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SpaceBourne 2 News

SpaceBourne 2 – Update 1.1.5 Released

SpaceBourne 2 – Update 1.1.5
[p]Update 1.1.5 focuses on improving UI clarity, fixing several reported gameplay issues, and polishing system transitions, cameras, and faction interactions.[/p][hr][/hr][h2]Fixes[/h2]
  • [p]Fixed certain planet-side missions failing even after meeting the required conditions.[/p]
  • [p]Fixed a bug where switching Faction Path to Justice still displayed Order stats.[/p]
  • [p]Improved the System Entry UI. Entering a new system no longer causes the system info/ruler panel to close the main HUD.[/p]
  • [p]Several updates were made to the Attribute Screen for better clarity and consistency:[/p]
    • [p]The middle info panel now correctly updates when selecting an attribute.[/p]
    • [p]Improved attribute descriptions and cleaned up formatting.[/p]
    • [p]“Energy regenrate rate” corrected to Energy regeneration rate.[/p]
    • [p]“Shield reboot” now uses clearer wording and consistent timing values.[/p]
    • [p]“Drone Armor” is now highlighted correctly and properly reflects its connection to Coordination.[/p]
    • [p]Remaining attribute points no longer appear as “Armor” in the tooltip.[/p]
  • [p]Removed persistent ship outline visibility after exiting the ship.
    (This was originally added by request, but since most players found it distracting, it has been disabled for now. It will return later as a toggle option.)[/p]
  • [p]Fixed an issue where space loot crates could not be destroyed; the destroy key now works as expected.[/p]
  • [p]Fixed a bug where Faction Trade income could immediately trigger upon opening the trade window.[/p]
  • [p]Fixed an issue where creating a Sub-House could incorrectly transfer extra stations beyond the ones inside the specified systems.[/p]
  • [p]Fixed a problem where starting warp in cockpit camera caused the camera to automatically switch outside and distort the ship view.[/p][p][/p]
[h2][/h2][hr][/hr][h2]Notes[/h2][p]Our recent optimization efforts are clearly showing results.[/p][p] For the last two updates, we have received zero in-space warp related crashes, which is especially meaningful because these issues represented nearly 80% of all technical reports from players using 4K monitors.[/p][p]Overall system stability has improved significantly.
The remaining known technical issues are:[/p]
  • [p]Rare stability and crash issues during castle battles.[/p]
  • [p]Occasional problems when transitioning between station and space.[/p]
  • [p]VRAM-related performance drops, which may sometimes cause the game to crash during very long gameplay sessions.[/p]
[p]We are actively working on these remaining cases, and once resolved, we expect to deliver a truly smooth and uninterrupted long-session gameplay experience.[/p]

SpaceBourne 2 – Update 1.1.4

SpaceBourne 2 – Update 1.1.4


Improvements

Added a new Warp Camera Effect option to the Settings menu, allowing players to customize or disable the warp visual effect as they prefer.

Removed unwanted camera distortions that occurred when opening the Scanner or Atlas during warp.

Added a new Auto-Assign feature to Mail Missions.
With one click, the game will now automatically assign all available and suitable soldiers to the selected mission, making mission management significantly faster and easier.

Fixes

Fixed an issue where the ship could occasionally get stuck and fail to exit the landing sequence on planetary surfaces.

Fixed a bug causing incorrect soldiers to be assigned to certain Mail Missions.

Reviewed and integrated community translation updates submitted through Crowdin.

SpaceBourne 2 – Update 1.1.3 Released

SpaceBourne 2 – Update 1.1.3
[p]With this update, we are continuing our ongoing work on performance improvements and system-wide stability.[/p][p]
Based on the tests performed by many players over the past few days, we believe that warp-related crashes have been largely resolved, especially during warp jumps between points in space.[/p][p]However, we don’t want to mark this as “fully fixed” until we are 100% certain — so we will continue monitoring player reports closely. [/p][p][/p][p]Below are the fixes included in this patch:[/p][hr][/hr][h2]New Features & Improvements[/h2]
  • [p]Added a search bar to the Explorer Panel to make it easier and faster to find systems, missions, and nodes.[/p]
[hr][/hr][h2]Fixes[/h2]
  • [p]Fixed an issue where Attribute Points assigned to certain character stats could apply negative effects unintentionally.
    This included cases where Agility and Perception were reducing HP-Recovery and Accuracy after the 1.1.0 Hotfix.
    Similar negative interactions across other stats have also been corrected.[/p]
  • [p]Fixed a bug where module bonuses applied to ships (not base module stats, but bonus effects) appeared as negative values in character or ship statistics.[/p]
  • [p]Fixed the issue where the Mining Contract reward weapon would disappear when equipped.
    This fix applies only to rewards earned after this update.
    Unfortunately, items previously affected cannot be retroactively restored.[/p]
  • [p]Fixed an issue where Alpha Squad would fail to follow the player when jumping through a Stargate or performing a Node Jump, while still appearing as “spawned,” preventing players from recalling them.[/p]
  • [p]Fixed a bug where, after performing a Save/Load, Alpha Squad indicators would incorrectly switch to “Ally Fighter” indicators.[/p]
  • [p]Fixed an issue where defending a station again (after previously defending it) prevented the player from sending Reinforcements.[/p]
  • [p]Fixed a problem where clearing a Warp Target would not remove an intermediate Trebuchet Point located between the player and the target. Warping to this leftover point could corrupt the warp sequence—this is now resolved.[/p]

SpaceBourne 2 – Version 1.1.2

SpaceBourne 2 – Version 1.1.2 Update

With Version 1.1.2, we continued our ongoing work on performance improvements, memory optimizations, and overall stability.
This update also includes several important fixes related to quests, dungeons, contract missions, and item handling.

Below is the full list of fixes included in this patch:

Fixes

Fixed an issue where item slots could disappear when using markets or trading interfaces.

Fixed a bug where certain Guild quests would not progress after killing the boss.

Resolved an issue where treasure chests in Pirate Dungeon boss rooms could lose their materials or fail to display properly.

Removed multiple misplaced environment objects across various maps that could cause characters to get stuck.

Fixed several issues where contract mission sub-goals would fail to progress correctly.

Fixed a bug where Hand Weapons rewarded from Mining Contracts would disappear when equipped.
This fix prevents the bug from occurring in future rewards, but unfortunately existing affected items cannot be restored.
All Mining Contract rewards obtained after this update will work correctly.

Stability Improvements

Addressed crashes related to Energy systems and Ship Perks.
These crashes were difficult to reproduce directly, so the entire Energy & Perk framework received a large number of new safety guards and validation checks.
While we will continue monitoring player reports, these issues should now be resolved with the new protections in place.


Note on Chinese Fonts

We are currently working on full support for both Traditional and Simplified Chinese fonts.
Because of this ongoing work, some Chinese text may appear incorrect or display improperly in the current version.
We will update the font system soon, and these issues will be resolved in one of the upcoming patches.

SpaceBourne 2 – Hotfix 1.1.1

SpaceBourne 2 – Hotfix 1.1.1

Hotfix 1.1.1 is now live. This update focuses on addressing several crash issues and fixing progression-blocking bugs reported by the community.

Fixes

Fixed crashes related to the Miscactor and mining lasers.

Fixed an issue in the Faction Trade window where the treasure value could display as a negative number.

Resolved a bug causing the 3D ship model to not appear in ship markets and upgrade consoles.

Fixed an issue in certain missions where reaching the Escape Route did not advance the objective as intended.