DEVBLOG 3 - QoL & Optimization

Dear Princesses and Princes,
Time files! This is the last dev blog before we announce Update 3 - Fairytales & Community.
In addition to new world events, buildings, quests and fairytale encounters, the next update will focus on quality of life and game optimization!
Below is the list of updates which will be included in the next patch.
Let’s get started![hr][/hr] [h3]Quality of Life [/h3]
- Can now relocate buildings that have been placed.
- Debris now spawns on crop fields in winter, this must be cleared by the farmers before any more crops can grow.
- Added new graphs to help track resource production and consumption.
- Added option to generate worlds without hills or water.
- Added icon to buildings attached to a resource that has been depleted.
- Added desirability view.
- Added tax controls, unlocked by building a Bank.
- Happiness now effects fabling productivity.
- You can now disable the intro quests (tutorial).
- Added roads with sharp corners.
- Added several new vegetables.
- Marketeers are now more efficient than other storage workers.
- Decorations now add beauty to their surroundings, which can improve desirability.
- You can now set a production limit in workplaces.
- New improved system for picking world events, makes sure that you cannot get too many bad events in a row.





- Re-visited most shaders and removed/simplified unused or over-complex parts;
- Added more shader branches to allow for more quality settings (increases the FPS in lower qualities);
- Heavily simplified grass (removed SSS, real-time texture modulation, etc.);
- Re-worked the grass generation;
- Added Indirect Instancing to several structures that are used in big number in late game (walls, roads, fences);
- Added LODs (material/shader) to trees;
- Re-worked characters shader to reduce mesh count, and instead do the texture swamping in the shader;
- Reduced texture memory usage for some materials (grass, trees, etc.);
- Fixed issue where coffer could be placed facing a building.
- Added improved tooltips.
- Eggs added to town shop.
- Added several more names to the pool of fabling names.
- Added more crest icons.
- Improved world event UI with some new icons.
- Added skin colours for soldiers.
- Flag-lines now automatically generate between some structures.
- Flag-lights now automatically generate between some structures.
- New animations when placing Homesteads.
- Several new narrator voice lines.
- Windows light up during winter.
- Added windows to most buildings;
- Fixed missing or incoherent cloud shadows in some buildings/structures/models;

See you soon!
With love,
https://store.steampowered.com/app/1651560/Fabledom/