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Rise of Humanity Prologue News

New achievements in the game - Can you get them all?

Hello Saviours of Humanity,

Liberating humankind from the oppression of machines has just gotten even more epic: our newly released build comes with:
  • Brand new ACHIEVEMENTS
  • New VFX
  • New animations

We also did a lot of optimization, bug fixes, localization fixes and other improvements.



About the achievements.
At the moment, there’s 12 of them in total, but we’re still planning some more and of course our newly released Early Access game has a bunch of additional ones for the new characters, new levels and the new skills you’ll be able to unlock.

Just to name a few examples:
  • You can become a Card Collector if you loot five cards, and you’ll also get an achievement badge once you’ve managed to collect 1000 scrap (the currency in our game.)
  • Become a Treasure Hunter by looting a rare card (for example a Trick Shot or Get Close & Personal) or a Foxhound by destroying an enemy with Hunter! There’s also an achievement if you slay one of the malicious bots with our other hero, Memory, in the Prologue.
  • To get the Carpenter’s Buzzsaw badge, you’ll have to finish the second level in the Lumber mill.


Can you manage to get ALL OF THEM? Let us know in the comments!

If you like the Prologue, you can always let us know in a review on our Steam page, those are very helpful for us 😊

And if you’re curious for more, you can now get the newly released Early Access game here:
https://store.steampowered.com/app/1048530/Rise_of_Humanity/

Rise of Humanity is released NOW in Early Access

The wait is finally over - Rise of Humanity is NOW AVAILABLE in Early Access with a 10% launch discount!

Head on over to check it out now & find out what else is coming: https://store.steampowered.com/app/1048530/Rise_of_Humanity/

Watch our brand new Daily Challenge Trailer:
[previewyoutube][/previewyoutube]

Complete missions to progress in the game

When you start a new level, your heroes get mission goals assigned to them. Complete these in order to get to the next level to face new and dangerous enemies and recruit skilful heroes to your team!



Get new skills by completing battle goals

Your playable characters will be given two possible battle goals they can choose from at the beginning of each mission. One of them will be easier, while the other will be more difficult, but more skill points as well. The skill points you earn for each hero will come in handy later on – exchange these for new skills to make your heroes more powerful!



Blow up big bad robots to earn new cards for your heroes

You can also build your deck by walking into the toolboxes hidden in each level. The newly acquired cards will be shuffled into your deck. Upgrade or merge them in the Hideout in between missions and they'll turn into even more intense weapons in your heroes' hands.



Walk into the hexes with blue hotzones in order to:
  • Charge your energy
  • Increase your health
  • Get more cards - but for a price...
  • Increase ranged attack damage
  • Reduce the energy cost of your cards.




Practice with the Daily Challenges & become the Master of Decks

Rise of Humanity will have two separate game modes:
  1. Story mode, with a linear story campaign where you meet the characters one by one and discover new levels as you progress through the game.
  2. Daily Challenge mode, where you can play three new, randomly created challenges every day.

These challenges will have three randomly selected heroes and locations, as well as different battle conditions that can make the challenge harder or easier to finish.



If you’re lucky, you can have your enemies start with lower health. If you’re (very) unlucky, you will be playing the challenges with Acid Rain, which deals damage to your heroes in every turn.

Complete the Daily Challenge missions to earn points and a rank on our leaderboard that updates on a daily basis. The scores add up to a monthly rank so make sure to come back every day to improve your strategy and compete with other players! Score the most points to become the ultimate champion & Master of Decks!

What else is coming to the Early Access game:



Join our Discord & follow us on social media.

We’re extremely grateful to all the players who helped and supported us on our way to the Early Access release. We really appreciate your feedback and suggestions! Follow us on Social Media and Discord to learn about the new updates first-hand and chat with the community and developers.

Join our fortnightly tournaments on Twitch!

We will be playing the Daily Challenges live every Wednesday on our Twitch. Join us in a tournament to beat our score and become the champion!

How to become our champion

Hello Saviours of Humanity,

We’re super excited to be releasing the game in Early Access… NEXT THRUSDAY.
At the moment, we’re working hard on introducing a couple of new features that would make the game even more fun for you.



One of these is going to be a levelling system. This means that by playing the Daily Challenges, you will earn points based on a number of factors like how many enemies you’ve killed, how many cards you’ve looted or how much time you spent playing. But let’s start with the basics.

WHAT ARE THE DAILY CHALLENGES?

Along with the story campaign, our game will also have a Daily Challenge Mode. With this, you will be able to play 3 new missions every day, with 3 randomly chosen characters and 3 randomly chosen locations. We will have 4 characters and 6 locations in total so that already adds up to a lot of different scenarios.



But that’s not all. You will also be given:
Randomly chosen battle conditions that can affect the starting health of your heroes or enemies, and a bunch of other things that can make it more challenging for you to complete a mission.
A new deck for each of your heroes that you have to build, with new possible blueprints by which you can merge some of your cards.
Randomly chosen battle goals that you have to complete in order to earn skill points for your heroes.
• Last but not least, we will randomly engulf some location in a dark fog of war that will hide your enemies from sight.



Let’s do the math: with all these combined, you will end up with new gameplay every day, and just a heads-up, we will keep introducing new battle conditions and other modifiers with the updates following the release. And if you play the Daily Challenges, you can also compete with other players with your scores on our leaderboard.

HOW CAN YOU GET A SCORE?

As we’ve mentioned before, completing the Daily Challenges will earn you points that add up during your gameplay. Once you’ve completed the challenges or, well, died with all three of your heroes, your total score appears on our leaderboard, and, from now on, also along with your level. Your score will depend on a number of things:
  • Missions completed: this one is worth the most points, completing all three missions will earn you 6000 points. Not bad, right?
  • Enemies killed and damage dealt: the more robots you slay, the more points you earn. So get ready to kick some mechanical butts!
  • Heroes defeated: try to keep all your heroes alive throughout all three missions and you shall be rewarded with more, precious points!
  • Cards looted: watch out for those hidden treasure chests all over our locations, they won’t only give you scrap (= the $$$ in the game) but also new cards you can use against your enemy and by the way, get more points with! This is also a reason for you to slay more Crushers as eliminating them will also give you a new card.
  • Cards upgraded or merged: get out those decks and have a look at your options in the Hideout! Not only will you get some more powerful weapons but they’ll also give you a higher score.
  • Hexes moved: this will be DEDUCTED from your points. Our game was designed to reward the brave and the bold who don’t scare away from a battle with our nasty bots. If your strategy is to keep running away from the enemies, you might end up with a lower score.
  • Battle goals completed and skill points earned: these two are a bit of a pickle and will be something you’ll have to think about. You are given a choice between an easy and a more difficult battle goal for each hero at the beginning of each mission. If completed, the easier goal will give you one skill point, while with the harder ones you will be able to earn two or three skill points. The easier way might seem more tempting but keep in mind that completing the difficult ones will leave you with more skill points and thus more points. At the same time, picking the low hanging fruit can sometimes be rewarding: you are much more likely to successfully complete the easy battle goals, earning you a higher score on the leaderboard.
  • Cards played: yep, those who play more cards will get less points than those who play less. This is to reward players with a good strategy that use their cards in the most efficient way possible.
  • How much time you spend on playing the game. This will be deducted from your total score so we would recommend not to chill too much in the Hideout between missions.

We’re aware that this is a lot of maths but these will all contribute to your final score and where you place on the leaderboard. These are all things you should consider if you want to be a real master of the Daily Challenges. Which brings us to:

HOW CAN YOU BECOME THE CHAMPION?

So let’s get to the point and talk about the LEVELS.

Again, if you play the Daily Challenges, you will get a score that will rank you on our leaderboard. This will also translate into a level from 1 to 30 (for now…). The level you’ve reached will become visible the day after so make sure to check back and see where you landed.



Our daily leaderboards add up to a monthly rank that you will find in the menu. Players who complete more of our Daily Challenges will eventually place higher on this, and by earning more points they will also reach higher levels.

So to summarize, the recipe for becoming our champion is simple:
  • Take one dedicated and ambitious player
  • Add the completion of as many Daily Challenge missions as possible
  • Mix with a lot of strategic thinking based on the point system
  • And finally, sprinkle with the tenacity to play the Daily Challenges every day to figure out the best tactic and get more points.

That’s it for now, we hope you’re looking forward to the release after reading through all this – we just CAN’T WAIT!

We’ll be sharing some more tips & tricks and updates on the Steam page of the Early Access game, check it out or add to your wishlist to make sure you don't miss anything:
https://store.steampowered.com/app/1048530/Rise_of_Humanity/

Rise of Humanity is coming to Early Access on 21 October

Hello Saviours of Humanity,

We have some very exciting news for you: Rise of Humanity will be released in Early Access in less than a month, on 21 October!

[previewyoutube][/previewyoutube]

It will have:
  • Four playable characters, all of them with their own deck, different powers and different skill trees you can develop
  • Six different levels, with stunning graphics, deadly enemy robots that are sometimes hidden by fog of war
  • More than a hundred cards that you can collect, upgrade and merge
  • A Daily Challenge Mode that will give you three new challenges to complete every day
  • and much more.




If you liked our Prologue, make sure to add the Early Access game to your wishlist so you won't miss our news and updates:
https://store.steampowered.com/app/1048530/Rise_of_Humanity/


Can you make it through this obscure forest full of danger?

The Lumber Mill is a seemingly peaceful location with beautiful scenery and lush meadows. While its flora is quite pretty and harmless, we can't say the same about its fauna - well, its population of mechanical animals at least.



It is the first level where you meet the malicious Puppies. They can bite you, cripple you or even make you suffer some damage when you attack them.



Your very first mission in this level is to rescue a fellow hero, Memory from one of them so you might want to check out this little tutorial to learn how to beat these nasty doggos: https://store.steampowered.com/news/app/1654440/view/5144786299693124848

Once you've saved her, you have to complete the second mission and look for a data cable that Memory wants to use. But it won't be an easy mission, as the data cable is hidden in a shed with a surprise inhabitant:



Just a hint, you may even have to face two of these big bad robots there. (Tip: you might want to walk around the shed and reach the indicated hex from the back. This way, you won't wake up the dangerous enemy lurking in there.)

If you've accomplished this goal as well, first of all, congratulations, you're one tough cookie! But it's too early to celebrate.

There's still one thing you have to do: find the entrance to the mysterious Quarry! It's located across the bridge, next to the first puppy on this GIF:



But don't worry. Once you've made it this far, all you have to do is make sure that that vicious doggie stays asleep until you reach the goal!

We hope you found this little guide useful! If you have any requests on what you want to learn more about in the game, don't hesitate to leave us a comment!

If you liked the Prologue, feel free to leave a review (those help us out a lot!) and you can also add the upcoming Early Access game to your wishlist:
https://store.steampowered.com/app/1048530/Rise_of_Humanity/