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MiniRoyale News

Hotfix 0.56.0

  • Fixed Steam Deck version not launching correctly. With this update, you need to enable Proton compatibility - then the game should run correctly. More details here: Steam Deck Info
  • For players that are stuck in Login Loading: It seems only SOME players that are logged in via Epic Games are affected. It may be fixed for some, but the workaround right now is: Go to your Account Settings here and unlink the Mini Royale App. Let us know if you have any problems!
  • Fixed some new weapons skins don't display properly in wardrobe

Update 0.56.0 - FREE Weapon Camo System (50+ Skins) & New Map

Hey Soldiers!

We’re finally dropping the first big update for Mini Royale! This one adds a full FREE camo system for your weapons. You’ll earn points just by playing, and you can trade those in for skins. For the higher skill players, you can enable a Challenger Mode to get bonus points in return for less damage output.

We also brought back an older version of the map, reworked and tuned up. Some of you might recognize it — shoutout to the OGs who remember the early days. For now both maps will be in the map pool.


Full Patch Notes:
  • Added Camo System and first 5 levels for EACH weapon. Once you have every weapon of a level, you an unlock the baton for that level. You need points to redeem each weapon level and the way you can gather is different for each weapon (kills, damage, headshots, 100m+ kills). The challenger mode will allow skilled players to progress the camo weapon more quickly - but only if they perform really well with a lower damage output.
  • Added Leaderboard: Highest Challenger Kills in a single game
  • Added an updated version of a older Mini Royale Map
  • Small fixes regarding Bots and the navigation has been improved
  • Updated EOS SDK for bug fixes & better performance
  • Minor Performance Optimizations
  • Added tourney delete function
  • Fixed bug where your could ride the grenade
  • Fixed Quest: Make a kill in the first 60 seconds of the match
  • Fixed Login Flow for Cross Platform Progression
  • Fixed some minor tourney bugs & allowing to delete tourneys now
  • Localization Update
  • Anti Cheat Update

Mini Royale x Youtooz | Giveaway

🎉 Mini Royale x Youtooz Giveaway 🎉
We’re excited to announce that Mini Royale is teaming up with Youtooz to launch an exclusive Mini Royale Plush, dropping on May 20th!

🧸 Grab yours here: Youtooz

What’s Included:,
One (1) Limited Edition Mini Royale x Youtooz Plushie – a must-have collectible
Exclusive in-game rewards: Plushie-Style Backpack, Plushie Weapon Charm, Brand new in-game emote
(Each plush comes with a reward code you can redeem in-game!)

To celebrate the launch, Youtooz is giving away THREE plushies on their website!
🎁 Enter the giveaway here: Giveaway

Thank you for being part of the Mini Royale community!

Also, as you may have already noticed, we didn't deploy many updates to the game in the past two weeks. The reason for that is because we worked on a larger update which will be deployed tomorrow.,
(There will probably be a down time of 30-60 minutes when we deploy the update)

Hotfix 0.55.0 #2

  • Added more metadata to matchmaking to identify queue problems
  • Fixed bugged quest
  • Anti Cheat Update

Update 0.55.0 - Casual Updates & dynamic Zone Times

Why did we introduce casual lobbies?
From the ingame data to feedback directly from you: It is clear most new players don't want play with high skilled players in their first match. So we needed a solution for that. There are other options - sure. But with a "small" playerbase (we are still so happy about ~25k daily active player in the last couple days) something like SBMM is not feasible. Casual lobbies were intended as a short time replacement only for new players.

What happened?
Casual lobbies - no matter the exact reason - were MUCH more queued than expected. This did what we tried to prevent - splitting the playerbase. That was NOT our intention - we just tried to allow new players to get warm with the game until they go into normal lobbies.

What are we changing to fix it?
Ranked is getting disabled for now because its just not played enough right now (a reintroduction with proper ranks and rewards will be come when the playerbase is more stable). We will change how casual lobbies are selected for new players: A new settings will have three modes [Automatic, Casual, Normal]. It will default to automatic and lead to the following behavior: Players from level 1-5 will get into casual games and players above will get into normal queues. You can edit this setting to override whatever you want to play. In the midterm we will add more metadata for our systems in order to get proper indicators for such decisions.

We will be able to tweak queue settings live based on the queue times and act accordingly.
We are also working on the fixing all the bugs that appeared. Hopefully we will have the update ready tomorrow. We’re not a AAA studio with hundreds of devs. We’re a small team building this game with you, not just for you. We truly appreciate your passion – even when it’s critical – and we’re doing our best to respond fast and transparently.

In addition we also added dynamic zone times so that if there are some matches with less players the action is more condensed.


Patchnotes
  • Disabled ranked for now
  • Worked on the bots to make them more reactive
  • Fixed bug where casual lobbies had no bots
  • Fixed bug where bot count was off
  • Fixed bug where casual lobbies would backfill
  • Added dynamic zone times
  • Changed the way you queue casual mode with a new setting [Automatic, Casual, Normal]
  • Anti Cheat Update