1. News Tower
  2. News

News Tower News

Register to our Closed Beta - Future Games Show announcement

Greetings, aspiring journalists and media moguls!

We’re very excited to open the registration for our Closed Beta coming at the end of 2023.

We’ve been working hard since the beginning of the year to provide you with the best media empire tycoon. We’ve improved gameplay elements, mechanics and added a ton of content!

We’d like to have a Closed Beta end of this year to test the game’s core mechanics and have your feedback to improve our Early Access launch, now scheduled for early 2024.

We greatly appreciate your support and can’t wait to have you play our game!

You can register by clicking on the link below our store page


You’ll get informed if you are selected once we’ve started the Closed Beta process, later in 2023.

Follow us on Discord to get all the latest news on the Closed Beta and News Tower :
https://discord.gg/FyDRnCWRuy

Thanks a lot,
See you soon in the Tower!
Studio Nul

Unveiling the Newspaper Editorial Trailer & Dev Playthrough!

[h3]Greetings, aspiring journalists and tycoons! [/h3]

We're thrilled to bring you an exclusive sneak peek into the captivating realm of News Tower.
Since the October Edition of Next Fest 2021, we have been working hard on many new features, gameplay elements, mechanics & improvements to deliver the Early Access version of ‘News Tower’ to Steam this year.

As we keep working on bringing you the best possible experience on News Tower, we couldn't resist sharing some exciting footage that will reignite your passion for news and immerse you in the challenging world of journalism.



[h2]📽️ NEWSPAPER EDITORIAL TRAILER[/h2]
[h3]Unleash the power of reporting[/h3]
📌 Watch the trailer:

[previewyoutube][/previewyoutube]

In our feature trailer, we invite you to witness the power and depth of the reporting feature in News Tower. Chase breaking stories, decide what tomorrow's scoop will be and make impactful editorial decisions that shape the narrative of your newspaper empire.



[h2]🎮 DEV PLAYTHROUGH[/h2]
[h3]Dive into engaging gameplay[/h3]
📌 Discover the playthrough:

[previewyoutube][/previewyoutube]

Join us on an exhilarating journey through a captivating Dev Playthrough video. Explore the intricacies of News Tower's gameplay mechanics, from managing resources and staff to uncovering sensational scoops.
Immerse yourself in the captivating world we've crafted, where your choices will shape your newspaper.

Whether you're a dedicated fan eagerly awaiting more news about the game or a newcomer curious to see what all the buzz is about, these videos should satisfy your hunger for information..!



[h2]🔔 STAY IN THE LOOP[/h2]
[h3]Add News Tower to your wishlist[/h3]
To ensure you don't miss any updates, announcements, or the grand release of News Tower, make sure to add it to your Steam wishlist.

https://store.steampowered.com/app/1649950/News_Tower/



[h2]🗞️ JOIN THE COMMUNITY[/h2]
[h3]Talk with the devs & other aspiring tycoons[/h3]
Join our vibrant community of passionate journalists and tycoons, and be part of the journey as we strive to bring you the ultimate newspaper tycoon experience.

💬 Join the devs & the community on Discord
🐤 Follow us on Twitter

[h3]Thank you for your continued support and enthusiasm.

Together, we will bring tomorrow's scoops to the world![/h3]

Interview with the Devs - Meet the Team!

[h3]Making our debut in the Future Games Show![/h3]

News Tower is participating in the Future Games Show 2023.

The Future Games Show is one of the industry’s flagship gaming showcases and is rapidly building a reputation as one of the best ways to discover new games!
We are very thrilled and proud to feature our game there among other exciting titles!

We felt this was the perfect time for us to give you an update on how the game has been evolving, what we have been working on and developing since 2021!

[h3]MEET, in this interview:[/h3]
  • Jan-Maarten - Creative Director
  • Maxime - Game Designer
  • Iris - Illustrator & Graphic Designer
  • Louis - Brand Manager

Stay tuned to meet the rest of the team in a later episode!! :D



[h3]What inspired you to create a game set in this specific time period?[/h3]

Jan-Maarten
-
In 2018 I came upon an article about the New York Times newspaper production in 1941. It had a series of pictures showing every department from Newsroom to Printroom.



Filled with awesome analog machines and oozing with a sense of nostalgic craft.
Coming from an art school background I always had an affinity for letterpressing and movable type.



I have always been a big history enthusiast and when a Newspaper Tycoon first came to mind, the 1930s seemed like a perfect fit. It’s a really interesting decade because it was in constant uproar by a global economic and political crisis that ultimately led to the second world war.
Prohibition, Famous Mobsters, Hollywood Golden Years, the rise of Jazz, the Great Depression, the Dust Bowl... It felt that for a tycoon game, where stories are the main resource, this decade would never be short of providing Interesting material.
And New York City just felt like a natural central point to base the News Tower in.



[h3]What's the most challenging aspect of developing a tycoon?[/h3]

Jan-Maarten
-
A Tycoon game consists of hundreds of little systems coming together. This means that it took a really long time to create somewhat of a working prototype. That made it really hard to judge if we were working on something great or not. For lots of game devs it's always tricky to know if you are making the right choices but for a tycoon game, for a long time you're just in the dark. Having a core idea that everybody is enthusiastic and feels good about really helps to keep things going. Nowadays it's just really hard to change any system when it's connected and depending on so many other elements. Just accept that half of the time the project doesn’t run and you're in for lots of rewrites. It's a marathon but a fulfilling one at it.

Maxime
-
The most complicated design aspect of a tycoon is the risk of accumulating too many mechanics to give life to an autonomous and coherent "ecosystem". This genre-specific systemic density can turn into an overflow of information, phases or resources. Because of this density, the balancing work is much more demanding than in any other game genre.



[h3]Tell us about a unique or innovative gameplay mechanic that you've included in the game![/h3]

Jan-Maarten
-
It's always tricky to say what's innovative about your own project. But we do feel that we're
adding new interesting elements to an established Tycoon landscape.
News Tower has very rounded play phases: Report, Process and Print. Which makes it ideal for shorter 15/30 min play sessions to more casually go through the game if that fits your playstyle. Where the Process Phase is the more known tycoon element of building and managing and there is lots of that. Report and Print bring new unique mechanics to the genre.

[h3]Reporting[/h3]
Choosing what stories to report on and assigning the right reporters alters the news item resource composition. Do you go for Hot-topics and gain lots of new readers or abide by some influential outside party's hidden agenda. We want the player to feel like their choices matter and really put them in the publisher seat.



[h3]Newspaper Print Composition[/h3]
Players can arrange their Newspaper to their own liking. This visual element really brings the newspaper to life and shows the choices a player made earlier. For instance, when you've sent a photographer to the news location, that article will show a photo. The headlines also reflect the story paths you chose.



FREE PRO TIPS HERE ⬇
Make sure you leave room for one of those juicy ads. Because staying profitable is one of those golden Tycoon rules that everybody understands.



[h3]What are the key elements you considered when creating a compelling Key Art for News Tower?[/h3]

Iris
-
The Key Art needs to reflect the game ambiance and to be attractive at the same time.
Here, the New York's 1930s period and the journalism theme are the main focus.
The architecture, with the skyline, the roof water reservoir, the iconic Empire State Building or the characters wearing old-fashioned clothes and using old technologies, are all elements who are here to give you a narrative context and suggest the gameplay thematics.

⬇ Here you can see a before/after of the Key Art, highlighting the many changes ⬇





[h3]Can you walk me through the step-by-step process of creating a Key Art for News Tower?[/h3]

Iris
-
First, the development team gave me a brief with some suggestions about the graphic content and the atmosphere. With their notes, I've made some quick sketches trying different compositions, character types and logo placement.
Then, we started to identify what is important to keep, which size the elements should be to deliver a clear message. They selected one drawing and from there I made a new version using the game graphic style and color palette.
I draw everything in Illustrator. We started to move elements again, as colors changed all the image balance. A key art needs to be understandable no matter the size, even in a really small format. To achieve this, we simplified some elements. For exemple, initially, the tower was open, showing the environment in which most of the game happens. We realizes that closing it allows you to focus more on the environment as a whole, not being frustrated by the little details you struggle to see.
When we were sastisfied, the final step started. The entire game visuals are made with vectors. To create something that fits the game and at the same time brings an element of surprise and newness, I've used vectorial art as a background for a digital painting with warmer organic lights and textures you won't find in game.



[h3]What role does the Key Art play in the marketing strategy?[/h3]

Iris
-
It's a really important part, the creator's vision of the game needs to be highlighted in the key art. In a way, it's a quick static trailer, giving you the desire to see and know more about the game.

Louis
-
We have been working for a while on the new visual identity of News Tower. With the production progressing every day, it was time to update the key art of the game.
The key art is an essential visual for a game - especially for indies! When a game appears on the home page or in your searches, this is the first visual you’ll see. It must show major elements of the game and be recognizable for players!

We felt that some elements were missing for the player to dive properly into our game atmosphere and universe. The tower was already there, but how would a business run without a team? As the 30s news are the game core, it was important for us to accentuate the immersive side of the key art and to add the setting of your future (old) newspaper business: New York!
A touch of the Empire State Building, a bit of old-fashioned clothes and a lot of journalism... and you get this new key art!
I spare you technical marketing terms and the looonnnnggg description of the process to find the perfect result… but don’t worry our graphic designer came out unscathed!

News Flash! Twin Sails Interactive & Studio Nul Games partner up!

We are happy to announce that Twin Sails Interactive is partnering with Studio Nul Games to publish News Tower, an indie tycoon where you’re the founder of a newspaper during the 1930s.

Build a newspaper empire that is profitable, independent, and that covers trustworthy news (or not).
As the founder, recruit the best reporters, obtain the latest news and become New York’s media mogul.

Create your editorial line, select your topics on the globe and compose your newspaper each week to meet your readers’ expectations. You will need to keep an eye on their interests!

Being the owner, you will also have to manage your team from reporters to janitors while developing your production line and tower from printers to toilets.

[previewyoutube][/previewyoutube]

[h3]About Twin Sails Interactive[/h3]

Twin Sails Interactive aims to become a leading game publisher and distributor recognized for the quality and originality of our catalog, the strength of our distribution network, our knowledge of the market, our effective communication campaigns, and our ability to support creative studios during the development process.

The games we publish are designed to bring people together to achieve goals and learn new things—an experience our players will remember long after the game ends. During the development process we make use of our employees' skills, which we respect, because we believe in the team's ability to achieve our common goal: to create our own amazing games.

Our team is made up of talented and enthusiastic people who are dedicated to building a work environment that promotes a sense of fulfillment, personal growth and well-being for all.

To learn more about us, please visit our website here!

[h3]About Studio Nul Games[/h3]

Studio Nul Games, founded in 2019, is a young video game company from Rotterdam, The Netherlands. We love making games that are smart, welcoming, and immersive. Everyone in our team shares the same ambition: to have a good time through friendly gaming experiences that will test your skills and let you forget anything else.

Happy New Year From News Tower HQ!

News Tower HQ wishes all of you a happy new year!

2022 will be an exciting year for us. Since the October Edition of Next Fest 2021, we have been working hard on new features, bug fixes and AI improvement to deliver the Early Access version of ‘News Tower’ to Steam this year. (New) features which we have been working on include:

- Totally revamped the way you report on news offering more depth and gameplay.
- You can now choose a direction of your newspaper and work your way towards targets which apply to this direction to satisfy and reach your readers.
- No more hard requirements on news. You can only do better.
- News items now have categories and a quality mark which play an important role in reaching your audience targets.
- A different and more simple mechanic for ads.
- News can now have ‘risks’ attached to it like lawsuits or injury points for your employees which adds more depth to the choices you make.
- Added an overview screen of all your employees
- Employees now have traits giving them unique characteristics which can be useful in many aspects of the game.
- Added category bonuses: you earn more points by placing similar categories on the same page of your newspaper.
- Enhanced hints for placing buff objects. Preview areas where placing accessories makes sense.
- Skill/Leveling system for employees actually works now.
- Search the globe more efficiently using filters for category or news quality.
- A working kitchen with a cook.
- Shared waiting lines for toilets and coffee machines.
- Employees take elevators based on congestion, not randomly.

Also improved the general AI, have been working on further game performance optimizations and (obviously) lots of little bug fixes.

We’re very excited for what’s to come this year and about all improvements and features. We hope you are as well and are looking forward to sharing the EA release of News Tower with all of you.

Stay tuned.

News Tower HQ