
Hi Community,
The patch 1.04 is now live! Check out the changelog below:
[h2]New Features[/h2]
-  You can now move coffers and the resource cart.
 
-  More important notifications are now shown for longer than lesser ones.
 
-  Now shows ruler titles instead of realm titles on active missions.
 
 [h2]Fixes[/h2]
-  Several localization fixes
 
-  Fixed a rare issue causing walls to instance incorrectly during placement.
 Smoke adjustments: -  Fixed summer smoke activation issue.
 
-  Replaced bakery smoke with town house smoke and Fixed random delay on the Bakery when the smoke starts
 
-  Re-worked season controller and other effects, which may affects flag, lights in winter and smoke
 
-  Added support for multiple smoke colours
 
-  Added smoke to coal maker
 
-  Fixed smoke would start with a random offset in buildings
 
 Fixed grass re-spawning in various scenarios: -  Destroying on top of an area
 
-  Partially building and then destroying
 
-  Destroying decorations on roads 
 
 
-  Added animated fire to workplaces.
 
-  Added fire to the coal maker and ensured it uses unscaled time
 
-  Fixed sparks FX and elixir resource not ignoring timescale
 
-  Added smoke and fire to the blacksmith
 
-  Fixed broken-looking metal bar used by blacksmith workers
 
-  Corrected particle effects that would load and remain active
 
-  Fixed snow/rain not stopping to load
 
-  Corrected the red mesh appearing on wood gates and grass appearing underneath 
 
-  Fixed gaps on stone gates between towers
 
-  Fixed gaps on towers between tower and wall
 
-  Fixed an issue where relocating storage targeted by a worker to pick up resources could cause him/her to get stuck.
 
-  Fixed bugs related to Giovanni's third date.
 
-  Corrected the teaching tooltip triggered when placing a palace.
 
-  Fixed the Ministry of Philanthropy buff countdown display issue.
 
-  Fixed issue where if trading a locked resource would not decrease the resource amount.
 
-  Fixed the issue where the second Cyclops reward was not registering.
 
-  Fixed the bug that allowed placing multiple beanstalks while holding the shift key.
 
-  Fixed issue where reconstructing arena after defeating it would remove the statue.
 
-  Fixed issue where The Dark Knight would gift prismatic elixir instead of prismatic liquid.
 
-  Fixed relocating issues: 
   -  After loading, caused the flag lines staying in the same place and hence the duplicated flags
 
-  With different rotation would lead to floating flaglines
 
 
 [h2]Optimization[/h2]
-  Removed unused light from coal maker
 
-  Fixed memory leak related to light texture, swirly winds, border fog, territory drawer, flag lines generation & meshes leaking due to overview render
 
-  Optimized memory usage of world map
 
 [h2]Balancing[/h2]
-  Fish respawn a bit faster
 
-  Sickness now always starts X days after hospital is available, even if you don't build it.
 
-  Coal will consume slowly during winter, but also take equally more time to make.
 
Thank you for your support!
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