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DEVBLOG 2 - Fairytales & Community



[h3]Dear princes and princesses, [/h3]

As promised, we're finally here for the second devblog to talk about the fairytale encounters! For those who haven't read the previous one, you can check it out here!

In the next update - Fairytales & Community - you'll find several new fairytale encounters, around 50 new world events, around 30 objectives and more new buildings. Let's dive in!
[hr][/hr] [h3]Embark on an Enchanting Journey with several Magical Fairytale Encounters! [/h3]

Below are just some of the new encounters you can expect to see in the next patch, with a few left as a surprise.

The misunderstood cyclops


Eric one-eye has a chance to visit your realm for a few days, and it is up to you if you want to fight him or befriend him. Rumor is he will stay and roam your realm if you end up as friends!

Witches hut

You know her, you love to hate her, the witch is finally here in physical form. Why not visit her and see if you can’t get rid of her for good?

Redhooded girl



Will you help this poor girl find her grandma's house?

Emissary gnomes



Visitors from another realm looking to improve their reputation, it’s up to you if you want to help them!

Faun



The fluting faun has a chance to visit your realm, he loves to play his flute for trees and stones, perhaps his music can help somehow?
[hr][/hr] [h3]New world events and quests [/h3]

We have added over 50 new world events and 30 new objectives. Many follow a common thread and connect to each other, below are a few of our favourites.



Magic bean

A mysterious merchant visits your realm and offers you a magic bean or some very cheap food, surely feeding your fablings is a priority? But then again...

Family matters

Sick of paying family aid? Finally, we get to hear from our parents and our dear sister, perhaps we can lower our costs a bit?

Monthly objectives

It’s always nice to have some short-term goals, we have added over 20 new objectives that start via world events, each objective lasts 30 days.

Yearly objectives

Long-term goals are also nice, we have added over 10 objectives that will last over 90 days, but the rewards are quite nice!

Taking the good with the bad

We have added both positive and negative events, including a system that will add diminishing returns to event types, so you don’t need to worry about encountering all negative events.

[hr][/hr] [h3]New Buildings [/h3]

We have of course added some new buildings as well, one of which is making a triumphant return!

Laborer guild

Guild laborers can carry more material and construct buildings faster than normal Laborers.

Bank

The Bank unlocks the ability to tax your fablings at different rates, increasing your income at the cost of their happiness, and vice versa.

Grand Theatre

A stage for the best actors in the realm.

Fisherman’s hut

Fishermen gather available fish in the indicated area. Fish will re-spawn over time.

[hr][/hr] The above is just a small taste of what is coming, the next dev blog will focus on the quality of life and the optimization of the game!

See you soon.

With love,

https://store.steampowered.com/app/1651560/Fabledom/