1. Fabledom
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  3. Hotfix

Hotfix



Fixes
  1. Added LODs for palace pieces
  2. Fixed wind related bug
  3. Fixed butterflies not going invisible on low quality
  4. Fixed frost being active through Main Menu
  5. Fixed god rays being active through Main Menu
  6. Fixed bridge lamp posts not being glass
  7. Fixed bridge lamp posts being always "turned on"
  8. Adjusted snow coverage on some models
  9. Fixed cloud shadows in winter being too strong and wrong color
  10. Trees shader wind reaction changed
  11. Fixed rain stopping abruptly
  12. Rain not showing if camera moved too fast
  13. Fields now accumulate water during rain (Visual)
  14. Rain to Sunny transition changed to allow water to "evaporate" on the fields
  15. Rain particles now adjust scale to makeup for fewer particles on lower quality
  16. Fixed rain wheat color being too strong
  17. Re-worked fog calculations for butterflies
  18. Fixed rain being jittering when moving or rotating camera
  19. Added Time Wind Support To Flag Lines
  20. Added support for poop on drains to increase/decrease with rain
  21. Added support for height map to roads shader
  22. Added rain accumulation to roads (Ultra-Quality only)
  23. Fixed Messengers Guild rotating part not being affected by wind
  24. Fixed Windmill rotating parts not being affected by wind
  25. Agnes feast now works properly
  26. Giovanni feast now has correct tooltip
  27. Wooden bridge now has a proper description.
  28. Stockpile now has correct icon
  29. Grapes and Grape juice can now be stored in granaries built on old saves.
  30. Fixed issue where feast UI wouldn't update properly
  31. Fixed issue where feast hall would operate without full staff.
  32. Fixed issue with Winifred's third date being completed when triggered
  33. Fixed issue where fish on the edge of the hut's area would not be reachable.
  34. Fixed issue where soldiers would move to join their squad when finished training
  35. Fixed issue where workers could get stuck in front of Embassy
  36. Fixed loading game during rain would make grass display with strange color
  37. Fixed specular colors not loading/saving properly
  38. Fixed loading saves during rain would lead to unloaded rain features
  39. Fixed wetness would continue changing even on pause
  40. Fixed loading rain after it starts stopping to rain would lead to starting to rain again
  41. Fixed rivers not having dynamic specular color
  42. Fixed rivers not having water drops during rain
  43. Fixed forest bushes would appear through town well
  44. Fixed a few issues causing fablings to get stuck.
  45. Grape juice now shows up in production controls menu
  46. Fixed Ocean Shader not supporting water drops
  47. You can now move/destroy material carts and coffers.
  48. Adjusted entrance to ministry of culture.
  49. Several localization fixes
  50. Disabled local avoidance for pathing agents to help reduce stuck issues
  51. Fixed exploit that let you place more than 1 of limited buildings.
  52. Fixed issue that prevented quests from repeating.
  53. Fixed issue where trees would not become visible again if you destroyed an unconfirmed foundation piece on top of the tree.
  54. Fixed issue where placing harvest guild could break game.
  55. Adjusted waves placement
  56. Fixed ocean shader normal (water drops) being too sharp during rain

Optimizations
  1. Optimized interior mappings
  2. Added rain particle quality settings
  3. Optimized wheat shader
  4. Optimized river shader
  5. Optimized Ocean Shader
  6. Optimized ground shader


https://store.steampowered.com/app/1651560/Fabledom/