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👸 Patch 1.04 🤴



Hi Community,

The patch 1.04 is now live! Check out the changelog below:
[h2]New Features[/h2]
  • You can now move coffers and the resource cart.
  • More important notifications are now shown for longer than lesser ones.
  • Now shows ruler titles instead of realm titles on active missions.
[h2]Fixes[/h2]
  • Several localization fixes
  • Fixed a rare issue causing walls to instance incorrectly during placement.
    Smoke adjustments:
    1. Fixed summer smoke activation issue.
    2. Replaced bakery smoke with town house smoke and Fixed random delay on the Bakery when the smoke starts
    3. Re-worked season controller and other effects, which may affects flag, lights in winter and smoke
    4. Added support for multiple smoke colours
    5. Added smoke to coal maker
    6. Fixed smoke would start with a random offset in buildings
    Fixed grass re-spawning in various scenarios:
    1. Destroying on top of an area
    2. Partially building and then destroying
    3. Destroying decorations on roads
  • Added animated fire to workplaces.
  • Added fire to the coal maker and ensured it uses unscaled time
  • Fixed sparks FX and elixir resource not ignoring timescale
  • Added smoke and fire to the blacksmith
  • Fixed broken-looking metal bar used by blacksmith workers
  • Corrected particle effects that would load and remain active
  • Fixed snow/rain not stopping to load
  • Corrected the red mesh appearing on wood gates and grass appearing underneath
  • Fixed gaps on stone gates between towers
  • Fixed gaps on towers between tower and wall
  • Fixed an issue where relocating storage targeted by a worker to pick up resources could cause him/her to get stuck.
  • Fixed bugs related to Giovanni's third date.
  • Corrected the teaching tooltip triggered when placing a palace.
  • Fixed the Ministry of Philanthropy buff countdown display issue.
  • Fixed issue where if trading a locked resource would not decrease the resource amount.
  • Fixed the issue where the second Cyclops reward was not registering.
  • Fixed the bug that allowed placing multiple beanstalks while holding the shift key.
  • Fixed issue where reconstructing arena after defeating it would remove the statue.
  • Fixed issue where The Dark Knight would gift prismatic elixir instead of prismatic liquid.
  • Fixed relocating issues:
    1. After loading, caused the flag lines staying in the same place and hence the duplicated flags
    2. With different rotation would lead to floating flaglines
[h2]Optimization[/h2]
  • Removed unused light from coal maker
  • Fixed memory leak related to light texture, swirly winds, border fog, territory drawer, flag lines generation & meshes leaking due to overview render
  • Optimized memory usage of world map
[h2]Balancing[/h2]
  • Fish respawn a bit faster
  • Sickness now always starts X days after hospital is available, even if you don't build it.
  • Coal will consume slowly during winter, but also take equally more time to make.

Thank you for your support!

[h2]Feel free to join our Screenshot Contest to win a Key of Naheulbeuk's Dungeon Master![/h2]
https://store.steampowered.com/news/app/1651560/view/6398004206848176884
https://store.steampowered.com/app/2005160/Naheulbeuks_Dungeon_Master/



[h2]Join our Community[/h2]
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[/h3]

https://store.steampowered.com/app/1651560/Fabledom/

Accolades Trailer



Greetings,

Thank you for your love & support since Early Access, we have to say without you, we couldn't have achieved such a great success!

If you're still hesitating to join our Fabledom community, feel free to check out the Accolades trailer and the game's critics!


"We feel very grateful to the community, proud of the game we've created and quite tired since the launch week frenzy has ended. We just hope players will enjoy the game, and feel like it made their day a bit better. For it to bring positive energy to everyone who tries it!"

[previewyoutube][/previewyoutube]



[h2]Join our Community[/h2]
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🤴 Patch 1.03 👸



Hi Community,

The patch 1.03 is now live! Check out the changelog below:
[h2]Fixes[/h2]
  • Fixed marketplace and dancing stage not having flaglines and winter lights; added flag connection points.
  • Fixed bank not having flaglines.
  • Enhanced flagline generation and added connections to the mall, café, embassy, bank, and clock tower.
  • Added flaglines to grand theatre, hospital, palace wall tower, messenger's guild, stone gate, bakery, inn, horizontal gate, and diagonal gate.
  • Fixed issue where destroying buildings wouldn't destroy flaglines.
  • Flaglines now spawn over longer distances (2 tiles).
  • Added birds to messenger's guild and musical notes to musical garden.
  • Fixed messenger's guild not having decoration and windows.
  • Fixed hospital and messenger's guild not tinting on hover.
  • Fixed hanging cloth not moving on hospital.
  • Fixed maiden's fountain not tinting on hover (water) and its particle system not stopping on pause.
  • Fixed mall placement arrows.
  • Updated and improved embassy and hospital decorations.
  • Fixed water not receiving shadows.
  • Fixed bob encounter trunk not affected by cloud shadows.
  • Fixed horizontal palace gate not having windows material.
  • Fixed grass respawning on stone gate and wood gate.
  • Fixed Ferris wheel appearing pure white during winter.
  • Fixed harvest guild not being covered in snow during winter.
  • Added decoration to windmill and forester.
  • Fixed bread dough in bakery using wrong material.
  • Fixed issue where relocating buildings didn't destroy or respawn flaglines.
  • Fixed low-quality/black forester nets not visible from inside.
  • Fixed butterflies and town well particle systems not stopping on pause.
  • Harvest guild can now be upgraded using crops and tulips.
  • Build bar now closes with ESC.
  • Fixed UI issues with quests.
  • Territory button now appears during the tutorial upon reaching a small village.
  • Inhabitant overview now highlights workplaces with no workers in red text.
  • Fixed issue where autosave would save the building currently being placed.
  • Fixed issue where carousel UI would show wrong information.
  • Palace can no longer be destroyed with the mass destroy tool.
  • Fixed issue where mission rewards for new fablings weren't shown.
  • After reaching a small town, commoners can still be accepted even if population decreases.
  • Fixed issue where missions couldn't be started with just one swordsman.
  • Fixed mission nobility rewards not displaying everywhere.
  • Fixed several localization issues.
  • All ministry buffs now show current bonus values.
  • Fixed Ferris wheel and some building parts showing as constructed before completion.
  • Fixed prismatic liquid parts would be visible before construction completes and not using the correct construction poles mesh
  • Fixed cliffs appearing red.
  • Cobblestone roads now connect to terracotta ones, and vice versa.
  • Fixed fog shader noise axis.
  • Added support for smoke color changes during seasons.
  • Added smoke to bakery, embassy, bank, and hospital.
  • Fixed smoke on town houses.
  • Fixed issue where soldiers would resurrect underneath the map; soldiers lost due to this in previous saves should be restored.
  • Fixed issue where missions couldn't be started with only a hero.
  • Fixed issue where Arena of Trials could load as incomplete.
  • Fixed issue where the camera couldn't zoom in fully at random times.
  • Fixed issue where group units didn't die when they should.
  • Fixed issue where units could be attacked while on missions in specific scenarios.
  • Fixed issue with Giovanni's third date events.
  • Fixed issue with upgrading wooden gates.
  • Fixed issue with trolls not loading properly.
  • Saves prior to 1.0 can now court Farrah and Sir Payne.
  • Eric Jr. can no longer spawn (until his issue is fixed).
  • Mystic mine now behaves as intended when closing/opening.
[h2]Optimizations[/h2]
  • Fixed potential flaglines mesh leak.
  • Optimized particle systems handling during pause.
[h2]Balancing[/h2]
  • Increased marketplace storage capacity and reduced upkeep requirements.

Thank you for your support!

[h2]Feel free to join our Screenshot Contest to win a Key of Naheulbeuk's Dungeon Master![/h2]
https://store.steampowered.com/news/app/1651560/view/6398004206848176884



[h2]Join our Community[/h2]
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[/h3]

🏰 Screenshot Contest - Kingdom of the year 🏰



Dear princesses and princes, 🤴 👸

With 1.0 released, we are launching a screenshot contest to elect the best ''Kingdom of the Year''!

Take the best screenshot and submit it to the Fabledom Community Hub to win a Naheulbeuk's Dungeon Master Steam Key!

https://store.steampowered.com/app/2005160/Naheulbeuks_Dungeon_Master/

[h2] 🏰 Theme: Kingdom of the Year 🏰[/h2]

Instructions:
  1. Once you have finished building your Kingdom, press F12 to take a screenshot.
  2. Press Shift+Tab and upload your screenshot - remember to set it as public!
  3. Add a caption using the tag #FAB10screen (we need your best title)!
  4. Describe your Kingdom with 1-2 sentences ^^
Terms:
  • You have to be the creator of your own Kingdom!
  • You must stick to the theme! You are allowed to submit your screenshot in Standard / Creative mode. It totally depends on you.
  • No more editing on the screenshots ^^. We want original images. 📷

You have two weeks until June 4 20:00 CEST to submit the image of your Kingdom! 🏰

The top 3 community-voted winners will be rewarded with a Naheulbeuk's Dungeon Master Steam Key

Rewards will be delivered to the winners after the end date of the event.

So, let's get started and thank you for your participation!

With love,

https://store.steampowered.com/app/1651560/Fabledom/

👸 Thank you +200K Princes & Princesses 🤴



Our dearest Princesses & Princes,

A pig thanks to +200K of you who have created your kingdom! It's an important milestone for us and we thank you for your support all along the way!

The journey isn't over yet! Feel free to leave us your review on Steam for our future Princesses & Princes, time for community effort!

[h3]To thank you for your love and support, the release discount has been extended by 1 week![/h3]
Princesses and Princes-to-be, we've extended the 1.0 launch discount until May 27, if you're still hesitating, it might be the golden opportunity to get the key to the realm of Fabledom!

https://store.steampowered.com/app/1651560/Fabledom/

[h3]Screenshot Contest is coming[/h3]
We're about to launch one of the biggest screenshot contests ever! The theme is ''Kingdom of the Year''!

With the new content in 1.0, time to unleash your creativity and build the best Kingdom ever!



The top 3 voted winners will receive a Steam Key of Naheulbeuk's Dungeon Master! Good luck and stay tuned!

https://store.steampowered.com/app/2005160/Naheulbeuks_Dungeon_Master/



[h2]Join our Community[/h2]
[h3]Grenaa Games Discord Grenaa Games X Dear Villagers X Dear Villagers Discord Dear Villagers Newsletter Dear Villagers Steam Dear Villagers YouTube Dear Villagers TikTok Dear Villagers Instagram Dear Villagers Facebook
[/h3]