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Mr. Sleepy Man Demo Update: 10/01/2024

An update to the Mr. Sleepy Man demo is now available! I made a lot of great adjustments in the last month after watching people play it at PAX!

Here are the patch notes:

General:
Fixed a bug where the pillow would stay out after diving
Fixed inconsistencies with world save data breaking between updates.

Start Menu:
Moved position of memory card so the cover art is visible upon first glance.
Changed text on the power button to reflect the power state, visual power icon on the button, and a sound effect to broadcast when the console is turned on.
Menu buttons have detailed highlights to match other buttons in the game
“No thanks” button now exits the interact instead of quitting the level.

Teefy’s Hut
Teefy now reminds you of your current objective, and will skip the “say something” prompt if you refuse to interact with him.
The grab blanket cutscene slowly zooms in on the rock to signal the player.
The clock can be broken by the rock.
Fixed a bug where getting the deep sleep ability was blocked.


Bedtime Town

More destruct objects added in the market.
The cups can be picked up.
You can now break the cash register with the rock.
Papa Bear and small villagers will run away from you if you’re currently being chased to avoid complications with enemies crowding around you in cutscenes.
Villagers will stop following you when you enter a cutscene.
The secret entrance to the sewers now has a timer and it is located on the giant toilet handle.
Checkpoint bed button messages and selection displays are clearer
A couple road meshes were added near the “Big Red Block” to for hint purposes.
Fixed a bug where Grandma's Keys weren't visible upon first loading the scene.

Lost In Dreams
Directional arrows on first couple platforming sequences.
Added a collider to stop DJ from going off screen before you jump on the guitar