Patch notes 🐷
Princesses & Princes,
Here we go the patch notes for today!
[h2]New features:[/h2]
[h2]Balancing:[/h2]
[h2]Fixes:[/h2]
With love,
Here we go the patch notes for today!
[h2]New features:[/h2]
- Workplaces in overview menu are now color-coded to improve readability.
- Can no longer block entrances to buildings.
- Added Vignette Settings
- Added Film Grain Settings
- Added AntiAliasing Settings
- Added Vegetation Wind Settings (to improve motion sickness some people reported)
- Worker menu now shows distance from home to workplace. It also allows you to filter based on distance or fabling class.
- Autumn leaves FX added (leaves now fall on autumn)
[h2]Balancing:[/h2]
- Stone in large stone deposits has been tripled
- Bread now costs 2 flour instead of 3
- Carry capacity for food resources has been increased
- Hunger while fetching something to eat reduced further
- Granary storage increased from 400 to 600
- Granary worker count increased from 1 to 2.
- Stockpile worker count increased from 1 to 2
- Stockpile storage increased from 300 to 375
- Witches curse a bit less punishing
[h2]Fixes:[/h2]
- Fixed floating walls on cliffs.
- Fixed minor UI issues.
- Improved Fablings flickering at a distance
- Fixed issue where town houses would rotate automatically in some cases.
- Hero now spawns in creative mode
- Grass no longer spawns in water/rivers
- Fixed grass generation errors
- Fixed fountains purple shader error at low quality
- Fixed town wells purple shader error at low quality
- Fixed bug where dandallions would spawn more at medium quality
- Fixed trees not reflecting on planar reflections
- Fixed construction progress visuals on hills
- Construction priority is now more responsive, laborers will finish their current transport then change to the priority.
- Fixed farm interior invisble
- Fixed issue where resources wouldnt load in creative mode.
- Removed sheep (will be returned as soon as sheep farm is added)
- Walls now have the same material UI as other buildings.
- Fixed issue where commoner tax amount would be displayed incorrectly.
- If the hero can't reach an encounter it's now clear using tooltip.
With love,