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SpaceBourne 2 News

SpaceBourne 2 Early Access Ver. 1.6.0 Released

SpaceBourne 2 Early Access Ver. 1.6.0

[h3]NEW FEATURES AND CHANGES :
[/h3]

  • Capital ships have been added to the game along with their interiors.

  • Note: Please watch the Capital Ships videos in the tutorials interface first, as their equipment and combat mechanics are different from the existing ones.

  • All star systems, planets, stations, and sectors have been rearranged and balanced.

  • All AI factions and their assets (Stations, Factories, etc) have been rearranged and balanced.

  • The AI factions' artificial intelligence has been improved.

  • Over 400 new stations and buildings have been added to the game (for AI factions).

    Nıote The new update can be applied to your existing save files without broking them. But as all systems and AI factions have changed, the stations and systems you conquered with your faction are no longer in the game. Therefore, the conquered places are reset, and only the progress of the Capital station remains.

  • The main trading mechanic in the galaxy has been added to the game.

  • New trade items and Complex Stations that produce these trade items have been added to the game.

  • Trade Hubs have been added to the game. Now, each sector has a trade hub, and the player can trade with these trade hubs.

  • A "Galaxy Trade" interface has been added to the Galaxy Web, showing the general supply and demand situation and production in systems.

    Note : We couldn't add the trade ships in time for this update, so although this feature appears
    dynamically in the game, the player cannot intervene. We plan to add trade ships and activate this feature in the next update.



  • The simplified Chinese language has been updated

  • Portuguese (Brazil) language has been updated

  • The Turkish language has been updated


[h3]BUG FIXES:[/h3]
Reported by players as follows :

• Warp-end crashes: We still haven't figured out exactly why this issue is happening for some players, but we've changed the warp system. Please report if you encounter this issue again.
• When I select "hide high-priced/unpurchasable items" in the market interface, it also hides items that I can afford.
• On planetary surfaces, my character falls under the landscape at sharp landscape points (such as the top of a mountain or a rock).
• If I change my ship while my squad is outside, I can respawn the same squad with the new ship.
• Sometimes, even after spawning my squad, the left squad interface does not open and I cannot give orders to the ships.
• On some ice planets, when I land on a surface point, the entire surface appears dark or the materials are not updated.
• If I repeatedly click on the tick boxes that show the item classes in the Sell All interface and then click the "Sell All" button without selecting any items, it sells the unselected items.
• When I change the fit settings in rapid succession on the weapon market, the listed items change. (We have added a "Filter" button to the interface for this. After making your changes, you can make the requested list visible by clicking this button.)
• When I play in languages other than English, the asteroid station does not spawn in the first mission (or spawns in the wrong place).

Dear Pilots:

Unfortunately, the addition of Capital Ships to the game and the reorganization of new stations took longer than expected, which is why this update did not address all the bugs I had hoped to fix. I apologize for any inconvenience this may have caused.

Next week, after completing the remaining trade mechanics, I will focus on improving the existing game mechanics and fixing bugs.

Thank you for your patience and understanding.



News About The Upcoming Update

Dear Pilots,

Unfortunately, I regret to inform you that we won't be able to release our traditional Friday update this week. We're adding many major features to the game, but we need a little more time to ensure they all work in harmony. In addition, we've changed all star systems in the game and revamped the AI factions' structures. We need a little more time to make sure these changes work smoothly as well.

Therefore, we've decided to further improve and refine this week's update and release it next Friday instead. We promise that the update will be worth the wait and we appreciate your patience.

We would also like to share a screenshot with you as a hint for the upcoming update :)

Best regards,

SpaceBourne 2 Early Access Ver. 1.5.0 Released

SpaceBourne 2 Early Access Ver. 1.5.0

[h3]NEW FEATURES AND CHANGES :
[/h3]
  • • Added the ability to manage player faction's systems and sectors, and added a "Systems" interface to the Faction interface for this management.

  • • Added the ability to assign security to player-owned systems, allowing for balancing of ship traffic coming in or transpassing through the system.

  • • Added the ability to collect Stargate transit taxes from player-owned systems, and set the tax rate.

  • • Added the ability to completely shut down Stargates in player-owned systems (this feature is used to slow down attacks on the player's systems).

  • • The diplomatic AI of AI Factions has been improved.

  • • Added the feature for other Factions to request agreements with the player.

  • • Added automatic White Peace feature in battles. Races in a state of war now surrender after a certain point.

  • • The ability to completely destroy AI factions has been added to the game

  • • Support building build prices and resources have been balanced.

  • • Major performance improvements have been made.

  • • Simplified Chinese language have been updated



[h3]BUG FIXES:[/h3]
Reported by players as follows :


    • My Squad doesn’t follow me when I use the stargate.
    • After completing the Momo mission, I see 2 Dranes (or Ankas) in my crew, but Momo is missing.
    • Medic buildings I set up on the Capital station cannot prevent my soldiers from dying, or my soldiers are not getting the "injured" status.
    • I'm seeing an incorrect ship name on the Ship Detail Screen (Garantor 29).
    • When I add and remove the same structure or system multiple times from the diplomacy interface, it disappears visually, but the parameters are still present in the background.
    • In the Jack mission, the mission area where I need to find Jack's wife does not spawn.
    • In some solar systems I acquired, the details of the AI faction in the diplomacy interface appear, but when I enter that system, the pop-up says the system belongs to me.
    • Sometimes, when I enter a planet, the surroundings become dark and only my ship's thrusters are visible. (We haven't found the cause of this bug yet, but we added an extra checkpoint to the planet entry, which will likely prevent this bug from occurring.)
    • When I close the Ship Paint console with ESC, I lose mouse control.
    • Sometimes I can equip the pistol to the primary weapon slot on the character screen.
    • Sometimes missions on the planet's surface spawn on top of other settlements on the planet.
    • Some buildings I set up on the Capital station do not provide the promised bonuses.
    • If I get quit the game during a mercenary mission without saving, shadows do not appear in the game no matter which save file I load.
    • The game crashes when I overwrite save files (We haven't been able to reproduce this bug, but we fixed some sections we suspected might be causing the problem).
    • In the Anka mission, the 189th System task was updated as "Meet The Pilot," but the mission point is not visible on the scanner (or an empty mission point is visible).


Note : We have made some changes regarding the issue that Windows 7 users are struggling with, but unfortunately, we have noticed that the problem has not been resolved in our tests. We will focus more on this issue next week. Sorry for the trouble.

---
Note 2 : Although the recent updates have reduced the crash issues caused by this problem by 80%, we are still receiving reports from some of our players who experience crashes at the end of Warp. We want you to know that we are continuing to work on finding a permanent solution to this issue.






SpaceBourne 2 Early Access Ver. 1.4.1 Released

SpaceBourne 2 Early Access Ver. 1.4.1

[h3]BUG FIXES:[/h3]
Reported by players as follows :

    • Ally ships take much higher damage than usual in raids and battles when they are close to me.
    • The game crashes after having 200 faction members and assigning them to the army. (We have currently imposed a limit on this. It will not affect your existing troops, but the number of troops and ships will depend on certain parameters in the future.)
    • After the pirates disrupt my warp drive, if I don't give them my cargo items and let them go, I can't warp again after they leave.
    • After the pirates disrupt my warp drive, if I choose to fight but move too far away from the battle area, I can't warp again.
    • If I am attacked by pirates while on my way to a battle, the battle continues without me and I cannot warp back to it.
    • The frequency of AI Faction Attacks (and Faction Defense ops) is too high.
    • In the tutorial invasion battle, I (a level 5 player) end up at war with Starlord Thunder (a level 45 faction).
    • I receive notifications about upcoming attacks even though I haven't installed a radar building on the capital station.
    • Before upgrading the cargo hold skill to rank 1, there were 61 slots, but after the upgrade, it became 59.
    • Reloading while aiming and then releasing aim during the reload animation keeps the slower aim sensitivity despite no longer being in ADS. You have to click ADS again to get it back to normal sensitivity.
    • If I select a planet as a warp target when it is in view, I cannot see the points on the surface after closing the interface.
    •I turned on raid mode while performing a scan operation. After my probes returned to the ship, I am unable to turn off raid mode
    • If I use the Dash perk at the same time as the Boss and collide, the Boss disappears from the map and the mission gets stuck.
    • I just captured a station with 1000 people on it, but I still only have 13 members on my faction screen. (We have not been able to reproduce this bug, but we have made a few changes that we believe will prevent it from happening.)
    Note: We suspect that WRA members are being mixed up with non-earthling residents in the game. You can see the number of non-earthling residents on the trade panel's details interface.
    • After the Rebirth perk is activated, my ship stays in god mode permanently. It gets fixed when I save/load.
    • Sometimes my combat drones reappear in my hangar when I dock at a station, even though they were destroyed in battle.
    • Sometimes, the missions I give to Freelancers come back to my inbox with the same name and rewards.
    • Some Black Ops ships turn into Fighter class when I upgrade tier, and their Black Ops stats are dropping.
    • The Multi Missile skill does not consume energy or have a cooldown.
    • If I raid and conquer a system with a raid, even if the system is transferred to my faction, it is not removed from the former owner's list.
    • Every time I press the Trade button on the faction interface, resources are added to the faction.
    • Although the radar buildings I install on my station claim to provide more detailed notifications about upcoming attacks, they only provide tier 1 notifications.
    •When I build support buildings on the buildings I acquired from other factions, I can build them at 0 costs (without using any resources). However, I cannot build support buildings on the stations I built myself.
    •If there are items in my inventory with the same name and class (different items but the same name), their stack values get mixed up.
    • There is a wrong offset at the tip of the mouse cursor. Especially in vertical movements, buttons are 'hovering' before the tip of the mouse reaches the button.
    • I received a notification that my capital station was under attack, but when I went to the system where the station is located, there was nothing there.
    • The automatic save file taken before a raid, sometimes does not save current missions.
    •There is an imbalance in the ship classes of Faction generals. I can give a Level 1 pilot a mothership, and it gets destroyed by 4-5 fighter-class ships during combat. (We have now added level requirements to ship classes. Generals will be able to use higher-tier ships when they reach certain levels.
    •Player Drones not acquiring new targets after the first target is dead/missing (Mostly during battles and raids)
    •If I build one station in a system, the first Outpost I build after that seems to exist in the background but does not appear on the map.
    •Leveled Bounty Hunter to Rank 2, but the Epic components market shows me whites and no epics
    •When entering elevators used to advance to the next level in caves on planet surfaces, I sometimes fall down, and the game got stuck.
    •Incorrect message when trying to equip Components that a ship does not have a slot for / is incompatible with. The message says “no free slot”.
    •Sometimes when I spawn a combat drone, the status of the probes changes.
    •If I am the owner of a system, the stations I set up in that system are invisible when I enter and exit the system. Every time I enter and exit, it becomes visible again.


NOTE:
If you are experiencing performance or crash issues, please try deleting the "Config" folder located at "C:\Users\USER\AppData\Local\SB2\Saved".

SpaceBourne 2 Early Access Ver. 1.4.0 Released

SpaceBourne 2 Early Access Ver. 1.4.0

[h3]NEW FEATURES AND CHANGES :
[/h3]

  • Raid mechanics have been added to the game. Players can now organize raids on systems.

  • System conquering mechanics have been changed. To conquer a system, players will need to organize a raid on that system. (It will not affect the systems you currently have.)

  • Plunder Raids have been added. Players can now organize raids on trade convoys within systems to collect faction resources.
    Please watch the "Raids" section in the Video Tutorials panel for more information.

  • The Capital Station system has been improved. Each faction now has one capital station, and additional station models and interiors have been added for other player-built stations.

  • New structures can be built at the Capital Station to enhance faction abilities:

  • Medic: Reduces the chance of soldiers dying in combat and adds a "wounded" status to soldiers.
    Barracks: Adds a new general slot to the faction army.
    Intelligence: Allows advance warning of attacks on stations.
    Marketplace: Adds markets to the station (not yet visually implemented in the game).
    Weapons: Upgrades the weapons of soldiers and ships.
    Note: The interior designs for the new station sections have not been implemented yet, but their bonuses can still be used in this update.

  • New policies and tax collection features have been added for non-human residents of stations captured by factions.

  • Players can now assign faction missions received via email to their freelancer soldiers. Previously, these missions had to be completed by the player themselves. Now, players have the option to assign these missions to their freelancer pilots. This feature provides more flexibility for players and allows them to delegate faction missions to their team of skilled freelancers.

  • A new "Sell Ship" feature has been added to ship markets.

  • A "Sell All" button and feature have been added to all markets to enable players to sell multiple class items at once.

  • Ore prices have been adjusted to make mining more profitable. The Ores currently in your cargo will not be affected by the new prices. The new prices will only affect Ore gathered after this update.)


[h3]BUG FIXES:[/h3]
Reported by players as follows :

  • During a battle or raid, generals can be removed from their duties. In this case, even though they won't appear in the interface, they will still remain on the battlefield.
  • If a general is removed from their the slot in Faction interface, the indices in the Member section get mixed up, making it impossible to select a general from the list.
  • I can’t close the elevator widget while in the Capital Station “ Close” button doesn’t work
  • In the Faction Structs section, the daily production always appears as 14/d
  • Sometimes AI attacks occur in situations where I cannot intervene. (For example, in a planet surface dungeon.)
  • When moving around for a long time or sometimes when waiting for a long time on certain planets (mostly unique planets that are part of the main mission), the shadows become very dark.
  • If AI attacks a place and I am inside that system at the time, the battle does not start. If I exit and re-enter the system, the battle starts.
  • The "Tools" resource produced in the factories that I captured is not being added to the faction resources at the end of the day.
  • In the Koron Lab mission, after finding Koron, I can progress to different parts of the cave. But when I reach the end of the cave and enter a room, I can't exit, the game gets stuck at that point.
  • Sometimes when I exit a planet's surface with my ship, the exit sequence ends, but then the landing sequence starts again immediately.
  • If I try to drag and drop one of my wingmen as a soldier under another general in the faction interface, the operation fails. However, after closing and reopening the interface, my soldier is permanently lost.
  • Security forces countdown doesn't disappear when you leave the area and fighter spawns even if you're in a station
  • When I load the ship with two different weapons of the same class only one of them fires. (We were unable to reproduce this bug, but we believe it occurs when the game is played in languages other than English. Therefore, we have made some changes. If you still encounter this bug, please let us know.)
  • Sometimes during faction battles, I can see detailed progress bars of distant ships. This not only blocks the view from a cosmetic perspective but also has a significant performance impact.
  • Sometimes after destroying enemies, their PODs spawn inside my ship even if I’m far from the battlefield.
  • If I change the location of the soldier I assigned to an AI attack in the faction interface, soldiers with the name "None" appear in the battle interface.
  • The barricade perk doesn't activate on the first press even though I have enough energy. It only becomes active after pressing it a few times.
  • In some stations, I am able to interact with multiple interactable objects at the same time. For example, the Weapon Market interface and the Ship Components interface open simultaneously and even if I close one of them, I cannot close the other.
  • When I scan with probes in the scanner interface, sometimes I find empty points. When I warp to these points, the warping process never ends.
  • In the Molyax mission, if I close the game before Molyax leaves the ship after joining the team, he remains in the team but the mission doesn't progress.
  • Some Soldier missions don't reward anything at the end. (We couldn't reproduce this bug, but we made some changes to ensure that rewards are given. Also, we want to remind you that raiding villages doesn't offer any rewards.)
  • Sometimes my soldiers die in battle but they don't disappear from the Faction interface. In these cases, when I change the dead soldier's slot, they rejoin the army as level 1.
  • Some Pod's gives empty prisoners



We also have some exciting news:

As a solo game developer, I understand the importance of providing a bug-free gaming experience to all of you. However, with so many reports and feature requests coming in, it's easy to miss a few. That's why I'm excited to announce that I have enlisted the help of a professional consultant named Gabeux to assist me with bug analysis and tracking.

With Gabeux's help, We'll be able to work more efficiently and provide quick resolutions to any issues that may arise. If you encounter any technical problems with the game, please don't hesitate to contact Gabeux. He will be available to help with any problems you encounter.

Thank you all for your support :)