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Streams on Fabledom! 🐑

Dear Princesses & Princes,

While you focus on building your flourishing kingdom 💐 🌷, take a look at the streamers' videos for some inspiration ^^.

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With love,

Patch notes 🐔

Princesses & Princes,

Little patch notes for today!

[h2]Fixes[/h2]
  • Fixed wind toggle not working
  • Added snow to walls
  • Added snow to towers
  • Added snow to small stone deposit
  • Added snow to big stone deposit
  • Added snow to iron
  • Added snow to in "Construction Buildings"
  • Added snow to gardens
  • Added snow to mushrooms
  • Added snow to Bob Barkskin
  • Added snow to windmill
  • Fixed issue where roads could block encounters
  • Fixed issue where worker menu wouldnt show for Stockpiles and Hospitals.
  • Fixed issue where crops sometimes couldnt be deleted.
  • Fixed issue where crops would sometimes load in without ground texture (Will not work in saves from previous patches)
  • Fixed a few cases where all fablings would stop moving.
  • Fixed several localization issues and typos.
  • Fixed issue where you couldnt finish building a wall on top of a road.
  • Fixed issue where Homestead Garden fences wouldnt update correctly.


[h2]Optimizations[/h2]
  • Optimized snow on buildings
  • Optimized rain on buildings
  • Removed large textures used in snow
  • Removed Glitter on snow (buildings) on low quality


With love,

Hotfix 17/4

- Fixed issue where last patch caused bakery and pigsty to stop working.
- Fixed issue with Wind caused by last patch.

Patch notes 🐷

Princesses & Princes,

Here we go the patch notes for today!

[h2]New features:[/h2]
  • Workplaces in overview menu are now color-coded to improve readability.
  • Can no longer block entrances to buildings.
  • Added Vignette Settings
  • Added Film Grain Settings
  • Added AntiAliasing Settings
  • Added Vegetation Wind Settings (to improve motion sickness some people reported)
  • Worker menu now shows distance from home to workplace. It also allows you to filter based on distance or fabling class.
  • Autumn leaves FX added (leaves now fall on autumn)


[h2]Balancing:[/h2]
  • Stone in large stone deposits has been tripled
  • Bread now costs 2 flour instead of 3
  • Carry capacity for food resources has been increased
  • Hunger while fetching something to eat reduced further
  • Granary storage increased from 400 to 600
  • Granary worker count increased from 1 to 2.
  • Stockpile worker count increased from 1 to 2
  • Stockpile storage increased from 300 to 375
  • Witches curse a bit less punishing


[h2]Fixes:[/h2]
  • Fixed floating walls on cliffs.
  • Fixed minor UI issues.
  • Improved Fablings flickering at a distance
  • Fixed issue where town houses would rotate automatically in some cases.
  • Hero now spawns in creative mode
  • Grass no longer spawns in water/rivers
  • Fixed grass generation errors
  • Fixed fountains purple shader error at low quality
  • Fixed town wells purple shader error at low quality
  • Fixed bug where dandallions would spawn more at medium quality
  • Fixed trees not reflecting on planar reflections
  • Fixed construction progress visuals on hills
  • Construction priority is now more responsive, laborers will finish their current transport then change to the priority.
  • Fixed farm interior invisble
  • Fixed issue where resources wouldnt load in creative mode.
  • Removed sheep (will be returned as soon as sheep farm is added)
  • Walls now have the same material UI as other buildings.
  • Fixed issue where commoner tax amount would be displayed incorrectly.
  • If the hero can't reach an encounter it's now clear using tooltip.


With love,

Grab the chance to win a Fabledom Key 🗝

Princesses & Princes, 🤴 👸

Subscribe to our newsletter – The Village Diary to be the first to receive the latest news of Dear Villagers and win Fabledom Steam Keys! 🗝

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Don't hesitate to share this good news with your friends if they haven't joined the Kingdom yet! ^^

Thank you for your support!

With love,