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👸 Patch 1.04 🤴



Hi Community,

The patch 1.04 is now live! Check out the changelog below:
[h2]New Features[/h2]
  • You can now move coffers and the resource cart.
  • More important notifications are now shown for longer than lesser ones.
  • Now shows ruler titles instead of realm titles on active missions.
[h2]Fixes[/h2]
  • Several localization fixes
  • Fixed a rare issue causing walls to instance incorrectly during placement.
    Smoke adjustments:
    1. Fixed summer smoke activation issue.
    2. Replaced bakery smoke with town house smoke and Fixed random delay on the Bakery when the smoke starts
    3. Re-worked season controller and other effects, which may affects flag, lights in winter and smoke
    4. Added support for multiple smoke colours
    5. Added smoke to coal maker
    6. Fixed smoke would start with a random offset in buildings
    Fixed grass re-spawning in various scenarios:
    1. Destroying on top of an area
    2. Partially building and then destroying
    3. Destroying decorations on roads
  • Added animated fire to workplaces.
  • Added fire to the coal maker and ensured it uses unscaled time
  • Fixed sparks FX and elixir resource not ignoring timescale
  • Added smoke and fire to the blacksmith
  • Fixed broken-looking metal bar used by blacksmith workers
  • Corrected particle effects that would load and remain active
  • Fixed snow/rain not stopping to load
  • Corrected the red mesh appearing on wood gates and grass appearing underneath
  • Fixed gaps on stone gates between towers
  • Fixed gaps on towers between tower and wall
  • Fixed an issue where relocating storage targeted by a worker to pick up resources could cause him/her to get stuck.
  • Fixed bugs related to Giovanni's third date.
  • Corrected the teaching tooltip triggered when placing a palace.
  • Fixed the Ministry of Philanthropy buff countdown display issue.
  • Fixed issue where if trading a locked resource would not decrease the resource amount.
  • Fixed the issue where the second Cyclops reward was not registering.
  • Fixed the bug that allowed placing multiple beanstalks while holding the shift key.
  • Fixed issue where reconstructing arena after defeating it would remove the statue.
  • Fixed issue where The Dark Knight would gift prismatic elixir instead of prismatic liquid.
  • Fixed relocating issues:
    1. After loading, caused the flag lines staying in the same place and hence the duplicated flags
    2. With different rotation would lead to floating flaglines
[h2]Optimization[/h2]
  • Removed unused light from coal maker
  • Fixed memory leak related to light texture, swirly winds, border fog, territory drawer, flag lines generation & meshes leaking due to overview render
  • Optimized memory usage of world map
[h2]Balancing[/h2]
  • Fish respawn a bit faster
  • Sickness now always starts X days after hospital is available, even if you don't build it.
  • Coal will consume slowly during winter, but also take equally more time to make.

Thank you for your support!

[h2]Feel free to join our Screenshot Contest to win a Key of Naheulbeuk's Dungeon Master![/h2]
https://store.steampowered.com/news/app/1651560/view/6398004206848176884
https://store.steampowered.com/app/2005160/Naheulbeuks_Dungeon_Master/



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