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  3. More print! More sales! More fixes!

More print! More sales! More fixes!

[p][/p][h2]GREEETINGS NEWSBEARERS! [/h2][p] [/p][p]The smell of spring is in the air, trees are gathering their strength, preparing for a coming bloom... But we do not care much about that! What we want is more print! More sales![/p][p][/p][p]We come today with a new round of bug fixes and quality of life improvements, but we can already tell you, something bigger is in the print! Stay tuned![/p][p][/p][p][/p][h2]Bug Fixes[/h2]
  • [p]A competitor stealing your sales node on the calendar will now properly impact your sales when overlapping your perception.[/p]
  • [p]Reporters on the Hiring Board will once again have proper skill balance until new skills like Photography are unlocked.[/p]
  • [p]Resupply Desk has been renamed to Transporter Desk.[/p]
  • [p]Blue tutorial boxes that point to an object or employee in your tower would previously appear in front of the Settings menu when open. This has been fixed.[/p]
  • [p]The French translation for "Print an informational newspaper" has been adjusted to prevent confusion. People could interpret it as a "neutral" newspaper.[/p]
  • [p]A bug where sometimes the lighting (too dark) situation would not update correctly after moving a wall has been fixed.[/p]
  • [p]Fixed some first week Introduction text still referring to an old reporter name that was changed.[/p]
  • [p]Fixed Take A Loan tutorial triggering even when the player has a lot of money.[/p]
  • [p]Fixed affiliation quests (where one Faction makes an appearance in a quest of another Faction) being able to spawn even if the player never tried a quest for the Faction it spawns at.[/p]
  • [p]Fixed final Distrusted quest for High Society requiring ads to be printed spawning even though the player may not have ads unlocked. It will now fall back to a mutable quest in this case.[/p]
  • [p]Fixed Eleventh Hour trait ("If an item is at least 50% done on the last hour of Sunday, it will be complete before the end of Sunday.") not working due to using an incorrect value for measuring production progress, thus never triggering the effect.[/p]
  • [p]Fixed resources in Dumbwaiters not counted towards supply count or low resource monitoring. This also affects automatic resource ordering, which should kick in less often if you still have a lot of resources going around in Dumbwaiters.[/p]
  • [p]Fixed Chairman Kingsland not having a standing variant for quests.[/p]
  • [p]The deformation of character bodies in the game is now fixed to be disabled outside of the camera view.[/p]
  • [p]Fixed window lights not being rendered for players using D3D11 on Windows machines. Also fixed an issue where they were rendered for the wrong floor.[/p]
  • [p]Food and Meal sprites are no longer rendered over the fridge door when put in the fridge.[/p]
  • [p]Fixed an issue where circular lights were infinite in range, meaning you could place one to light up an entire floor..[/p]
  • [p]Fixed the Continental Connector trait using the icon of the Ad On trait.[/p]
  • [p]Some postcard texts in various languages overflowed the postcard boundaries. This has been fixed.[/p]
  • [p]The icon for the General on the score screen was the same as the Mafia. This has been fixed as well.[/p]
[p][/p][h2]Quality of Life improvements[/h2]
  • [p]Item Control for Dumbwaiters and Storage Cabinets. This feature is similar to what was already available for Transporters. It allows you to select the types of items that are allowed to be transported (or stored). This allows for greater control of the flow of resources and chain items in your tower.[/p]
  • [p]Blue hints for Classic, Lowrise and Highrise. A new feature is now available to help players better understand new and existing mechanics without needing them to go through a new Introduction game. This can be fully toggled off using the new “Show Hints” setting. Note that turning it on again will delay them until after the next print![/p]
  • [p]The missing news of 1938 has been translated and added in this update![/p]
  • [p]The "Editor Enabled" checkbox beneath a Story File in the newsbook now remembers the last used value (per game)[/p]
  • [p]The cook now stops cooking meals at the Canteen Kitchen when there are 10 or more items in its output.[/p]
  • [p]Implemented a Disable Risk Cinematics setting. When the setting is turned on, players no longer experience the cinematics where the camera follows a car/truck associated with the triggered risk[/p]
  • [p]Some time estimations have been slightly corrected visually to better match how long tasks feel to complete when monitoring them. The actual durations have not been changed.[/p]
[p][/p][p]Thank you all so much for the love and care for the game. We are committed to make it one of the best tycoon-management game ever. [/p][p]Join us on discord and X to follow all the news about News Tower! [/p][p][/p][p] [/p]