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Small updates 🐟

Princesses & Princes,

Today we started work on our upcoming military patch!

We will continue to fix bugs and add QoL as time goes on, but we will also split this time between preparing our new content.

[h2]New features[/h2]
  • Added extra information to fabling UI to show if they have food at home or are working very far from home.

[h2]Fixes[/h2]
  • Added tooltips to some UI where it was missing
  • Fixed some localization issues.
  • Fixed issue with messengers and sickness statuses.


With love,

Streams on Fabledom! 🐑

Dear Princesses & Princes,

While you focus on building your flourishing kingdom 💐 🌷, take a look at the streamers' videos for some inspiration ^^.

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With love,

Patch notes 🐔

Princesses & Princes,

Little patch notes for today!

[h2]Fixes[/h2]
  • Fixed wind toggle not working
  • Added snow to walls
  • Added snow to towers
  • Added snow to small stone deposit
  • Added snow to big stone deposit
  • Added snow to iron
  • Added snow to in "Construction Buildings"
  • Added snow to gardens
  • Added snow to mushrooms
  • Added snow to Bob Barkskin
  • Added snow to windmill
  • Fixed issue where roads could block encounters
  • Fixed issue where worker menu wouldnt show for Stockpiles and Hospitals.
  • Fixed issue where crops sometimes couldnt be deleted.
  • Fixed issue where crops would sometimes load in without ground texture (Will not work in saves from previous patches)
  • Fixed a few cases where all fablings would stop moving.
  • Fixed several localization issues and typos.
  • Fixed issue where you couldnt finish building a wall on top of a road.
  • Fixed issue where Homestead Garden fences wouldnt update correctly.


[h2]Optimizations[/h2]
  • Optimized snow on buildings
  • Optimized rain on buildings
  • Removed large textures used in snow
  • Removed Glitter on snow (buildings) on low quality


With love,

Hotfix 17/4

- Fixed issue where last patch caused bakery and pigsty to stop working.
- Fixed issue with Wind caused by last patch.

Patch notes 🐷

Princesses & Princes,

Here we go the patch notes for today!

[h2]New features:[/h2]
  • Workplaces in overview menu are now color-coded to improve readability.
  • Can no longer block entrances to buildings.
  • Added Vignette Settings
  • Added Film Grain Settings
  • Added AntiAliasing Settings
  • Added Vegetation Wind Settings (to improve motion sickness some people reported)
  • Worker menu now shows distance from home to workplace. It also allows you to filter based on distance or fabling class.
  • Autumn leaves FX added (leaves now fall on autumn)


[h2]Balancing:[/h2]
  • Stone in large stone deposits has been tripled
  • Bread now costs 2 flour instead of 3
  • Carry capacity for food resources has been increased
  • Hunger while fetching something to eat reduced further
  • Granary storage increased from 400 to 600
  • Granary worker count increased from 1 to 2.
  • Stockpile worker count increased from 1 to 2
  • Stockpile storage increased from 300 to 375
  • Witches curse a bit less punishing


[h2]Fixes:[/h2]
  • Fixed floating walls on cliffs.
  • Fixed minor UI issues.
  • Improved Fablings flickering at a distance
  • Fixed issue where town houses would rotate automatically in some cases.
  • Hero now spawns in creative mode
  • Grass no longer spawns in water/rivers
  • Fixed grass generation errors
  • Fixed fountains purple shader error at low quality
  • Fixed town wells purple shader error at low quality
  • Fixed bug where dandallions would spawn more at medium quality
  • Fixed trees not reflecting on planar reflections
  • Fixed construction progress visuals on hills
  • Construction priority is now more responsive, laborers will finish their current transport then change to the priority.
  • Fixed farm interior invisble
  • Fixed issue where resources wouldnt load in creative mode.
  • Removed sheep (will be returned as soon as sheep farm is added)
  • Walls now have the same material UI as other buildings.
  • Fixed issue where commoner tax amount would be displayed incorrectly.
  • If the hero can't reach an encounter it's now clear using tooltip.


With love,