Devlog â„–3: Thank You for Your Demo Feedback!

Hey, future-dwellers!
It's time to look back at the launch of our demo and assess the results! Steam Next Fest ended this Monday; the demo was battle-tested and received tons of feedback from the players.

We have to admit it was a little intense to prepare for our first public demo release, but the result turned out to be awesome. Almost 50 thousand players tried the I Am Future demo version, and the numbers keep growing daily!
Having a lot of players obviously means getting a lot of feedback, right? Comments and suggestions from our community appear on our forums faster than weeds on your rooftop! Whoops, not the best comparison, but you get the meaning.😅
We’d like to warmly thank each and every one of you for sharing your ideas and suggestions. For us, it will be a busy couple of months processing the feedback and making incremental improvements to the game. As you probably remember, it is coming to Steam Early Access on May 18th, so before that, we've got to implement the key suggestions and make sure they synergize together.
We can already say with certainty that we will add/tweak the following features/mechanics:
- Hunger (buffing the effect of some foods)
- Fishing (adding a more detailed tutorial, polish the process of fishing)
- Controller support & key rebinding (adding to the Early Access version of the game)
- Inventory management (making improvements)
During the pre-Early Access launch period, we plan to hold one or two closed playtests on our Discord server. It would involve testing the full version of the game, not the demo. For that, we will select a small group of players and provide them access to the work-in-progress build.
[h3]Now, how about some teasers, future-dwellers?[/h3]
One of the most interesting mechanics we're hard at work on is Expeditions. You've already had a chance to get a glimpse of it in the recent demo. However, today we want to tell you a little more about it.

The diorama you see above shows one of the locations you will be able to explore while embarking on expeditions. It's a sunken plane that conceals valuable resources/items and... secrets. The crash site will be interactable: by rotating the diorama, you will discover fascinating details and parts of the plane (debris, wing, cabin, lavatory, etc.) Text events will guide you through the examination process as you are trying to complete a quest.

But wait, there's more to it. In some of these locations, you will find NPCs you're going to be able to bring to your base and have them help you build it!
One more thing, folks. You might have noticed that the little robot guy from our main artwork (see the clickable image above) wasn't in the demo. Wondering what he is doing? Well, he is there to help you automate your routine! You will be able to program your little helpers to water crops, gather resources, cook, fish, exterminate leeches and do all sorts of tasks! We will tell you more about it in one of our upcoming devlogs.
That wraps it up for today's entry, folks. Follow I Am Future to stay updated: in the next devlogs, we will cover more interesting aspects of the game. Also, join our cozy Discord to get notified about future closed beta tests.
READ OUR PREVIOUS DEVLOG ENTRIES: Devlog â„–1: Lore Devlog â„–2: Disassembly (Video)
[hr][/hr][h3]DOWNLOAD THE DEMO (Yes, it's still available!):[/h3]
https://store.steampowered.com/app/1658040/I_Am_Future/
If you want to share your thoughts on the demo with us, please don't hesitate to do it here.
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