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Tales And Tactics News

Big Balance Patch 1.2

Taunted characters now always fire their skill against the source of the taunt, even in skill cases that filter to specific units, such as Crosby’s “farthest target”. A taunted Crosby will now fire the skill at the taunt source.

Turbo nerfed - Starting mana reduced to 20 (was 50). Max Mana increased to 110 (was 90). Damage reduced to 60 per retaliatory hit (was 75).

The Forever Scythe nerfed - Now grants 10% more Lifesteal after 8 seconds (was 20%).

Soulburn Greaves nerfed - attacks now deal 1% HP damage to Ignited foes (was 2%).

Charlie nerfed - now has 40 Max Mana (was 35).

Fixed a bug where Bug was granting 30% Damage Reduction (now correctly grants the intended 20% Damage Reduction).

Defiler buffed - now executes at 20% max HP or below (was 15%).

Engineer buffed - Turret now starts at 40 damage (was 30), and gains +4 damage per Tier above 1 (was +3).

Ignite nerfed - healing reduction reduced to 50% (was 75%).

Porcino buffed - Skill damage increased to 175 (was 160). Starting Mana increased to 10 (was 0). Porcino also now gains +1 Attack Range for the rest of combat with each cast.

Fritz buffed - Skill damage increased to 180 (was 150). Shred duration increased to 6 seconds (from 5).

Tidus buffed - Main wave damage increased to 300 (was 200). Sub-wave damage increased to 120 (was 100).

Champigno buffed - Mush-Turrets now completely copy Champigno’s attack speed (previously copied 75% of Attack Speed)

Burdanna buffed - each time it pulses, the owner also heals 5% Max HP.

Deadhead nerfed - max Mana increased to 80 (from 60).

Shred nerfed - now increases damage by 20% (was 30%).

Gorbin nerfed - now Shreds for 3 seconds (was 5).

Prince Harming has a new passive: he now takes 25% less Spell damage.

Khepri changed: Starting mana reduced to 0 (was 45). Shield increased to 350 (was 300).

Fixed a bug that was causing Button to not reduce foes’ Max HP as much as the damage dealt from the Spores.

Button has gained a new passive: At the start of combat, Button gains 300 (scaling with Spell Power) empty Max HP.

Fixed a bug where Barq’s attacks took notably longer than other melee characters.

Baalor changed - Starting and Max Mana changed to 100/135 (was 125/150).

Ian buffed - Skill now takes 1 second to cast (from 2).

Monty slightly buffed - Spectral Snakes (from cast) now deal 240% of Monty’s Attack Damage (from 225%).

Elder Reto buffed - Meteor damage now 450 (was 300).

Harmony skill nerfed - now grants 8 base Spell Power and Attack Speed (from 10).

Magicannon buffed - now Stuns the Shocked target for 1 second when the effect activates in addition to the damage, and counts up on the wielder rather than the target (meaning it is easier to activate if the target switches or dies).

Vex tweaked. If Vex casts on a Stifle or Stun immune target, the rest of the skill’s effects still completely apply.

Glitter tweaked. If Glitter casts on a Crowd Control immune target, the skill instead immediately deals its damage. (Also, added some nice new visual effects for Glitter’s skill!) Glitter also now prioritizes the highest Attack Damage foe to ensheepify.

Renamed the Orb of Greatness to the Ruby Sphere to prevent confusion with two of the buildable items having the same first word in their name.

Changed the way Geogukk’s Tier is derived from your Dwellers’ Tiers - it’s now based on the total Tier (rather than average Tier), meaning adding a Tier 1 unit will improve your progress, rather than potentially reducing the average Tier among your Dwellers!

Fixed a bug that was causing the Cull blessing to not banish any Units.

Fixed a bug that caused Volcanus to become unable to cast if he was Crowd Control immune or Disarm immune.

Sir Sparkles buffed: now grants 10 Armor to himself and the unit being casted on.

Fixed an exploit that let you sell the Boss Marker on the table for Star Points.

Stormy Skies skill buffed - now deals 250 damage per thunderbolt thrown (was 150).

Jumpers trait changed - now This Means Warp, a powerful new perk which causes your units to Teleport instead of moving!

Arbiter (PVP Combat Modifier) nerfed - now grants 20% Attack Damage (was 30%) and 7 Mana Regen (was 8).

The Wanderer (PVP Combat Modifier) nerfed - now ONLY starts with the Rare unit. Added some clarifying text to Wanderer bundles.

Cactus Nymph (PVP Combat Modifier) buffed - now deals 15 damage back per item (was 10).

☀️ Steam Summer Sale is Here! ☀️

[p]Hey adventurers! [/p][p][/p][p]It's that time of the year again - the Steam Summer Sale is here and Tales & Tactics is joining in with a massive 70% OFF discount![/p][p][/p][p]If you've been waiting for the perfect time to give the game a shot, this is it. And here's what makes your timing even better, you're getting ALL the improvements and content from the huge For The Fans update from last month! For those who might have missed it, we're talking major quality-of-life improvements, new features, and a bunch of community requested changes. It feels like a whole new game in the best possible way.[/p][p][/p][p]You guys have always shown us so much love and support and we can't even begin to describe how much we appreciate it. We're hoping Tales & Tactics finds some new homes during the Summer Sale and that everyone who plays enjoys the experience.[/p][p][/p][p]P.S., While you're here, our lovely publishers (this is definitely not someone from Yogscast Games writing this) have a bunch of their other titles on sale during the Steam Summer Sale, you should totally check them out.[/p][p][/p][p][/p]

ICYMI: Tales & Tactics For The Fans Update!

Hey there! In case you happened to miss our previous announcements, we're back with one massive content update with something for everyone! We've got a whole bunch of features, content, and balance for both PvE and PvP modes, as well as a new sandbox mode specifically requested by the community.

[h3]⭐ Highlights of the update include:[/h3]
  • New Unlock / Component Item - The Scythe!
  • New "Brutal" difficulty levels - ready for even more of a challenge?
  • New Bonus Traits, new Perks, new Combatants!
  • Test strategies in the highly-requested Sandbox Mode!
  • Adapt to new metas in 2-week rotating PvP Seasons!
  • Battle friends in custom PvP Lobbies!
  • Tuning & polish across lots of traits, units, and items!
  • Two new supported languages - Russian and Korean - provided by our community members Anti6eptik and Nyamnami. Thank you!


…and much more! Read the full patch notes here or watch the new and shiny update trailer here!

[previewyoutube][/previewyoutube]

[h2]❗IMPORTANT: Unreal Engine Upgrade[/h2]

We’ve updated the game’s engine version, which normally doesn’t require an announcement but this version does seem to trigger a first-time-launch shader compiling step for most users. This may cause a black screen for a minute or so when you first launch the game after updating, but will not happen again after that first delayed launch.


We hope you've been enjoying the new update! Do let us know your thoughts on it and don't forget to drop a review!

Hotfix Patch 1.1.04

Fixed a calculation issue related to Lifesteal.

Hotfix Patch 1.1.03

Fixed an issue causing Steam server connectivity to fail.