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Let's Talk Adventuring!

Welcome back, Alchemists!

We're going to be highlighting an important aspect of the game for you!

Today, it's all about...

🧹 Adventuring! 🧹

With over 100 procedurally-generated islands to explore, there is LOTS to discover on the Moonstone Island archipelago. Each island has a unique shape – some are even cheeky references if you can spot them – and there are multiple biomes to discover, too.

You can find the perilous, static islands of the Electric biome, or the noxious gases of the Poison biome, or make your home-away-from-home on the beachy Water Biome. You can even craft protective charms to make the dangers of the Fire biome and the scary Dark biome a breeze!

You'll need some gear before you step out of your comfort zone, though. You'll start the game with a broom, and then get downgraded to a balloon because of your bad flying... but you can build yourself a new broom if you find the balloon too tedious! Eventually, you may even want to upgrade to something a bit fancier.



You'll also need provisions! Crops can restore your Stamina, heal your Spirits, and tame your opponents, too, so you can build up a team that's suited to the particular biome you're in. After all, every Spirit has its elemental strengths and weaknesses, so do your research to give yourself a fighting chance!

And while you're at it, why not pick up some new crops and materials? Every island and biome has its unique crops, which you can take back to the main island to propagate and get more seeds. You can find wood and stone pretty much anywhere, but the fish you'll find in the rivers and ponds are indigenous to specific biomes, just like the crops, so make sure to fish whenever and wherever you can!



We also hear rumors that some islands have dungeons, mines, and hidden treasure chests that can provide you with super-rare and super-helpful new items and plants... But we'll say no more about that!

Until next time, brew on!

~ Kate, Community Manager, and Treasure Hunter