in a system duplicates itself.
    • The Ammo Consume perk does not work after reloading the weapon.
    • During the Constractor mission, I discovered that jumping directly to the corresponding star system through the stargate allowed me to bypass the step of arriving at the Trans-Ark Outpost in that star system.
    • If I exit my ship during a battle and the ship I am fighting is destroyed by another allied ship, my ship gets destroyed.
    • The mailbox inbox displays an incorrect number.
    • The same side quest can be taken multiple times if the player talks to the heavy fighters (who provide quests) near the stargate or a station.
    • Sometimes, while in a dungeon, an underwater effect is applied even though I am not underwater.
    • Cargo Capacity is showing negative values
    • I was able to enter the integration station through the doors when I landed at it during the operation.
    • When the tactic map is closed, the fog is disrupted and the game becomes darker
    • In The Constructor mission to rescue Wer-Sa, after the rescue, the warp drive is not activated and I can't attack.
    •I get attacked by pirates during Sector Jump but the warp doesn't stop and I don't turn off the pirates' chat screen
    •If I am knocked down by an enemy while reloading, the reload animation gets stuck.
    •In the routes I set up in the same sector, sometimes it sends me back to the point where I started.
    •After landing on the planet surface in the Karun mission, some enemies spawn inside the buildings, I cannot kill the enemy because I cannot break the doors and the mission does not progress.
    •After talking to Molyax, the game crashes when I exit the ship.
    •Even though I assigned MoMo as co-pilot, it does not interfere with the attacking drone-type enemies.
    •If I have more than one of some consumable items in different tiers at the same time in my cargo, it reduces the stack from both of them in a single use.


SpaceBourne 2 Early Access Ver. 1.1.0 Released

SpaceBourne 2 Early Access Ver. 1.1.0


[h3]NEW FEATURES AND CHANGES :
[/h3]

    • New stations have been added. Independent faction stations are now accessible.
    • The entire main quest spawn system has been changed. We expect the issue of quest points not spawning, especially in different languages, to be completely resolved.
    • The entire Goal Point and Indicator system has been changed. We expect the issue of indicators not appearing in quests to be completely resolved.
    • The Warp Break system has been introduced. We can now stop the ship during warp.
    • The French language has been 80% completed and added to the game.
    • The Russian language has been 90% completed and added to the game.
    • The HoverBikes now have a headlight feature.
    • Since many maps are procedural, characters can get stuck in some areas. Therefore, we added a button called "I Got Stuck" to the pause menu. Pressing it will get you unstuck from where you got stuck. It only works in stations and dungeons.
    • The system takeover feature has been activated.


[h3]BUG FIXES:[/h3]
Reported by players as follows :

    • After fighting the large ship in the Ka-Run mission, if I save the game and then load that save file, my ship cannot warp and the mission progress does not continue.
    • The Looking For Pilot mission sometimes appears empty, and I cannot receive Freelancer missions.
    • After the first time I eject from my ship in space, I get stuck with the "press G" message.
    • When I exit warp travel from space to flying in the atmosphere, my ship always has a weird jerking animation/glitch.
    • The places I've taken with faction wars are showing up both in my interface and in the diplomacy panel under the control of the House I captured them from.
    • The solar systems I've acquired with faction wars still appear in Scanner and Atlas interfaces as if they still belong to their former owners.
    • If there are too many enemies on the screen, the indicators consume a lot of performance.
    • When I get knocked down by the enemy while in Sniper Scope mode, the sniper camera stays stuck on the screen.
    • Some HUD texts become invisible when they are too long.
    • If I Alt+Tab during system jump, the game crashes.
    • During the Jack quest, I got out of the ship and moved away a bit. The checkpoint was saved. Later, when I died and loaded that save, my ship appeared very far away.
    • I loaded my weapon while leaving the atmosphere, and the process of leaving the atmosphere stopped. I'm still on the planet, but I can warp to places in space.
    • Sometimes when I overwrite a save file, it drops to the bottom of the list in date order.
    • I started a game before, then closed it and started a new game, but the name I gave to my character is still the same from the previous game.
    • The "Expand ship stats" option does not work in languages other than English in the Ship Interface.
    • If I unequip my Body Armor while sitting in my ship, the armor's depiction does not change. However, if I put on Body Armor, it works.• During the arm mission, there are 2 ships that I need to hijack and when I take one, the sound of the other ship's engines overpowers the game sounds The ship I hijacked is moving very slowly.
    • My warp drive broke at some point during the mission, I need Drane to bring my ship to me, but my ship doesn't arrive.
    • During mine, I am receiving very little Miner Guild rank.
    • When I am too far away from my ship on a planet surface, I cannot call my ship.
    • If I quickly exit the ship during the first encounter with Molyax, Molyax is not added to my team.
    • When I approach the POIs, I am forced out of them. When I get back on my Hoverbike, it just stands still and I cannot do anything.
    • The Laser Pistols have an icon error since the latest update (1.0.2).
    • The details of the first subgoal are blank for some procedural side quests.
    • The ship no longer starts with R when using Third person view. It only works in first-person.
    • Some weapons no longer consume ammo after reloading.
    • The ammo count on the HUD is not displayed correctly or at all if I hold the weapon. (The bug appears if I enter my ship while holding a gun in my hands.)
    • The shadows of Morhra_Assasin type ships look different from the ship model.
    • As I approach the Pods, the pod indicator shows an increasing distance between us.
    • I cannot see the weapon group details in the Main Interface while playing with languages other than English.
    • Mining does not give Adventurer Experience.
    • If I press esc to close the menu during a drag-and-drop operation in the character interface, the slot where I was dragging something stays on the screen.
    • In some market types, the stock always appears at the same level, even if I level up later.
    • I found a letter in a POI on a planet surface. When I pressed the "scan the location" button, a progress bar appeared, but it did not show me the location.
    • Misactor can spawn during warp or in the ship landing position.
    • During the "Take Back Momo" mission, I went too far away to kill the NPC, but then I cannot find my way back to Momo, and I cannot warp out.
    • The mining station is invisible during the first contract.
    • There is a huge arrow visible in some cities, and when I get close to that arrow with my character, the game pushes me far.
    • If I leave my ship in the air without docking it in the Morthra stations, the ship drifts away, and when I leave the station, my ship is too far away.
    • If I interrupt the reloading process while equipping the Shotgun type weapon, the gun does not load any ammo, and it fires blanks.
    • In a side quest where I was told to shoot someone in a village with a sniper rifle, the target did not spawn when I arrived there.
    • All the probes are grayed out with different languages in the scanner.
    • After arriving at Momo HQ, the same dialogue is repeated in every conversation.
    • If I don't exit through the door shown to me after talking to Momo, the mission doesn't update and I can't return to that point again.
    • The hack system is not working. (We believe this is a language issue, and we think we have solved it, but just to be safe, we added a suggestion to have Drane do the hacking for the first mission.)
    • In the first tutorial mission, if you don't destroy all enemies in the debris, the mission won't progress, and one enemy spawned inside a wall, so I cannot hit it, and the mission won't progress.
    • The station has a fast travel system that only works if you approach it for the first time. If you don't use it, it stops working.
    • If I load a missile launcher with 10 slots. The visible missiles on the ship are pointing downwards and when I launch, the rocket launches downwards instead of forward.
    • In Lion station, after talking to Alaysia, she won't give me the Molyax mission she was supposed to give me
    • In some dungeon levels, the AI is not moving at all.
    • Ship markets in Falron stations are not updating according to the level.
    • During a boss battle in a dungeon, the boss character gets stuck in a corner of the map and cannot be defeated.
    •When I touch down on a surface with my landing gear retracted, if I deploy the landing gear at that moment, it launches my ship into the air.
    • If I press the 1-2-3 keys to pick up a weapon right after ejecting the character from the ship, the jetpack doesn't work and the character falls down.
    • When I load the game that I saved inside Cave HQ, it teleports me to a location outside the cave.
    • If you crash into a tree or an obstacle while riding a hoverbike at high speed, the game crashes.
    • The mission to collect 20 Earthlings succeeded with only 6 Earthlings, but the main mission does not progress because I cannot collect 20 people.
    • The game's audio is cutting out intermittently. The sound effects and music are not playing consistently,
    • The Head Quarter indicator is not visible when I'm in orbit of the Etox planet.
    • If I summon my ship while my character is falling on a planet's surface, the ship goes to a location outside the map.
    • In Ka-Run last fight, if I save the game in the last stage and reload that save, that mission starts at the beginning.
    • Sometimes when I use the "loot all" feature, it seems like all the loot has gone into my cargo, but when I check my cargo, I cannot find those items.
    • After transferring an item in the Ship Item Transfer interface, if I exit the game without saving, the items are lost.
    •The game freezes and crashes when I try to save my progress at a boss leven in a dungeon
    • In the raid meeting, I cannot decide on the Prisoner Policies if I'm playing in a different language.
    • My missile launcher will not stay loaded rockets are resetting everytime I loaded the game
    • While in pursuit with the Hoverbike, if I take the person I am carrying to my ship instead of where they want to go, and I board my ship, the mission gets locked. Even if I call for the Hoverbike again, it does not fix the issue.
    • When I scan a system and find a point, if I leave that system and re-enter, the point I found disappears. I have to find it again.
    • According to the mission I received on a planet's surface, I need to free someone from a cage. However, even though I interact with all the cages in the enemy camp I went to, the mission does not complete.

SpaceBourne 2 Early Access Ver. 1.0.4 Hotfix Released

SpaceBourne 2 Early Access Ver. 1.0.4 Hotfix
BUG FIXES:

Reported by players as follows :
  • The issue of enemies not spawning in Mercenary missions has been fixed.
  • The negative values of money in the Faction treasury have been corrected.
  • The problem of the Faction treasury not receiving money from the cuts made from freelance pilots' missions and loot has been solved.
  • The non-functioning Fast Travel consoles in Pirate stations have been fixed and a marketplace has been added to these stations.
  • Some mission errors have been fixed.


Also; We would like to clarify this issue as we have received numerous reports regarding it:
If your soldiers are leaving the Faction, please check if the path you have chosen for the Faction and the changes you have made in the Constitution is in line with that path.

For example, if you have chosen the Order path and set the Neutral Civil Policy to "Kill on sight", your soldiers' loyalty will decrease and at some point, they will leave the army.

Also, please make sure that the Organization's Reputation is in line with the path you have chosen. You can also track why your soldiers are leaving the army from the Faction reports.

If everything is in line with this mechanic and the soldiers are being removed from the list, but nothing is written in the Faction reports, then there may be a bug. Please report this issue in that case.

We would like to express our sincere gratitude to all Early Access players for their support. Your feedback has been invaluable in helping us improve the game. Thank you!




SpaceBourne 2 Early Access Ver. 1.0.4 Released

SpaceBourne 2 Early Access Ver. 1.0.4


[h3]NEW FEATURES AND CHANGES :
[/h3]

    • Fast Travel consoles have been added to large faction stations. For now, they are only available in stations and not yet in outposts or Guild stations.
    • The player's faction has been added to the Galaxy Diplomacy panel after the faction has been established. Currently, it is only used to view details, but it will become fully functional in future updates.
    • Enemy AI has been improved in space battles.
    • The Russian language has been updated.
    • Additional indicators and new directions have been added for all missions, and 70% of all main missions have become more balanced and understandable.
    • New tutorials have been added.


[h3]BUG FIXES:[/h3]
Reported by players as follows :

    • If you open the ESC menu while using the boost on your ship and then load into a saved game, you will hear the boost sound until you restart the game.
    • During the battle, the comms from other pilots are too loud, even if all volume sliders are turned down.
    • The asteroid info is stuck at the top of the screen. The only way to get rid of it is to save and reload.
    • In the "Saving the Anka" mission, after reaching the planet and landing where instructed, nothing happens.
    • Performance drops significantly in some freelancer missions after passing a certain phase.
    • The firing effects of some weapons, especially on small ships, are too large and obstruct the player's view.
    • When trying to enter an Independent faction station, the message "You do not have permission to enter here" appears. If the player interacts with it several times while the message is on the screen, they are sent to a blank station map.
    • Some places can be too dark on planet surfaces.
    • If the game is played in a different language, the dialogue with Anka in the "Saving the Anka" mission skips too quickly.
    •The Mercenary Guild contract I received spawned at the same location as the contract I received from a POI on the planet surface.
    •Sometimes when my weapons overheat, they don't cool down until I switch to a different weapon group.
    •Sometimes the mission I accept from the LFP interface is added as a different contract in the "contracts" interface.
    • In some space stations, the elevator doesn't take me even though I click on it. If I save/load the game at that point, it fixes the issue.
    • In some planetary missions, enemies that spawn after the player gets off their ship do not move until the player gets close, then they only attack with melee.
    • In some planetary missions, an infinite number of enemies spawn.
    • After killing the boss on the 3rd floor of a dungeon in a mission where a character needs to be rescued, the mission does not update.
    • The game does not pay the player when they hand in captured pilots.
    • Faction wars can start before the player even warps, and in this case, the warp drive breaks, and the player cannot go to the war zone.
    • When getting the next ship after the starter ship, all of the HOTAS bindings are lost.
    • In a Freelancer Guild contract to protect miners, the enemy waves never end.
    • When capturing a station, the player is left with two contacts for the station, the old one and a new one with "WRA". When warping out and back in, both stations disappear along with the original faction station that was there, but the station still shows up on the building list.
    • If the player does not have MMB, they cannot advance in phase in an operation mission by pressing Ctrl + MMB.
    • During a battle with both ally and enemy ships, if the player targets a distant enemy, it moves too fast and is difficult to catch up to.
    • Some emails received after creating a faction come in empty.
    • Fixed an issue where shadows on planet surfaces could be too dark in certain cases, and the skylight was not properly illuminating the planet.
    • A potential crash that could occur when warping to a battle zone was fixed.
    • The performance characteristics of all effects were readjusted, and potential GPU crashes caused by effects were fixed.
    • A potential crash that could occur when using ALT+TAB during battle was fixed.
    • A potential crash that could occur when too many sound sources were playing simultaneously was fixed.
    • In Early Access version 1.0.3, the issue of the light not appearing when loading a save without sunlight was fixed.



SpaceBourne 2 Early Access Ver 1.0.3 Hotfix 3 Released

SpaceBourne 2 Early Access Ver 1.0.3 Hotfix 3
  • The issue with sunlight and stars not appearing in space has been fixed.
  • The issue with crosshair not being centered on high-resolution monitors has been fixed.
  • Missing collisions at the Sonak Station have been fixed.


Dear players, we are deeply sorry for the issue with the missing sunlight in the game. However, if you saved the game without the sunlight, when you load that save file, the sunlight still won't appear. Therefore, you will need to continue playing from a save file where the sunlight is present, or else start a new game.

But we will fix this issue with tomorrow's update. If you don't want to start a new game, you can wait for the update tomorrow.

Once again, we apologize for the inconvenience.