1. I Am Future: Cozy Apocalypse Survival
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  3. Patch Notes: 📬 Version: 0.3.4.040r

Patch Notes: 📬 Version: 0.3.4.040r

[h2]Minions 🤖[/h2]
  • Fixed optimization issues with Minion behavior that caused serious FPS drops.
  • Fixed Minion-Collector behavior when there are multiple resource storage units.
  • Improved navigation and pathfinding for Minions.
  • Improved the algorithm for sorting and selecting objects for the Minions with the Collector, Builder, and Engineer roles.
  • Improved cursor and tooltip work in the Minion target assignment mode.
  • The charging station for Minions now consumes electricity only when Minions are charging in it.
  • Changed the icon for Minion customization.
  • Improved Minion customization interface.

[h2]UI & Control 🎮[/h2]
  • Completely redesigned the Resource Printer interface
  • Added the ability to use chests during crafting and cooking when you have advanced meta-chest technology.
  • Added an option for the automatic sorting of the storage content.
  • Sped up the day/night changing icon animation.
  • Fixed a minor bug with the main menu selector.
  • Added a Sun Hat to the Library.
  • Added different states of the backpack icon in the inventory.
  • Fixed a bug with the Biogenerator interfaces that used to overlap with the other interface elements.
  • Exiting the interaction flower now occurs by ESC.
  • Removed the delay in the ability to interact with objects immediately after closing the Pause menu.
  • Fixed a problem with the confirmation window after changing clothes in the suitcase.
  • Improved rules for showing interface elements in different game states.
  • You can now drop items from resource storage directly to the ground.
  • Fixed the text that did not fit into the notification area on the right side of the screen.
  • Improvements were made to the appliance disassembly window.
  • The Cryptoshop interface now shows the amount of U-coins.
  • Fixed text on the buttons in the key assignments that did not fit correctly.
  • Other interface fixes.

[h2]Gameplay 👾[/h2]
  • Fishing bait was moved to the Consumables category in the Workbench.
  • Fixed a problem with lack of interactivity when there are a lot of items around the character.
  • Fixed a problem when moving trees and bushes with a Nano-Transporter.
  • Slightly reduced the interaction zone of the fishing chair.
  • Sped up the appearance of the bucket in hand after its activation.
  • Electric beds now consume electricity only during plant growth when they should not grow (for example, at night for daytime plants).
  • Improved QTE work in fishing.
  • The Ultraviolet Tower now consumes electricity only at night.
  • Fixed many objects’ colliders for convenience.
  • Added the ability to upgrade Electric Poles.
  • Automatic Sprinkler now consumes energy only during watering.
  • Resource Printer now consumes energy only during production.

[h2]Localization 🌎[/h2]
  • Fixed localization when trying to add an item to inventory with insufficient space.

[h2]Graphics 📺[/h2]
  • Fixed a problem with legs shining through the protagonist’s shorts
  • Prospero’s Ball now glows during the conversation.
  • Added smooth day/night change.
  • Improved textures on some environment objects.
  • Updated fishing zone.
  • Other graphics and effects fixes.

[h2]Sound 🔊[/h2]
  • Updated background music for morning, day, and evening.
  • Added voice acting for code lock in the Crashed Plane diorama.
  • Fixed sound when throwing out several sheets of iron at once.
  • Fixed the attenuation effect of the sound when you pass out from hunger.

[h2]Stability 📈[/h2]
  • Added the hard drive available space check when saving the game.
  • Bug fixes and improvements to the overall game stability.
  • Optimized object animations to improve performance.