We are happy to introduce you 5 news building!
- Visiting the Dark Carnival allows you to fight a non-lethal battle against clowns. Entering costs 1000 gold. Winning earns you 2 artifacts.
- Visiting the Tower of Mages allows your hero to exchange part of their army for boosts to their spellcasting abilities
- Visiting the Forlorn Cloister allows your hero to give up their life and become an undead hero
- Visiting the Volcanic Cult allows your hero to transform part of their army into demons
- Visiting the Cloud Palace allows your hero to wish either for war or for peace. War brings all enemy heroes to
These buildings are actually quite central to the Lorekeeper theme. They're all startlingly impactful and terrifyingly magical. And any of them spawning on your map will offer quite a different gameplay experience.

The list of other elements we added and improved:
- Hero skill trees updated
- Graphical and UX improvements
- +3 skills per tree
- 20 new artifacts
- 2 new artifact sets :
- Echoes set is a quirky might-focused set that makes any of your dying units create a horrifying wraith that fights for 10 extra seconds
- Widle's set is a quirky magic-focused set that makes your Earth spells turn enemies into golden statues, and that regenerates mana whenever you pick up gold (such as the gold gained from golden statues)
- Reworked reserve system (Now works off "unit power", rebalancing how strong different sizes of units are in reserves)

[h2]Another announcement![/h2]

A couple weeks ago, I announced that Lau the Sound Goblin (aka Lautaro Ariño) was redoing the music and sounds in the game. Well, he's now also come on to work full time on the game. Supposedly, he's as skilled with code as he is with music, which sounds absolutely amazing. It'll take some time until he's up to date with the Hero's Hour codebase, but once we're there, development will really take off.
Everyone, say welcome Lau!
It's been a couple of weeks of focusing on improving the base game, with more gameplay features, better balancing and higher stability. And now, we return to focus on the LAST GOAL ON THE ROADMAP:
SINGLE PLAYER CAMPAIGNAnd then, once that's done, with more sound effects, better polish and higher stability, Hero's Hour will release on steam, and then the next chapter in the Hero's Hour development will start.
I really want an 11th faction to join the HH roster - and for this faction to not be designed by me, but rather by ALL of the community. But that's a post launch thing, and I'll update you on that once we get closer.
Anyway. It's been a mad couple of weeks; I'm a bit tired, but also super excited for the future. In Danish we say, "blod på tanden".
See you all around the Hero's Hour community!
- Benjamin "ThingOnItsOwn" Hauer
Join us at discord: https://discord.gg/AHVr5r3PPY