Mortal Rite 00.09.28
BUGS
IMPROVEMENTS
ITEMS
UI
- Made improvements that should more reliably play the opening cinematic.
- Fixed issue that caused Archer Knight to T-Pose.
- Fix for Archer Knight losing armor that he didn't have.
- Archer Knight should now properly check for LOS before shooting at targets.
- Fixed an issue that caused the central column for lifts to be floating when the lift was raised.
- Fix for destructibles not dropping items when destructed via damage.
- Fixed a bug that prevented attribute descriptions from rendering when hovering over them.
IMPROVEMENTS
- Increased the duration of soft lock from 0.3 to 0.5 when attacking near an enemy.
- Increased turn speed for Initiate, Dawksin, Fia, and Shold. Shold has the slowest turn speed, Dawksin has the second slowest, while the Initiate and Fia have the fastest turn speeds.
- Reduced brightness of Lift Crystal.
- Alden's initial dialog has been updated.
- Alden now plays a larger part in the player's journey.
- Tutorial messages have been updated.
- LEVEL: Broken Temple: Blacksmith fight has been updated.
- ENEMY: Cultist Blood Arrows ability visuals updated to be more bloody.
- LEVEL: Refuge: Added test enemy in practice arena.
- SHOLD: Reduced Form Axe ability focus cost from 5 to 2.
ITEMS
- With a goal of having potions be more usable and make for more interesting gameplay, Potions have had the following changes made:
- Potion duration reduced from 120s to 30s.
- Potion buff reduced by 50%.
- Potion downsides no longer exist (Unstoppable Force still has walk restriction).
- Potion duration reduced from 120s to 30s.
- Updated loot for a few enemies.
UI
- Ability slots will now stay horizontal when switching from keyboard & mouse to controller.
- Item Notifications now allow players to equip the item they found by holding 'E' on keyboard or 'X' on gamepad.
- Focus Bar is now hidden until player equips at least one ability.