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Hero's Hour News

⚔️ Hero's Hour - Steam Next Fest

Hi everyone,

As part of the Steam Next Fest, you can try out our demo! 🎉

But if you prefer watching some gameplay, you can take a look at our pre-recorded video made by Nookrium!



And as we've never been so close to the release, please make sure to add the game to your wishlist.
It helps a lot!
https://store.steampowered.com/app/1656780/Heros_Hour/

Hero's Hour has a release date!

Hi everyone,

We're very happy to announce Hero's Hour will launch on March 1st!

Check out the release date announcement trailer:

[previewyoutube][/previewyoutube]

[h3]Up-to-date features[/h3]

  • 11 factions with special mechanics, strengths and weaknesses
  • 22 hero classes, with a special skill each
  • 50 common hero skills
  • 177 units (and 99 upgraded units)
  • 80 unique unit abilities
  • 166 artifacts
  • 83 spells (+18 spells unlocked via skills)
  • Dozens of impactful map buildings
  • Local "hotseat" multiplayer
  • Co-op with other players or even with the AI

[h3]Wishlist now ♥[/h3]

https://store.steampowered.com/app/1656780/Heros_Hour/

Expansion Update



There's actually way too much going on, so I'll only be able to cover the major features:

[h2]ADVENTURE BUILDINGS[/h2]
  • New overworld buildings: Monuments
  • New overworld buildings: Palaces

[h2]MODDING[/h2]
  • Unit modding
  • Hero class modding
  • Artifact modding

[h2]WORLD[/h2]
  • 7 new types of terrain
  • New terrain assets
  • Map styles improvements
  • Map generation improvements
  • Underground maps

[h2]FACTIONS[/h2]
  • New Order faction mechanic and building: Idolatry
  • Earthen Temple of War and Monument of War rework
  • Reworked Decay faction mechanics

[h2]TOWNS[/h2]
  • New town screens (WIP)
  • New town building: Architect
  • New town building: Mercenary Hall
  • Rebalanced costs of all faction-specific buildings

[h2]UNITS[/h2]
  • Several new unit abilities
  • 14 new rare units
  • 20 new faction units - a unit + an upgrade for each faction
  • 18 new units for 11th faction (named Pillar)

[h2]UI[/h2]
  • Several UI updates and changes
  • Reworked options screen
  • More options


So! That's it for now. But in the new year, exciting things will happen!

I'll be starting work on a 12th faction, which will be called the Community Decided Faction. While the 11th faction is finished now, the 12th faction will start development in January and will be added later in the game. I'm hoping to be able to use this time to do some involved community votes to decide how this faction should turn out.

In both cases, I'll be sending some info out onto the waves of the internet by then. But if you want to stay more closely in touch, you can join the Hero's Hour discord.

I wish you happy holidays and great hopes for the new year!

- ThingOnItsOwn

Hero's Hour coming in early 2022!

Hi everyone,

[h3]We are very pleased to announce Hero's Hour will launch in Q1 2022! 🎉[/h3]

Check out the latest gameplay trailer:

[previewyoutube][/previewyoutube]

[h3]A new faction on the way[/h3]

In addition to improvements, balancing and polish, a new faction will be available for the 1.0 release - meaning even more gameplay mechanics!





Improvement of the city building screen.

[h3]Wishlist now:[/h3]
https://store.steampowered.com/app/1656780/Heros_Hour/

See you soon!

Discord: https://discord.com/invite/AHVr5r3PPY

Lorekeeper - devblog

We are happy to introduce you 5 news building!

  • Visiting the Dark Carnival allows you to fight a non-lethal battle against clowns. Entering costs 1000 gold. Winning earns you 2 artifacts.
  • Visiting the Tower of Mages allows your hero to exchange part of their army for boosts to their spellcasting abilities
  • Visiting the Forlorn Cloister allows your hero to give up their life and become an undead hero
  • Visiting the Volcanic Cult allows your hero to transform part of their army into demons
  • Visiting the Cloud Palace allows your hero to wish either for war or for peace. War brings all enemy heroes to

These buildings are actually quite central to the Lorekeeper theme. They're all startlingly impactful and terrifyingly magical. And any of them spawning on your map will offer quite a different gameplay experience.



The list of other elements we added and improved:
  • Hero skill trees updated
  • Graphical and UX improvements
  • +3 skills per tree
  • 20 new artifacts
  • 2 new artifact sets :
    - Echoes set is a quirky might-focused set that makes any of your dying units create a horrifying wraith that fights for 10 extra seconds
    - Widle's set is a quirky magic-focused set that makes your Earth spells turn enemies into golden statues, and that regenerates mana whenever you pick up gold (such as the gold gained from golden statues)
  • Reworked reserve system (Now works off "unit power", rebalancing how strong different sizes of units are in reserves)


[h2]Another announcement![/h2]


A couple weeks ago, I announced that Lau the Sound Goblin (aka Lautaro Ariño) was redoing the music and sounds in the game. Well, he's now also come on to work full time on the game. Supposedly, he's as skilled with code as he is with music, which sounds absolutely amazing. It'll take some time until he's up to date with the Hero's Hour codebase, but once we're there, development will really take off.

Everyone, say welcome Lau!

It's been a couple of weeks of focusing on improving the base game, with more gameplay features, better balancing and higher stability. And now, we return to focus on the LAST GOAL ON THE ROADMAP:

SINGLE PLAYER CAMPAIGN
And then, once that's done, with more sound effects, better polish and higher stability, Hero's Hour will release on steam, and then the next chapter in the Hero's Hour development will start.

I really want an 11th faction to join the HH roster - and for this faction to not be designed by me, but rather by ALL of the community. But that's a post launch thing, and I'll update you on that once we get closer.

Anyway. It's been a mad couple of weeks; I'm a bit tired, but also super excited for the future. In Danish we say, "blod på tanden".

See you all around the Hero's Hour community!

- Benjamin "ThingOnItsOwn" Hauer


Join us at discord: https://discord.gg/AHVr5r3PPY