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Coridden News

New Demo & Kickstarter Launch Date - Jan 30th!

Greetings, Shifters! ✊🐲

How have you been? Frankly, we've been super busy with putting together the Kickstarter campaign for Coridden. We can finally confirm! The campaign will go live next week! Save the date - January 30th!

[previewyoutube][TEASER TRAILER][/previewyoutube]

Along with the Kickstarter launch, we will release the Coridden demo, which will bring new and improved content. We've been working on new skills, items, combat animations, enemy behaviors and more. In the demo you can play solo or co-op, with the freedom of leveling-up your character or selected monster!






The demo is not only the highlight and proof of concept Kickstarter-wise. We really encourage you to leave the feedback and support the development process. We still need to take care of the stuff like 3D animations, 2D assets for the UI and Equipment as well as some animation iterations. Stay tuned for more details change-log in the upcoming week.






Getting back to Kickstarter. Everything needs to be built from the ground up, so it takes a lot of effort to make it work. Curious what the process looks like? Let's take a look together!

[h3]🐲 We really want our Kickstarter page to look great and be easy to understand. [/h3]
To do that, we divided the campaign into sections to make it easy to jump into topics that are interesting to our potential backers. We want people to notice us right away, so we made nice and consistent headers and used GIFs and pictures to show things clearly.



[h3]🐲 But most of all, we spent countless hours brainstorming rewards.[/h3]
It was a lot of fun, but we had so many ideas that we already went through a couple of iterations to make a normal-length list πŸ˜…

You can surely expect options that will include:
  • the copy of the game (obviously πŸ˜‚)
  • two copies of the game! πŸ˜‰ - so you can enjoy Coridden with a friend or your loved one ❀️
  • things OUTSIDE of the game, such as special Discord roles, wallpapers, etc.
  • things INSIDE of the game, like unique skins for beasts or an in-game item showcasing your contribution. Some of those items will be exclusive for Kickstarter campaign only!
  • an in-game pet, so you'll never set off on an adventure alone, even when your player 2 is offline 😍
  • and many, MANY more!
What, I was not supposed to say that yet? Oops πŸ™‰

[h3]🐲 We sketched out a plan of stretch goals as well.[/h3]
They basically include things we'd love to have in-game, but they require a bigger budget. Would like to see a new beast or a new game mode? Stay tuned for what we prepared! We're keeping our fingers crossed for a great success of our campaign 🀞



Here's a small gift for you. One of a few concepts we'll showcase on the Kickstarter page. The following one is showing 4 different variants of the character attire.





Preparing for the Kickstarter launch is taking a lot of work, but we're making good progress. It won't be long until we're ready to go, and we hope you're as excited as we are! 😍

Follow us on Twitter/X, Instagram and join our Discord to stay in touch πŸ¦–

Until next time!
/Aftnareld Team



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[h3]🐲 Add to Wishlist[/h3]
https://store.steampowered.com/app/1656930/Coridden/
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[h3]🐲 Previous Update[/h3]
https://store.steampowered.com/news/app/1656930/view/7130953642934856216

A look at the re-worked rafting and new "pick up a friend" feature!

Greetings Shifters ✊🐲

Hope you had a great start of the new year!
We have been busy preparing our Kickstarter and excited to share it with you very soon... But as always we continue to work on the game as well, and wanted to share some progress:

  • Re-worked "rafting": We've been struggling for a long time making the "rafting" feature work properly, but some of the nasty bugs and issues made us give up on including the rafting at all. But then we realized we kinda had a working feature all along, just in a slightly different format - so we applied our riding mechanic on a log and it worked great! And thanks to this, it's also possible to attack while rafting, which wasn't possible before without changing your position. It might not look as fancy, but it feels much better to control, and we don't have to worry about all those bugs.



  • When your friend is slow, pick them up and go! : We added a new feature where you, as a monster, can pick up your friend on your back when they are in a menu and ride off together.



  • Rebalancing x10: After considering it for some time, we decided to re-balance the damage numbers to give ourselves more room for item variety. So the damage numbers will seem 10 times higher than before, however things such as ability damage and enemy health also gets a boost, so it's not like the game suddenly becomes much easier..


Until next time!
/Aftnareld Team

─────────────────────────────────────────────
[h3]🐲 Add to Wishlist[/h3]
https://store.steampowered.com/app/1656930/Coridden/
─────────────────────────────────────────────
[h3]🐲 Previous Update[/h3]
https://steamcommunity.com/games/1656930/announcements/detail/3861338313332735969

Bosses, enemies, skills - more of everything!

Greetings Shifters ✊🐲

The year is coming to an end, and looking back we feel like 2023 was one of the most fun years we had working on Coridden! We’ve been adding a lot of new content, improving the game thanks to great player feedback and the extra help from several talented devs. Also, a little final gift just in time for Christmas, we teamed up with Anshar Publishing to help us during this last challenging stretch of game development.

This last period we’ve been working further on the different levels, quests and story of the game. One particular area we’ve been putting more work into is making more β€œboss” enemies and other extra challenging encounters. So design, animations, enemy behaviors and VFX have been created and improved upon to achieve these more challenging fights! We don’t want to spoil too much here, we’re eager to hear what you think when you face them yourself.πŸ˜‰

But we’d love to share some abilities we’ve been working on for the creature β€œDragolem” at least! This one is a very tough and heavy-hitting monster. πŸ‰



We’d also like to share a quick showcase of our first implementation of the new robotic enemies you can encounter in game (so, still early WIP). We’re implementing 3 different types of these stationary β€œturret” enemies, and while most of them might be a bit slow to turn and start shooting, getting in their line of fire could mean big trouble...



We know next year is going to be the most exciting one yet, as we have a Kickstarter campaign coming in Q1 and the full release on the horizon!

Until next time, Wishing you all a Merry Christmas and a Happy New Year ✨
/Aftnareld Team

Coridden joins Anshar Publishing! πŸŽ‰

[h3]Hello Shifters![/h3]

[h2]We are thrilled to announce that our game is now joining the esteemed roster of Anshar Publishing's RPG titles! πŸŽ‰[/h2]



Anshar Publishing is an indie publisher which you may know from Gamedec, Liberte or Zoria: Age of Shattering. Joining Anshar Publishing franchise gives us a huge chance to focus on the development aspects of the game and leave the marketing side to people who are doing it on a daily basis. We really hope Coridden will reach a bigger audience, and the demo (currently in the preparation!) will show the new players the pure fun of co-op mode. For the true fans, that are already with us - we're sure you'll see the improvement in the overall quality of the game! πŸ’ͺ

Feel free to check the Anshar Publishing games here.

[h2]Do you remember our plans for the Kickstarter? We're still on it! [/h2]
Please join the waiting list to be notified when the campaign begins! πŸš€ The Kickstarter will launch in Q1 2024, so stay tuned for more upcoming information regarding the campaign and the bonuses we're planning! πŸ‘‡



Until next time,
Aftnareld

Translation support, new armors and areas!

Greetings Shifters ✊🐲

Hope you had a fun spooky season! πŸŽƒ We didn’t have the most entertaining month, as we finally decided to implement translation/localization support into the game, which is not as fun to work with as creating new content… πŸ˜‰ But accessibility is something we value a lot, we hope that we can get funds in the future to translate to several languages, so more people can enjoy the game!
(Is there a language you'd like to see a translation for? Comment below!)

Although a lot of time has been spent on this, we did manage to get some other work done as well such as:

New Armors: We’ve created and implemented some new human armors for you to wear!

Here is one of the new armors, the base being made of traditional parts but enhanced with hi-tech.

See-through shader, β€œX-ray”: On the request of several of our playtesters, we decided to try to add another way to see your character better behind objects. Now you will see your character figure behind all objects, so you don’t lose track of where you are as easily!

See-through, or "X-ray", effect

Level design, inside Barrier Towers: These large structures have not been visited by anyone in many, many years. The rooms are in varying condition, but a lot of the mechanics and machinery is still working thanks to the worker drones that have kept maintaining the facilities as best they can. But there are also a lot of drones, and turrets, that aggressively keep any unauthorized visitors away…

A little sneak peak of inside one of the Barrier Towers (still ALPHA environment!)



This month we’ll have to keep our focus on preparing for the next alpha playtest session, which we’re very excited for!

Join our playtest group to get access to alpha & beta testing! More info on our discord: https://discord.gg/invite/fFdRsDW6Af