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AudioSpace 7.0: more shaders, beat detection, and a cat

AudioSpace 7.0 has been released, with a whole lot of new shaders (a head-nodding cat included 🐱) and the possibility to stack multiple shaders as an effect chain. Video and text are now available in shaders as well, both through shader file comments and the new media player / automation scripts menu intergration. All new features are demonstrated with the included shaders.

Thank you so much for your continued support! ❤️
If you have any feature requests or ideas for future development, do share them in the community forum. And remember to give AudioSpace a positive review (just a thumb-up is plenty) if you wish to support its development.

Enjoy!

Kari / Ferrit

  • VISUALIZATION

    • multiple effect shaders can now be selected, to be applied one after another
    • new shaders: 3D waveform, blur, brightness & contrast, cat, clouds, color fill, disco ball, flames, game of life, hue & saturation, marble & cube, RGB filter, RGB threshold, smoke & lights, rotator, media layers, text overlay
    • video texture support added for shaders (user texture 0), playback is controlled with media player
    • media player now has its own file browser, including buttons to select background and foreground textures from picture files; these will be passed as overrides to any shaders using user textures 1 and 2 (in that order)
    • max. 8 user textures are now available for shaders, including one Texture2DArray and one Texture3D (.DDS files supported)
    • both 2D and 3D RW "memory" textures, as well as a general-purpose state buffer, are available for writing the coolest shaders this side of the galaxy
  • UI

    • new style for selecting visualizations: choose the category with button, and the exact mode from a list
    • shader files are now moved under category folders (any shaders in old presets need to be reselected)
    • enabled frequency bands can now be selected individually for each element mode
    • console text lines are now scrollable with mouse wheel & controllers
    • new feature: press i to show system info on console and log it to file
  • ENGINE

    • beat probability is now available for shaders (per frequency band & channel), see "smoke & lights" and "game of life" shaders for usage examples
    • experimental: music BPM estimate, demonstrated in "text overlay" shader and also displayed on the console (2nd page, zap to toggle)
    • major performance optimizations for multiple simultaneous visualizations
    • new config option: extended keyboard controls allow triggering randomizations (numpad 0), adjusting params (numpad 1..9) and selecting color palettes (F1..F12) without opening the menu
    • new config option: waveformStabilization (for ultimate control of multiband waveforms under the hood)
    • new config section: [FAVORITES], for configuring the visualization mode which is turned on by default for buttons with more than one mode under them
    • some preset file format changes were introduced to support new functionality
  • AUTOMATION

    • now only menu open & close trigger auto-camera movement during automation script execution (N/A for VR)
    • removed the obsolete "pp" automation command