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Ergo VR News

Ergo - New Beta build 24/01/2024

This update is linked to the Beta Branch, this does not effect the default branch

- New Main Menu (prettier)
- New Menu interface (better programmed with lots of buttons)
- Fixed several soft locks in early and late game levels
- Replaced one of the characters dialogue with A.E.I.O.U (Temp)
- Massively improved all UV's of objects
- Improved visuals
- Improved Keypad
- Fixed a bug where Keycard readers wouldn't read
- Fixed a bug where Keypad notes wouldn't note
- Improved performance
- Removed T-Posing mannys in some areas (whoops)
- Removed Trinket system (Unfun, Achievements stay for now as they're still acquirable in default branch)
- Improved models
- Improved Door code (Currently only applies to the menu)
- Keypads can now generate up to 10 digits
- Keypad keys are now physical
- Keypads now play notes depending on the key value
- Keycards now have a black outline to make them easier to find on the floor
- Better lighting

That's all for now!

- Rowan H

Rewrite Update On Hold

Hello, first off I'd like to apologise for putting this update on hold. I've been looking at development completely wrong, focusing on small gimmicks instead of the actual game.

  • Lack of motivation
  • Project Scale
  • Upgrading player base
  • Lack of time


I am currently working full time and can only really work around 1-2 hours a day on this project

Here's the plan going forward:

The plan is to go back to working with Ergo Legacy, the plan is to do the following.

  • Improve the game piece by piece
  • Block out and prototyping levels
  • Improving the gameplay and challenge


Because of the lower fidelity of Ergo Legacy it will allow development time to speed up.

The Ergo Rewrite update is still planned, it just won't be happening anytime soon.

Remember, purchase a game based on what it is, not what it could eventually be.

Thank you

- Rowan H

Ergo Hotfix 11/06/2023

Ergo Legacy - Fixed a bug where the game had a small chance of soft locking during Act 2

Upcoming Beta builds

April Fools! Just kidding, this ones legit, I just thought it'd be funny to announce something on April 1st. So first things first, the plan.

Firstly, I want to talk about how you will be able to play these beta builds.

When they're ready, I'll be modifying how Ergo launches, the current build will be reverted back to a build with no unfinished features, this will be done just to make the game look prettier for the time being. When you try to launch the game you will be greeted with launch options (As is the case for SteamVR and OculusVR) You will be able to play the Original Ergo and the Redesigned Ergo (they will both be installed when the upcoming build is ready).

Please keep in mind, Redesigned Ergo is early in development and reporting bugs and glitches will greatly help with the process.

Secondly here's some screenshots. The game is coming along nicely.



Thirdly, the game's story. It will still follow the same path as the original Ergo's but will have some changes to make the game more exciting, fun and worth revisiting.

Finally the store page. This will not be updated until there's enough content for Redesigned Ergo to stand on its own. However, I will provide you with the description and what it looks like so far.

Welcome to Ergo HQ. After being mistaken for someone else, you play as Joseph Phillips; a new intern who is sent into Virtual Reality to "test" experimental equipment within the Ergoverse; an abandoned Metaverse application, reconstructed by a single man and his AI workers.

Will you be worthy of joining Ergo HQ full time?

[h2]Features[/h2]

  • [h2]Made with VRGK[/h2]
    Ergo uses VR Game Kit, which allows us to create more complex experiences within VR, this allows for some of the best VR Gameplay available at the moment.
  • [h2]Fullbody Character[/h2]
    Alongside these advanced mechanics, we have a full-body physics-based character, Which feels natural and satisfying to control and exist within the world we have constructed.
  • [h2]Interactive World[/h2]
    Items within the world are physical, with realistic interactions and weight, allowing environments to feel that much more real.


Finally, my send off (for now)

I hope my giant wall of text can satisfy you all for the time being, it's been a blast to work on Ergo and when the Redesigned build is ready, it will be the game of all time See you soon!

- Rowan H

An Update

Its been a while hasn't it?

I've been focused on reworking the story and level design, lets be honest. It could definitely be better

Ergo was mainly developed as a simple puzzle game made similar to most VR games releasing at the time. While I felt proud of the game at the time, as per every developer, they eventually stop enjoying what they had made.

I'm not giving up here, while I am proud of what Ergo was, being an impressive (but simple) VR Game, I'd like to step out of my comfort zone.

So here's the plan

The game will be getting its VRGK 3.0 Patch, sometime in 2023, It'll be a separate Beta Branch (With new levels being added whenever ready) , until it's finished, it'll stay that way.

From what's been done so far, It needs the following:

Story Rework
Complete Puzzle Overhaul
Better Voice Acting
More Characters
Less Depressing
More Fun Mechanics
Visual Overhaul


I apologise for the lack of communication. Hopefully some VERY EARLY screenshots of the rework will make up for it, including a look at the new menu and logos :)

Until next time

-Rowan H