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Patch notes 🐷

Princesses & Princes,

Here we go the patch notes for today!

[h2]New features:[/h2]
  • Workplaces in overview menu are now color-coded to improve readability.
  • Can no longer block entrances to buildings.
  • Added Vignette Settings
  • Added Film Grain Settings
  • Added AntiAliasing Settings
  • Added Vegetation Wind Settings (to improve motion sickness some people reported)
  • Worker menu now shows distance from home to workplace. It also allows you to filter based on distance or fabling class.
  • Autumn leaves FX added (leaves now fall on autumn)


[h2]Balancing:[/h2]
  • Stone in large stone deposits has been tripled
  • Bread now costs 2 flour instead of 3
  • Carry capacity for food resources has been increased
  • Hunger while fetching something to eat reduced further
  • Granary storage increased from 400 to 600
  • Granary worker count increased from 1 to 2.
  • Stockpile worker count increased from 1 to 2
  • Stockpile storage increased from 300 to 375
  • Witches curse a bit less punishing


[h2]Fixes:[/h2]
  • Fixed floating walls on cliffs.
  • Fixed minor UI issues.
  • Improved Fablings flickering at a distance
  • Fixed issue where town houses would rotate automatically in some cases.
  • Hero now spawns in creative mode
  • Grass no longer spawns in water/rivers
  • Fixed grass generation errors
  • Fixed fountains purple shader error at low quality
  • Fixed town wells purple shader error at low quality
  • Fixed bug where dandallions would spawn more at medium quality
  • Fixed trees not reflecting on planar reflections
  • Fixed construction progress visuals on hills
  • Construction priority is now more responsive, laborers will finish their current transport then change to the priority.
  • Fixed farm interior invisble
  • Fixed issue where resources wouldnt load in creative mode.
  • Removed sheep (will be returned as soon as sheep farm is added)
  • Walls now have the same material UI as other buildings.
  • Fixed issue where commoner tax amount would be displayed incorrectly.
  • If the hero can't reach an encounter it's now clear using tooltip.


With love,

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With love,

4 days left for the Early Access Discount!

Princesses & Princes,

Thank you for your support to Fabledom. 4 days left for the Early Access Sale of Fabledom. Grab this chance play Fabledom with 10% discount!

Trust me, everyone is fine as usual. ^^



Let’s build the kingdom of skeletons your dreams!

With love,

https://store.steampowered.com/app/1651560/Fabledom/

Fabledom is a fairytale citybuilder about romancing princes and princesses

Occasionally I wonder if the market for wholesome town builders has reached saturation, but then a trailer pops up for another one and I'm never less than intrigued. The latest is Fabledom, which promises the pastoral fields and castle wall construction I adore, then adds a twist by being set within a fairytale kingdom. It's in early access now.


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Write your review on the Fabledom Store Page πŸ’Œ

Dear Princesses and Princes,

How are your first two days in Fabledom going?

Thank you for your support and participation in the Early Access!

As a 2-man team, we'd love to hear your review, whether positive or negative, as it will definitely help us improve the final version of Fabledom.

So do not hesitate to write your review on Discord/Steam discussions!

With love,

https://store.steampowered.com/app/1651560/Fabledom/