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Fabledom News

Hotfix



Fixes
  1. Added LODs for palace pieces
  2. Fixed wind related bug
  3. Fixed butterflies not going invisible on low quality
  4. Fixed frost being active through Main Menu
  5. Fixed god rays being active through Main Menu
  6. Fixed bridge lamp posts not being glass
  7. Fixed bridge lamp posts being always "turned on"
  8. Adjusted snow coverage on some models
  9. Fixed cloud shadows in winter being too strong and wrong color
  10. Trees shader wind reaction changed
  11. Fixed rain stopping abruptly
  12. Rain not showing if camera moved too fast
  13. Fields now accumulate water during rain (Visual)
  14. Rain to Sunny transition changed to allow water to "evaporate" on the fields
  15. Rain particles now adjust scale to makeup for fewer particles on lower quality
  16. Fixed rain wheat color being too strong
  17. Re-worked fog calculations for butterflies
  18. Fixed rain being jittering when moving or rotating camera
  19. Added Time Wind Support To Flag Lines
  20. Added support for poop on drains to increase/decrease with rain
  21. Added support for height map to roads shader
  22. Added rain accumulation to roads (Ultra-Quality only)
  23. Fixed Messengers Guild rotating part not being affected by wind
  24. Fixed Windmill rotating parts not being affected by wind
  25. Agnes feast now works properly
  26. Giovanni feast now has correct tooltip
  27. Wooden bridge now has a proper description.
  28. Stockpile now has correct icon
  29. Grapes and Grape juice can now be stored in granaries built on old saves.
  30. Fixed issue where feast UI wouldn't update properly
  31. Fixed issue where feast hall would operate without full staff.
  32. Fixed issue with Winifred's third date being completed when triggered
  33. Fixed issue where fish on the edge of the hut's area would not be reachable.
  34. Fixed issue where soldiers would move to join their squad when finished training
  35. Fixed issue where workers could get stuck in front of Embassy
  36. Fixed loading game during rain would make grass display with strange color
  37. Fixed specular colors not loading/saving properly
  38. Fixed loading saves during rain would lead to unloaded rain features
  39. Fixed wetness would continue changing even on pause
  40. Fixed loading rain after it starts stopping to rain would lead to starting to rain again
  41. Fixed rivers not having dynamic specular color
  42. Fixed rivers not having water drops during rain
  43. Fixed forest bushes would appear through town well
  44. Fixed a few issues causing fablings to get stuck.
  45. Grape juice now shows up in production controls menu
  46. Fixed Ocean Shader not supporting water drops
  47. You can now move/destroy material carts and coffers.
  48. Adjusted entrance to ministry of culture.
  49. Several localization fixes
  50. Disabled local avoidance for pathing agents to help reduce stuck issues
  51. Fixed exploit that let you place more than 1 of limited buildings.
  52. Fixed issue that prevented quests from repeating.
  53. Fixed issue where trees would not become visible again if you destroyed an unconfirmed foundation piece on top of the tree.
  54. Fixed issue where placing harvest guild could break game.
  55. Adjusted waves placement
  56. Fixed ocean shader normal (water drops) being too sharp during rain

Optimizations
  1. Optimized interior mappings
  2. Added rain particle quality settings
  3. Optimized wheat shader
  4. Optimized river shader
  5. Optimized Ocean Shader
  6. Optimized ground shader


https://store.steampowered.com/app/1651560/Fabledom/

Show us your best palace in the Saint Valentine's Day!



Dear princesses and princes, 🤴 👸

Saint Valentine’s Day is coming! How about … building the most beautiful palace to surprise your date?

Capture the best screenshot and submit it to the Fabledom Community Hub to win Steam Points!

[h2]Theme: Most beautiful palace in the St Valentine's Day [/h2]

Instructions:
  1. Once you have finished building your palace, press F12 to take a screenshot.
  2. Shift+Tab and upload your screenshot - remember to set it as public!
  3. Add a caption using the tag #FABU4screen (we need your best title)!
  4. Describe your palace with 1-2 sentences ^^
Terms:
  • You must be the creator of your own palace!
  • You must stick to the theme! You are allowed to submit your screenshot in Standard / Creative mode. It totally depends on you.
  • No more editing on the screenshots ^^. We want original images. 📷

You have two weeks until 14 February 23:59 CET to submit the picture of your palace! 🏰

The top 3 community-voted winners will be rewarded with 800 Steam Points!

Rewards will be delivered to the princess/princess after the end date of the event.

So, let's get started and thank you for your participation!

With love,

https://store.steampowered.com/app/1651560/Fabledom/

Thanks for +2500 Reviews!



Princesses and princes, gather round!

The last major update of the Early Access before 1.0 update – A Wedding in a Chateau is now available!

https://steamcommunity.com/games/1651560/announcements/detail/3971678406596111698

Version 1.0 will be available in spring 2024! Stay tuned!



Another important milestone for us! Our kingdom rejoices in the presence of more than TWO THOUSAND FIVE HUNDRED Steam Reviews!

A ‘’PIG’’ thanks for your support during this Early Access journey!

Feel free to write a Steam Review if you haven't already.

With love,

https://store.steampowered.com/app/1651560/Fabledom/

A Wedding in a Chateau Update is LIVE!



Dear princesses & princes,

The last major update of the Early Access before 1.0 update – A Wedding in a Chateau is now available!

This is our biggest patch yet and it has been a real challenge getting everything done on time, but we are quite proud of the state it's in now and we really hope you will enjoy it!

There are so many new buildings and features connected to courting, marriage and the palace. The way they all connect to each other is really fun and feels unique.

Thank you so much for your continued support during EA, and an extra thanks to our community on Discord who keeps making the game better.



New Features

[expand]
  • Several new world events
  • Several new quests
  • New resource: Grapes
  • New resource: Grape juice
  • New resource: Feast supplies
  • New building: Grape farm
  • New building: Juicery
  • New building: Arena of trials
  • New building: Pawn broker
  • New building: Harvesting guild
  • New building: Arms dealer
  • New building: Pawnbroker
  • New building: Carousel
  • New building: Palace main hall
  • New building: Palace living quarters
  • New building: Palace feast hall
  • New building: Palace wedding hall
  • New building: Palace ministry of aristocracy
  • New building: Palace ministry of culture
  • New building: Palace ministry of diplomacy
  • New building: Palace ministry of nourishment
  • New building: Palace ministry of parks
  • New building: Palace ministry of philanthropy
  • New building: Several palace decorations
  • New building: Several different types of river bridges
  • New building: Several new decorations
  • New building: Terracotta roads
  • New feature: Marriage
  • New feature: Feasts
  • New feature: Third dates
  • New unit: Nobles
  • When prompted with an option to start a quest via a world event, you can now see the quest details before accepting.
  • You now get a notification when a travelling encounter spawns.
[/expand]

Fixes

[expand]
  • Fixed issue where Fablings would never pick up resources from the Marketplace.
  • Fablings will no longer interrupt resource transportation to handle hunger, instead they will finish transporting resources then handle hunger.
  • Fixed issue where buildings gifted through world events could not be placed if a coin was missing.
  • Missing coal during winter now properly impacts happiness.
  • Wishing well reward now has correct text.
  • Archer now has a bow in the mission over screen
  • Fixed issue where fablings could get stuck clearing debris
  • Workers on missions no longer count as unemployed
  • Fixed several issues that could cause all fablings that could stop moving.
  • Fixed issue where fishermen could get stuck on boat.
  • Fixed issue where saves would sometimes not get named.
[/expand]

[h3]Will old saves work?[/h3]
Old saves will work, but we recommend starting a new one for the best experience.

For feedback, bugs and suggestions, join our Discord and discuss with the developers!

[h2]And finally, another big announcement![/h2]



With love,
Grenaa Games

1 day to go!



1 DAY TO GO.

Check out our latest Dev Diary for more details on this update!

https://steamcommunity.com/games/1651560/announcements/detail/3971678406596109704?snr=2___

The full patch notes will be available tomorrow! Join the official Grenaa Games Discord and share the hype!



Important reminder: Old saves will work, but we recommend you start a new one for the best experience.

With love,

https://store.steampowered.com/app/1651560/Fabledom/