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I Am Future: Cozy Apocalypse Survival News

I Am Future Demo Update: New Languages, Bug Fixes

[h3]LOCALIZATION[/h3]
* Languages added: Spanish, German, French, Chinese (Simplified), Japanese, Korean, Portuguese (Brazil).

[h3]BUG FIXES[/h3]
* Fixed a bug where handheld resources like metal sheets and wooden planks would fall through the floor tiles in the area around Earl;
* Fixed the pause and bug report windows conflicting with each other;
* Fixed a bug where a blueprint hologram would rotate along with the camera in the building mode;
* Fixed a bug where the main character would stop using the spray if the cursor hovered an interface element;
* Fixed a bug where a leech or weed would leave behind a weird zero ("0") upon dying 😦;
* Improvements for the build stability.

[h3]UI[/h3]
* Various corrections and revisions of fonts, tooltips and icons;

[h3]SOUND[/h3]
* Corrected the kettle disassembly sounds;
* Corrected some sounds in expeditions;
* Corrected sounds in the building menu.

I Am Future Release Date Reveal



EARLY ACCESS | MAY 18TH


Hey there, everyone! The excitement is off the charts for us today: we finally have a release date for I Am Future. The game will come out in Early Access on May 18th.

[h3]Get your eyes on a new sing-along trailer:[/h3]

[previewyoutube][/previewyoutube]

You may ask: "Why did you folks decide to go with the "Early Access launch" option?". Since we started working on I Am Future in 2020, we have constantly iterated together with our players. After organizing numerous closed tests and releasing a public demo, we've realized that witnessing players interacting with the game and improving it based on feedback is something we enjoy the most.

We can't wait to bring the game to all of you this spring. Meanwhile, the plan is to keep our community posted with regular devlogs. Follow our page to stay updated!

[hr][/hr][h3]DOWNLOAD THE DEMO[/h3]

https://store.steampowered.com/app/1658040/I_Am_Future/
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Devlog â„–2: I Found a Kettle, Time to Build a Power Grid Out of It!

Hey there again, everyone!


We have a big year ahead of us: with our eyes set firmly on releasing the game this year in Early Access, the team continues to work hard on I Am Future. This work has already borne fruit: we released a demo earlier this week to let players get their hands on the game early and gather feedback. One of the mechanics this demo is built around is disassembly. In today's devlog entry, we would like to tell you more about it.


Luckily, since you’re supposedly the only human on the entire planet, you will experience no shortage of resources. In I Am Future, everything around you is up for grabs, including all kinds of household appliances from the long-gone civilization.



First, let’s talk about how we came up with adding the disassembly mechanic to I Am Future. In a survival game, the player constantly needs various resources for crafting and building. Our team wants to breathe life into the process of resource gathering and ensure that each disassembly feels like a small adventure rather than a tedious chore. Our goal is to make each mini-puzzle challenging yet intuitive enough, so players will have the chance to learn a little bit more about electronics along the way.

So how does disassembly actually work? Each appliance has parts that are attached to the frame. You rotate it, locating detachable parts and removing them in a specific order. You can’t remove the lid without unscrewing it, can you? It’s important to point out that, by disassembling an appliance, you might get both basic and unique materials that otherwise would be hard to come across.



Sometimes you will be in for a surprise too. Who knows what an ancient microwave may contain—a hidden stash or even a tiny civilization that has developed in a dried-up drop of soup?



We are currently working on quite an extensive list of disassemblable appliances. Among them: a TV set, a flashlight, a fan, a vacuum cleaner, a game controller and Christmas lights. The game is a story-driven experience, so some items will have stories to tell of what had happened to them before they ended up in the player’s hands.

[h2]WATCH THE VIDEO VERSION OF THE DEVLOG:[/h2]

Originally posted by egTnAdGE8ds;full
[previewyoutube][/previewyoutube]


[h3]DOWNLOAD THE DEMO[/h3]
Check it out and give us your feedback:

https://store.steampowered.com/app/1658040/I_Am_Future/

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Let us know what you think about the disassembly mechanic in the comments.

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I Am Future Demo Patch

[h2]Hey there, everyone![/h2]

We want to thank everyone for providing feedback and helping us make the demo a better experience. Next week, we plan on releasing an update that will add more languages to the game: French, German, Spanish, Portuguese, Chinese, Japanese and Korean. Below is a list of changes for the freshly released patch. Enjoy the demo and don't hesitate to share your suggestions with us! And keep an eye on our announcements: we'll have something interesting to share with you all soon.


[h3]EXPEDITIONS[/h3]
* Balance correction for the Expeditions energy points;
* Fixed the cursor behavior;
* Removed an annoying window.

[h3]CONTROLS[/h3]
* Added an option to turn off the smooth camera movement (motion sickness);
* During fishing, pressing the Escape button now pauses the game;
* Added the ability to rotate the camera by pressing Q (rotate left) and E (rotate right).

[h3]SAVE SYSTEM[/h3]
* Fixed a bug where buildings would move after restoring progress;
* Fixed a bug where an updated building reset its grade level after the progress was restored;
* Fixed a bug where the garden bed couldn't save & restore its plants.

[h3]UI[/h3]
* Tweaked the "Report a problem" button alignment;
* Fuel level value correction;
* Some improvements in the garden bed UI;
* Fixed a bug where the campfire's fuel level progress bar would disappear;
* Fixed a bug with the building hologram window blocker;
* Added an object rotation tutorial to Disassembly;
* Updated the message on the "Warning" screen. Added a warning message about motion sickness;
* Fixed the glow effect for rewards in Disassembly;
* Updated layouts for dialogues in Expeditions;
* Updated some icons, including the kettle icon for disassembly;
* Minor improvements for some UI elements.

[h3]LOCALIZATION[/h3]
* Updated localization for UI and dialogues;
* The demo will automatically set the user's system language as default.

[h3]MISCELLANEOUS[/h3]
* Fixed a glitch where an uncleaned infection puddle would remain in place even after the infection plant was destroyed;
* AI improvements for leeches (fixed leeches getting stuck or going around in circles);
* Added animations and some SFX for the cryptocurrency tab;
* Made the Radio tower zone buildable;
* Common improvements for the build stability.

I Am Future Demo Is Now Available! | Steam Base Builder Fest



Hey there, survivors and base builders!


[h3]We are excited to announce that the first demo of I Am Future is now available![/h3]

Download it here:

https://store.steampowered.com/app/1658040/I_Am_Future/

Don't forget to add I Am Future to your wishlist! Also, feel free to let us know what you think about the demo here on the game's forums.

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