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Patch v0.18.126.r

[h2]Good day Newsbearers![/h2]


This small patch brings fixes for some of the issues you encountered in the game. Thank you all once again for bringing them to our attention.



[h2]BUG FIXES[/h2]
  • Utility employees now also have prestige, as they should!
  • Telegraphing audio hang bug fixed, the sound will no longer play more than intended during the recap sequence.
  • Comfort hang bug fix. Comfort wouldn't update anymore when you had many of the same objects in certain tower layouts.
  • AddOn trait exploit bug fix. It is no longer possible to unassign and reassign somebody with a trait that adds a stat and keep on adding that.
  • Fixed an issue that led all reports to go to a single desk in rare cases, by introducing a cap on "extra estimation time" due to employee inactivity to 12hrs.


[h3]Encounter bugs? Want to chat with the devs and the community? Have a suggestion to improve the game?[/h3]

[h3]Join our Discord community![/h3]

News Tower wins 4 awards at the Dutch Game Awards 🥇 🥇 🥇 🥇

BREAKING NEWS!



[h2]Newsbearers! [/h2]


Look at what we accomplished together!

[h3]The jury awarded News Tower in Best Game, Best Audio, Best Game Design, and Best Debut Game categories. 🏆 [/h3]

To quote them: "In every way, News Tower is a smashing debut!"

Thank you for your feedback, bug & typo reports, constant love and support during our Early Access. Couldn't have achieved these stunning smashing gigachad results without you!


EMPLOYEE OF THE MONTH UPDATE

[h2]Good day, Newsbearers![/h2]

The staff is ready, their skills polished, and the Employee of the Month update has arrived, bringing exciting new traits to your newsroom!

Following a successful community test phase, we’re eager to share these new features with you! Your feedback was instrumental in perfecting this update, and now it’s time to watch your newsroom and your employees thrive.

(PS: pssst, there's a 'special thanks' at the end of this blog post for all community testers!)





[h2]What's included in this 'Employee of the Month' update?[/h2]

  • Employee Traits System: In this new update we wanted to bring some personality to your employees, and at the same time bring a skillful twist to existing pillar mechanics of News Tower.

  • Monthly Calendar: We added this calendar to unlock rewards in a cool new and interactive way. Our goal has long been to introduce something more connected to the yearly cycle, complementing the existing weekly and monthly gameplay. This Calendar is part of the perception bar system and adds this extra layer to it that it really missed.

  • Prestige System: Employees who now reach the max base level of 5 become senior and require Prestige to gain an extra bonus boost. Prestige works almost like comfort but requires different objects that make these employees' surroundings more prestigious.

  • New in-game year: There is also a whole new in-game year: 1934! This should give you plenty of time to enjoy all the new features we've included in this update.

  • Optimization: We've optimized the game by reducing loading times, improving performance for larger towers, and lowering memory usage by trimming oversized assets.

These new features are thoroughly listed below in the changelog, and will be explained in detail by the devs themselves in the upcoming series of Dev Diaries!



[h2]Should I start a new game?[/h2]

We highly recommend starting a new game with the introduction to fully experience the latest additions.

If you continue with an existing save, you might miss out on important changes, such as trait assignments and managing employee prestige needs. Starting fresh will allow the tutorials to guide you step-by-step, ensuring you make the most of these new features!




[h2]KEY ADDITIONS[/h2]

[h3]EMPLOYEE TRAITS[/h3]
  • Employees now possess Traits that can enhance your tower's performance beyond their basic levels. Here are just three examples of the many traits available:
    • Yearly Peaker: Gains a 2% speed increase on tasks every month, but resets in January.
    • Musical: Likes to sing and counters noise.
    • Perfect Angle: 50% chance of taking the perfect shot and adding one quality star to a photo.
  • Traits are categorized into two types: Personality Traits and Trainable Traits.
    • Personality Traits are inherent to employees, adding complexity to the hiring process.
    • Trainable Traits can be unlocked through a calendar event or purchased at one of the Colleges and then taught to an employee of your choosing.
  • Personality Traits are introduced in March 1930 when playing with the intro. Trainable Traits are unlocked when you first encounter one in the monthly calendar or when you purchase one at the Universities.

[h3]MONTHLY CALENDAR EVENTS[/h3]
  • We’re introducing a Monthly Calendar that offers rewards to seize and risks to avoid.
  • Rewards include Trainable Traits, objects, Influence Points and money.
  • The Monthly Calendar Event unlocks in January 1931.

[h3]PRESTIGE[/h3]
  • Employees who reach the maximum base level of 5 become senior and require prestige to unlock an additional bonus boost.
  • Prestige functions similarly to comfort but requires specific objects that enhance the prestige of the employees' surroundings.
  • Some of your older objects may need to be replaced with more prestigious variants. Prestige objects can be bought at shops and unlocked through the monthly calendar.

[h3]1934[/h3]
  • We added a year of news items, breaking news and calendar events for you to enjoy!

[h3]OPTIMIZATION[/h3]
  • Loading times for starting a new game and loading existing games have been reduced.
  • Performance has been improved for larger towers.
  • Reduced memory overhead for some unnecessarily huge assets.


[h2]IMPROVEMENTS & CHANGES[/h2]
  • Skill levelling speed has been reduced and may be further adjusted during the community test.
  • Hempstead district no longer has a photo chain lockout, allowing access to the Trait University that lies behind it without first unlocking the photo chain.
  • The Mirror now needs to be unlocked at the Ritz Theater.
  • Numerous bugs have been fixed.


[h2]OTHER[/h2]
  • Although saves from previous versions are compatible with this update, we strongly recommend starting a new game with the intro to fully experience and understand the new features.




[h2]SPECIAL THANKS[/h2]

We want to send a warm, heartfelt thank you to all of you Newsbearers who participated in our Community Test and shared your feedback. Your insights were incredibly valuable and helped us make this update as good as it today!
We’re so grateful for your support and thought you'd like to see the specifics of the changes you helped bring to life- you can find these below!

YOUR CHANGES, NEWSBEARERS!

[h3]FIXES[/h3]
  • Economist trait typo
  • Fix golden mirror not being exclusive and not having diminishing returns
  • Fix Full House trait not working
  • Hanging plant also selectable in prestige view mode
  • Morse code hang bug hopefully patched
  • Perception arrow tooltip displays the max steps it can take
  • Hicksville shifted to the left a little bit to prevent overlap with drawer
  • Employee drawer refreshes completely after every situation change in the newsbook
  • No more “ping” on loadgame related to some (!) unseen indicator on the HUD

[h3]BALANCING[/h3]
  • Reverted production AI where they will transport chain items to others if they don't have work lined up
  • Rebalanced caps for quest sales requirements and chances of production employees preferring transport items when they have work are near zero
  • Repair and resupply have a much lower chance of prioritizing toilet or nutrition (10%)
  • Rebalance skill up hours and printer paper (salesPerUnit from 150 to 400)





And if by some twist of fate you were to find bugs or have more feedback to share with us, head on over to our Discord so we can keep fixing and improving News Tower!

Join the Dev Livestream now & dive into tomorrow's update!

[h3]Greetings to every media maven and newsbearer out there![/h3]

Come hang out with us at 6 PM CET / 9 AM PST / 12 PM EST for an exclusive look at the 'Employee of the Month' update for News Tower!

The devs will be showcasing the fresh content, revealing what’s new, and chatting with you live. It’s your chance to get answers straight from the team and get ready for tomorrow’s update!!

You can see the stream on:
➣ Our Twitch channel
➣ Our YouTube channel
➣ Our Steam store page:

https://store.steampowered.com/app/1649950/News_Tower/


With the participation of Robert & Jan-Maarten, you will get to discover what we have in store for tomorrow!

[h3]See you very soon!!![/h3]

Community Test - Employee of the Month

[h3]Greetings and gather 'round, newsbearers![/h3]

The presses are rolling, the news is hot off the wire, and today the 'Community Test Build' branch is now OPEN!

As you continued showing tremendous support and engagement for News Tower, we have worked hard to make this playtest happen.
In this beta phase, we are testing maaaany new additions and improvements that will be coming this month in the 'Employee of the Month' Update, and we are gathering your feedback before we release it on the main branch.
You can find a detailed list of what is implemented in this community test below!

[h3]Here's everything you need to know:[/h3]



[h2]What's included in the Community Test Build?[/h2]

  • Employee Traits System: In this new update we wanted to bring some personality to your employees, and at the same time bring a skillful twist to existing pillar mechanics of News Tower.

  • Monthly Calendar: We added this calendar to unlock rewards in a cool new and interactive way. Our goal has long been to introduce something more connected to the yearly cycle, complementing the existing weekly and monthly gameplay. This Calendar is part of the perception bar system and adds this extra layer to it that it really missed.

  • Prestige System: Employees who now reach the max base level of 5 become senior and require Prestige to gain an extra bonus boost. Prestige works almost like comfort but requires different objects that make these employees' surroundings more prestigious.

  • New in-game year: There is also a whole new in-game year: 1934! This should give you plenty of time to enjoy all the new features we've included in this update.

  • Optimization: We've optimized the game by reducing loading times, improving performance for larger towers, and lowering memory usage by trimming oversized assets.

These new features are thoroughly listed below in the changelog, and will be explained in detail by the devs themselves in the upcoming series of Dev Diaries!

Please remember that this is an early preview build, so there's still room for improvement. Your feedback during this testing phase will play a crucial role in shaping the final version - thank you for your help!



Join the "Community Test Build" channels on the Discord to share your feedback and questions on this playtest: https://discord.gg/EX5YHAJaVK




[h2]Should I start a new game?[/h2]

We highly recommend starting a new game with the introduction to fully experience the latest additions.

If you continue with an existing save, you might miss out on important changes, such as trait assignments and managing employee prestige needs. Starting fresh will allow the tutorials to guide you step-by-step, ensuring you make the most of these new features!




[h2]How do I join the Community Test Build branch on Steam?[/h2]

To access the "Community Test Build" branch, simply follow these steps:

  1. Open the Steam client.
  2. Click on the "Library" tab.
  3. Right-click on "News Tower" and select "Properties".
  4. Click on the "Betas" tab.
  5. In the "Beta participation" field, select "community_test".
  6. Click on the "Close" button.
  7. The game will now be updated to the "community_test" branch.

You're in! :)



[h2]KEY ADDITIONS[/h2]

[h3]EMPLOYEE TRAITS[/h3]
  • Employees now possess Traits that can enhance your tower's performance beyond their basic levels. Here are just three examples of the many traits available:
    • Yearly Peaker: Gains a 2% speed increase on tasks every month, but resets in January.
    • Musical: Likes to sing and counters noise.
    • Perfect Angle: 50% chance of taking the perfect shot and adding one quality star to a photo.
  • Traits are categorized into two types: Personality Traits and Trainable Traits.
    • Personality Traits are inherent to employees, adding complexity to the hiring process.
    • Trainable Traits can be unlocked through a calendar event or purchased at one of the Colleges and then taught to an employee of your choosing.
  • Personality Traits are introduced in March 1930 when playing with the intro. Trainable Traits are unlocked when you first encounter one in the monthly calendar or when you purchase one at the Universities.

[h3]MONTHLY CALENDAR EVENTS[/h3]
  • We’re introducing a Monthly Calendar that offers rewards to seize and risks to avoid.
  • Rewards include Trainable Traits, objects, Influence Points and money.
  • The Monthly Calendar Event unlocks in January 1931.

[h3]PRESTIGE[/h3]
  • Employees who reach the maximum base level of 5 become senior and require prestige to unlock an additional bonus boost.
  • Prestige functions similarly to comfort but requires specific objects that enhance the prestige of the employees' surroundings.
  • Some of your older objects may need to be replaced with more prestigious variants. Prestige objects can be bought at shops and unlocked through the monthly calendar.

[h3]1934[/h3]
  • We added a year of news items, breaking news and calendar events for you to enjoy!

[h3]OPTIMIZATION[/h3]
  • Loading times for starting a new game and loading existing games have been reduced.
  • Performance has been improved for larger towers.
  • Reduced memory overhead for some unnecessarily huge assets.


[h2]IMPROVEMENTS & CHANGES[/h2]
  • Skill levelling speed has been reduced and may be further adjusted during the community test.
  • Hempstead district no longer has a photo chain lockout, allowing access to the Trait University that lies behind it without first unlocking the photo chain.
  • The Mirror now needs to be unlocked at the Ritz Theater.
  • Numerous bugs have been fixed.


[h2]OTHER[/h2]
  • Although saves from previous versions are compatible with this update, we strongly recommend starting a new game with the intro to fully experience and understand the new features.