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Fabledom News

šŸ° Vote for your favourite Kingdom šŸ°



https://store.steampowered.com/news/app/1651560/view/6398004206848176884

[h3]Thank you for participating in the Screenshot Contest!

Feel free to show your support by voting for your favourite palace! [/h3]

[h3]A Naheulbeuk's Dungeon Master Steam Key will be awarded to the three highest voted palaces starting from June 18th![/h3]

https://store.steampowered.com/app/1651560/Fabledom/

Patch 1.05



Hi Community,

Patch 1.05 is available now. Feel free to check it out below.

[h2]Fixes[/h2]
  • Fixed issue where the overview button could disappear.
  • Eric Jr. will no longer provide a buff until we find a way to fix this, but if you already have him roaming in your kingdom he will stick around, what are friends for?
  • Fixed issue where resource cart storage was randomly ignored.
  • Fixed issue where Fergus would not animate properly on mission over the screen.

[h2]Optimizations[/h2]
  • Fixed memory leak:
    1. Related to grass, mesh slicing, rivers
    2. Related to procedural grass borders on farm fields and between saves/main menu
    Fixed grass meshes would leak on quality change and ocean mesh would leak on start

[h2]Balancing[/h2]
  • The Ministry of culture now rewards 5 bonus global happiness per noble instead, this is due to the Eric Jr. bug.


Thank you for your support!



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https://store.steampowered.com/app/1651560/Fabledom/

šŸ° Ask me Anything šŸ°



Hi Community,

Thanks to all your love & support since Early Access, we've finally made it, although it's not an easy journey.

The AMA session is LIVE now! If you have any questions to ask the developers, it's the TIME! We'll be collecting your questions, picking up on some of the hot topics and answering them with an announcement!

ā” (QUESTION TIME) ā“

[h3]🐷 MY FIRST QUESTION: WHY ARE THE PIGGIES ARE SO CUTE 🐷[/h3]

[previewyoutube][/previewyoutube]



[h2]Join our Community[/h2]
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https://store.steampowered.com/app/1651560/Fabledom/

šŸ‘ø Patch 1.04 🤓



Hi Community,

The patch 1.04 is now live! Check out the changelog below:
[h2]New Features[/h2]
  • You can now move coffers and the resource cart.
  • More important notifications are now shown for longer than lesser ones.
  • Now shows ruler titles instead of realm titles on active missions.
[h2]Fixes[/h2]
  • Several localization fixes
  • Fixed a rare issue causing walls to instance incorrectly during placement.
    Smoke adjustments:
    1. Fixed summer smoke activation issue.
    2. Replaced bakery smoke with town house smoke and Fixed random delay on the Bakery when the smoke starts
    3. Re-worked season controller and other effects, which may affects flag, lights in winter and smoke
    4. Added support for multiple smoke colours
    5. Added smoke to coal maker
    6. Fixed smoke would start with a random offset in buildings
    Fixed grass re-spawning in various scenarios:
    1. Destroying on top of an area
    2. Partially building and then destroying
    3. Destroying decorations on roads
  • Added animated fire to workplaces.
  • Added fire to the coal maker and ensured it uses unscaled time
  • Fixed sparks FX and elixir resource not ignoring timescale
  • Added smoke and fire to the blacksmith
  • Fixed broken-looking metal bar used by blacksmith workers
  • Corrected particle effects that would load and remain active
  • Fixed snow/rain not stopping to load
  • Corrected the red mesh appearing on wood gates and grass appearing underneath
  • Fixed gaps on stone gates between towers
  • Fixed gaps on towers between tower and wall
  • Fixed an issue where relocating storage targeted by a worker to pick up resources could cause him/her to get stuck.
  • Fixed bugs related to Giovanni's third date.
  • Corrected the teaching tooltip triggered when placing a palace.
  • Fixed the Ministry of Philanthropy buff countdown display issue.
  • Fixed issue where if trading a locked resource would not decrease the resource amount.
  • Fixed the issue where the second Cyclops reward was not registering.
  • Fixed the bug that allowed placing multiple beanstalks while holding the shift key.
  • Fixed issue where reconstructing arena after defeating it would remove the statue.
  • Fixed issue where The Dark Knight would gift prismatic elixir instead of prismatic liquid.
  • Fixed relocating issues:
    1. After loading, caused the flag lines staying in the same place and hence the duplicated flags
    2. With different rotation would lead to floating flaglines
[h2]Optimization[/h2]
  • Removed unused light from coal maker
  • Fixed memory leak related to light texture, swirly winds, border fog, territory drawer, flag lines generation & meshes leaking due to overview render
  • Optimized memory usage of world map
[h2]Balancing[/h2]
  • Fish respawn a bit faster
  • Sickness now always starts X days after hospital is available, even if you don't build it.
  • Coal will consume slowly during winter, but also take equally more time to make.

Thank you for your support!

[h2]Feel free to join our Screenshot Contest to win a Key of Naheulbeuk's Dungeon Master![/h2]
https://store.steampowered.com/news/app/1651560/view/6398004206848176884
https://store.steampowered.com/app/2005160/Naheulbeuks_Dungeon_Master/



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[/h3]

https://store.steampowered.com/app/1651560/Fabledom/

Accolades Trailer



Greetings,

Thank you for your love & support since Early Access, we have to say without you, we couldn't have achieved such a great success!

If you're still hesitating to join our Fabledom community, feel free to check out the Accolades trailer and the game's critics!


"We feel very grateful to the community, proud of the game we've created and quite tired since the launch week frenzy has ended. We just hope players will enjoy the game, and feel like it made their day a bit better. For it to bring positive energy to everyone who tries it!"

[previewyoutube][/previewyoutube]



[h2]Join our Community[/h2]
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