Patch 0.18.605.r
[h2]GREEETINGS NEWSBEARERS! [/h2]

We’ve just rolled out a small but impactful patch to keep your newsroom running smoothly!

[h2]Improvements[/h2]
Improved estimation times for automated desks:
We have improved the estimation times displayed for automated desks. Timers now better reflect the actual remaining work time, even if an employee takes a break during item creation. Pneumatic tube setups will no longer throw off these estimates.
[h2]Bug Fixes[/h2]
Fixed “What a Mess” Introduction Issue:
Resolved a bug where the first introduction bullet could be skipped and cause a soft lock.
Fixed Chain Item Stalling in Long Tubes:
Chain items will no longer get stuck in pneumatic tubes in setups spanning 8+ floors. Even after reroutes or mid-transit saves.

That is it for now!
Thank you for all your feedback and reports, they help us fine-tune the game. We’re already hard at work on the next update and will share more news with you very soon.

Stay tuned!

We’ve just rolled out a small but impactful patch to keep your newsroom running smoothly!

[h2]Improvements[/h2]
Improved estimation times for automated desks:
We have improved the estimation times displayed for automated desks. Timers now better reflect the actual remaining work time, even if an employee takes a break during item creation. Pneumatic tube setups will no longer throw off these estimates.
[h2]Bug Fixes[/h2]
Fixed “What a Mess” Introduction Issue:
Resolved a bug where the first introduction bullet could be skipped and cause a soft lock.
Fixed Chain Item Stalling in Long Tubes:
Chain items will no longer get stuck in pneumatic tubes in setups spanning 8+ floors. Even after reroutes or mid-transit saves.

That is it for now!
Thank you for all your feedback and reports, they help us fine-tune the game. We’re already hard at work on the next update and will share more news with you very soon.

Stay tuned!