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Guild & Gals News

Game release date is revealed!

⚔️ Mark your calendars: September 23rd ⚔️
[p][/p][p][dynamiclink][/dynamiclink][/p][h2]The battle begins.[/h2][p][/p][p]This is the first fully playable version of Guild & Gals—with 17 unique characters to master and 20+ missions packed with chaos, challenge, and ridiculous fun.[/p][p][/p][p]But this is just the start. We’re releasing now so you can dive in early, give feedback, and help shape the adventure. Expect ongoing updates, new features, and even DLC warriors joining the fight.[/p][p][/p][p]We’ve priced it lower for launch because it’s still growing—but it’s already a full campaign you can beat, with enough content to keep you hooked.[/p][p][/p][h3]🔥 Wishlist today so you’re ready to jump in on day one.[/h3][h3][/h3][p][dynamiclink][/dynamiclink][/p]

Heartbreaking Update 💔

[p]I never thought I’d be writing this. After years of pouring my soul into this game, sacrificing time, energy, and so much of myself… Steam has decided my Early Access release can’t go forward under their new policy.[/p][p]This isn’t my choice — it’s theirs. And it feels like the rug has been pulled out from under me, right when I was finally ready to share this dream with you all.[/p][p]Now I’m left with two painful options:[/p][p]• Release the game as it is — rough, barebones, unpolished, but at least real. Full version that will be updated along the way with patches and new content.[/p][p]• Delay the launch — polish it further, but force everyone to wait even longer.[/p][p]Neither feels good. But I need to know what you think. After all, this game wasn’t made in a vacuum — it was made with the hope that others would experience it, too.[/p][p]I wish I could give you better news. But at the very least, I want to be honest.[/p]

Release roadmap

Release Roadmap
[p][/p][p]I'm happy to tell my plans for the release of the game and my development roadmap.[/p][p][/p][h2]Early Access[/h2][p][/p][p]I'm planning on Early Access to be ready by September. I will tell specific dates when things are ready. The game will be fully beatable at this point.[/p][p][/p][h2]Full release[/h2][p][/p][p]Full release of the game will be the first quarter of 2026. As with Early Access, I will tell specific dates upon closer time when it's ready.[/p]

Hotfix to demo

  • [p]Fixed the nefarious Maximum Call Size Exceeded which was caused by problem with passives when playing with either Cecil or Aurora, this has been fixed.[/p]
  • [p]Some mercenaries when recruited in a certain order could have their sprites momentarily shrink, this has been fixed. You were able to engage in some special conversations despite this not being intended, this has been fixed.[/p]
  • [p]Changed some AI logic for Rinoa.[/p]
  • [p]Added more value to AI's aggro stacks to high priority target mobs.[/p]
  • [p]Hid item/equip and such menus when they can't be acccessed without mercenary[/p]

Demo is avaivable!

The demo has been released!
[p][/p][p][dynamiclink][/dynamiclink][/p][h2]The demo features the first 5 missions, 10+ mercenaries and relationships are capped at 30 points![/h2]